Security status effects tethering

Ganking effectively becomes a P2W activity. Not only in terms of preventing Alphas from doing it, but also in that it is ‘wallet mining’ P2W people who will be most able to afford the clone soldier tags and Concord fees. The sheer irony being that many of those most against ganking are also those most against P2W.

Relatively wealthy players like me wont be affected. I already have a stash of hundreds of millions of ISK of tags…largely as I used to trade in them.

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And I stand by it. The passivity that is being promoted will have a negative effect, because actively considering your defence is a large part of the game. Removing that consideration neuters EVE uniqueness.

Victim points count in a different game.

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“Secretly dock…” so it’s basically a conspiracy theory then, right?
Also, wouldn’t a station have tech to ID any ship that enters dock? Otherwise, what’s the point of asking for docking permission?
1.0 systems are rife with NPC pirates because
A. They have station/outposts in systems. We see that when we do missions. Sometimes we have to blow up a science lab or an array and there are stations there where they dock up.
B. They can also be jumped trans-systems by ships on the other side that have the technology to do that, like those players’ bridges.
C. They have filaments too.

Is there a lore reference about a society in EVE that the game doesn’t mention?
Isn’t Blood Raiders and co. same as secret society?
What’s the point of a “secret society” that is known to exist by others? It’s not secret anymore then.

Right, that’s why we find them in HighSec as well.

Pearl abyss cares if nobody else. At the end, this is not a game, this is business, business goals change and adapt to survive. I never said EVE was dying. You are however entitled to your opinions, just like everybody else.

From what I gather, this is not neutering all the wolves, just making them pay to hunt and making them adjust a bit. Afaik, people lived in wormholes for years without stations, so there are options. I am not advocating complete removal of ganking options, just removing the option to train few skills, jump in catalyst alt and that is it, warp to target, press F1 and use my mail to haul new catalyst to my alt’s location.

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That’s not what I said. They told me what they view as the premise of EVE. I said that I don’t accept that as my view of the premise of EVE. It’s not mandatory for me to agree with the opinions of others.

This is not reading and understanding what I’ve said. I never said I am up for removing ganking in general, just that the impact of it on game from same individuals are greatly overblown.

I don’t see point of continuing this discussion if you can’t take the time to read, understand what you’ve read and look at situation from objective standpoint. Have a nice day.

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I see it as a space adventure game with a variety of playstyles, not all of which are forced into the sphere of people shooting each other. PvE content is a huge part of MMOs.

Wow CCP Stroopwafel’s post shows the guy is clueless or plainly stupid or maybe even ill-intentioned, I will go with ill-intentioned since no one can be that clueless or stupid

I am sticking with the removal of red safety from alphas as CCP’s ethnic cleansing of gankers, since no people will be able to gank with alphas just to experience of it and feel the waters first… this door will be shut and only commited Omegas will be able to try it. So in the long run for sure less gankers will appear and this appeases the carebears

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This way it’s not an insult. But the terms you used at first, is one. Too bad you did not write it that non-insulting way at first.

But PvE does not even need an MMO. Things like combat anomalies could all be done on a single player game without ever going online. Where is the ‘massive multiplayer’ in that ? It is only PvP that truly makes a game multiplayer.

The very thing that has made Eve the great game that it has been is the fact that nobody is safe anywhere. That effectively is Eve. Once you start creating solely PvE areas or ’ you can’t shoot me…I’m doing PvE’…you no longer have Eve.

Those who want the game to be ‘safer’ are actually destroying it. Many are simply not clued up enough to grasp this.

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It’s even more than that. The inflation in MMOs is a real issue.
The inflation in Eve is fought with full destruction.

see the first comment in game design - How do you prevent inflation in a virtual economy? - Game Development Stack Exchange

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I like how you say “a bit,” as if this isn’t a major change that will catastrophically increase the difficulty inherent in pulling off large-target ganks by requiring almost inhuman timing and coordination that could still be disrupted with a minimum of effort.

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Everything in eve is PVP including the market and industry, finding combat and explo sites is PVP.

There’s lots of things that make eve a unique sandbox. It doesn’t have to be exactly as dangerous in exactly the same way to be unique.

P.S. the discussion of what is an insult is super boring :sweat_smile:

It could be done in a single player game, but people enjoy MMOs because it give them the option of playing with others, not just in competition, but in cooperation.

It may be what has made it great for you but that isn’t what makes it great for others. There’s no evidence that peole calling for safe PvE are destroying the game. If you look at the changes that have caused player drops it tends to be PvE nerfs that affect player counts more than anything else.

This I agree with. Cooperation is great! Just hard to market.
I’m totally open to cooperating with you.

Again, you simply don’t understand. Yours is largely an argument from ignorance…of the true nature of the game. Destruction is absolutely essential in Eve. It is how the entire economy actually works. It is akin to how electricity flows through a wire to make things work…you have to have ISK flowing through Eve for it to work. And that means for every piece of stuff created…stuff has to be destroyed. That is what generates the current that flows through Eve and creates the actual economy.

‘Safe PvE’ does not even need other people…and thus makes ISK flow irrelevant. You might as well be handed a copy of Eve universe on a CD and go play single player. If you want ‘safe PvE’…what are you even doing in a massive multiplayer game ?

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Do you realise that you state everything as if your opinion is fact and anyoen that disagrees is ignorant?

Destruction is essential, but only a tiny amount of overall destruction is from ganking. This is the same in all MMOs with markets, including all of the ones that have safe PvE and do totally fine.

I’ve already explained why people who want safe PvE play MMOs.

PROPHET!!!

image-321

Orca pilot also paid 1.5 bil in ramsom, loot and ramsom split among the pirates!

Op success, good guys won again at Ahbazon!

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I disagree. The very thing that has made EVE the great game that it has been was the vastness of space to explore, the endless opportunities to do various things from small skirmishes to the biggest wars and battles and the chances to be successful in whatever path you chose if you are good and dedicated enough. The chance to create things that last for years and which you can use as foundation for new goals. Be it the assets you collect, the structures and relations you build or the experience and skills (hard and soft) you gain.

I have met many players who are not playing EVE because of the “combat system” or “destruction” in any way. They play EVE because it allows the player to set his own goals and offer ways to achieve them, some alone, some in cooperation. Some simply wanted to collect all possible BPOs or visit all star systems. Others wanted to become Industry Tycoons who are able to build every ship in EVE in their own factories, from raw ore to the final hull. Again others wanted to “claim” an own WH system or live in a shattered WH out of an Orca or Carrier. Others just like the fact that EVE has a player-driven economy where the overwhelming majority of all goods actually are produced by players rather than just offered by NPCs in an unlimited amount. And they like to be part of that economy or manipulate it for their own profit. Or some want to become a leader and manage a aorporation’s or alliance’s logistic or politics.

In my opinion it is completely ridiculous to reduce this masterpiece of a virtual universe to this one aspect of “nobody is safe anywhere”. And to be honest, it is quite egocentric in my eyes to claim that “this is EVE”. It’s not, EVE is so much more.

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If you lie you become a liability to trust.

If you undermine the the foundation of a house, the building becomes vulnerable to collapse.

If you hedge EVEs founding principle summed up in the phrase: “Death is a serious matter.” you make it a fraud.