Season's Greetings from Team Talos dev blog discussion

I like that you don’t actually have a response and moved to another issue.
You now have my permission to go back to crying about “ganktards” now, dear. :slight_smile:

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What can I do, you made 3 lamest excuses in the world why effort for the rest of eve should not apply to you, and your best reason is “because I’m oh-so-important irl so all other space plebs owe me entertainment when I go through the effort of logging in”.

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Yes WHs require effort but these filaments throw you straight into the fire where as WHs you have a chance to retreat right back from where you came.

The next step will be filaments that transport you to a designated PvP instance.

It’s called lowsec. And yes please.

I don’t like the filaments, but then, I don’t PvP.
So I don’t really have a reason to use the filaments (especially to leave high sec).
One of the things I like most about EvE is it is NOT purely combat.
A HUGE % of EvE is not combat, though most of it does support combat in some manner.

I am a solo miner.
I am based in high sec and don’t plan to leave high sec until I have to in order to fulfill my long term goals.

Since this seems to be the correct forum for presenting ideas, I do have a couple.
I expect none of these ideas will be accepted by the players in general (the ideas don’t support PvP).
1 - The Society of Creative Thought (SoCT) creates a series of ‘modular industrials’
– these industrials would be like the gallenti industrials (specialized for certain usage), but will also include a “Q-ship” version (armed to the teeth)
– the actually version is fixed when the ship is built and can’t be changed.
– the actual version of a ship is not detectable by other ships normally (a ‘ship’s scan’ would be needed).

2 - A ‘light carrier’ (CVL) made by each empire by converting a battlecruiser (BC) to carrier.
– this will carry ‘light fighters’ (like the gecko) instead of drones or fighters.

3 - Using T3 technology (like the strategic cruiser and tactical destroyer) to remove the star drives from Dreadnoughts (DNs) and replace them with the fighter bays of carriers (CVs).
– these ships would be incapable of leaving the star system they were built in, but be VERY capable defenders of that system.
– they could be called “Monitors” (MONs)

4 - Like #3 except merging Titans (???) and Supercarriers (CVAs) by replacing the star drives on the titans with the CVAs’ fighter/bomber bays.

There are my ideas.
I know these ideas will be flamed unmercifully.

I hope everyone has a very merry christmas and a very happy new year’s

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All the best wishes to Team Talos!

So with that I can strike the last point of my good intention list of 2019. Just in time. * Strikethrough : just be nice * :smiley:

However, I do hope you find some ’ Statistics 101’ or so in your stockings. Please do notice that I did not write ‘Statistics for Dummies’, being nice and all.
:innocent:

Your statement “And jumps by some of the most popular battleships increased significantly” is just an observation. If you want to take credit for that, I would expect a few words extra about why you think flying a BS faster would increase its usage. You fly it when you need it. With your reasoning it’s a wonder I still fly with my Freighter. I do. However slow it is, because I need to. Doesn’t really matter if you increase or decrease its speed.

And yes, the number may be higher. But are you really looking at all variables? Didn’t you do a login-campaign? Or 2? And didn’t you release a Korean client? Are you now claiming that all that has not delivered any new/returned players that can fly a battleship? I’m sure the other teams will be glad to hear your opinion about their worthless efforts. Gives you something to discuss at the end-of-year parties :grinning: From what I see in my little region, some of these Koreans are flying stuff you can’t fly nor get in such a short time. So I would assume a few of them have spend some money on PLEX and skill-injectors.

And your graph is rather short in time. Wasn’t there some blackout stuff happening in Null? you still recall that? It would be interesting to see the Graph over more then 3 months. No?

Anyway : get the book, read it, and come back with some better arguments in january 2020. We are looking forward to it! :stuck_out_tongue_winking_eye:

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Filaments are interesting, but what about wormhole generator that will generate wormhole in a random system in targeted region? Wormhole as a straight connection.

Gona use that drifter stuff for something.

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Problem is that would help null sec logistocs, point a wh for their current system into the forge. Yay easy transport to jita.

The problem of filaments is that it ruined our deployment again.

Form in staging, ready… nope, another filament trash on homeground, no pvp today, gotta chase the snowflakes who will just run from any response.

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Why do you need to keep going back? Must not have been an important deployment of a couple of random roamers is enough to pull you away. :thinking:

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As read it states its a work in progress. But yeah. present your ideas .

So, Team Talos did a few things that were needed for the last 4 or 5 years.

Warp Drive Active - Lets use activity numbers that are at the time of release traditionally low to release a change then as activity increases use that to show “we did a good job”.

Howling Interceptors - Nice, a 6 day spike in use, then it drops back to be barely more use than prior to the change. Again much of this could well be put down to the time it was released.

Trick or Treat - Poorly named as it was actually Treat or Treat - 1% chance of no drop, I wonder how the RNG will work for that. Instead of loading up 1 ship with a trillion isk in mods, the killboard padders will do it over a few ships to minimise the chance of poor RNG.

Beat Around the Boosh - About the only change that had an affect on game play.

Rapid Fire - Yep well done, you finally got around to bringing Auto Cannons into line with other weapon systems 5 years on.

Kicking Over Castles - Yet another poorly thought out and implemented change that will hurt small/er groups and have little to no effect on large dominating groups.
Zero points for this one - It is a bad change.

All in all - Not much to see here, just a lot of hat waving and self congratulations for minimal effort minor results.

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It was more of a content deployment, test of new doctrines, gudfites over objectives, all good nullsec fun. While of course I hate that zero-depth “bring bigger SP blob” system of eve pvp, I have necessary amount of SP to not be bad at it, and realize that nobody is born knowing how to tell his elbow from his ass in a fleet, so I come with people who don’t know how to fleet-fight to help FC team teach them.

That said, all content fights are ruined by filament nonsense, because last two times we ignored roamers, we got citadels deployed in our space, we’re in far too ganktard-convenient space to be able to ignore hostiles like safe bloc space does.

If you cant fight on multiple fronts at the same time, maybe you should hold less territory to make it easier on yourself.

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Due to depopulation atrocity blackout was, we already can’t control even a few systems. If not for moons, we’d die already, it’s a miracle of a very motivated CEO and his group that we’re still a nullsec sov holding alliance, but we get that CCP really doesn’t want us.

Anyway, we got nowhere left to shrink.

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If blackout nearly killed you then im suprised you even lasted this long. Maybe you should consider moving out of null.

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Yeah, lemme tell you, Near2 and Rorq mining requires so much effort lol. Null-bears are the most risk averse players in EVE and being adamantly against reindeer filaments just goes to show how badly they want risk-free “content”.

Get real, duder! Don’t fly it if you can’t afford to lose it! War is non-consensual! HTFU! And all the other taglines your lot clung to prior to Chaos Era.

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Just like to know wtf someone was thinking by reducing yields in Null. Every time there is a nerf, it is always to the industrial base of players. This game used to be a relaxing time of mining materials, making BPCs, developing the right items to go into making a fine product that could be sold for a slight profit. Now, it is all about making the industrious the target of PVP or more likely, PV the helpless. Been a player for 15 years. This game used to be my relax time but CCP has ruined all of that. I unsubbed most of my indy characters and miners months ago. Your loss, not mine.

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This doesn’t actually impact like 99% of players and you are certainly not the type of person this impacts.

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