Security status effects tethering

Then what’s the problem ? Something cannot simultaneously be insignificant and be a major problem at the same time.

Well, no, you haven’t. You are playing a multiplayer game. It is PvP content that makes it a multiplayer game. If you want ‘PvE Only’ then CCP could just send you a copy of the universe on a CD and you can play on your own to your heart’s content.

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It can, when you look at two different things.
Ganking can be not important in terms of actual destruction because the effect of ganking on actual destruction is very low.
It can still be very important in terms of players retention because it forces them to always consider it, or leave the game when they realize that “high security” is not high security, and people can spend a fraction or their value to destroy what cost them hours of gameplay, for some it’s the result of their whole Eve experience.

It can be important and not important depending on what you look at, the same way 10M isk is catastrophic for a newbro but non noticeable for a ganker.

Maybe I missed it, but it seems like the obvious hasn’t been stated: if you kill off highsec ganking, you will throw off the balance between null/lowsec/high. Anybody looking to grind isk will just do it afk in highsec.

Highsec sucks because the income is low per hour. But it isn’t so bad if you can run it in the background without worrying about ganking.

Why spend two hours in lowsec making ok money when you can just park a ship in highsec while you are at work and make the same money with no effort (and no risk)?

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Yeap, a null friend said he makes the same ISK actually with less trouble, he is actually moving to highsec!

I have the kill report to prove it, we killed him ahaha
I convoed him right after the kill and he said he was sleepy

A noob Venture can be set up for just 300K ISK…and can pay for itself in a single trip to the asteroid belt. I have an Alpha ‘noob’ doing just that ! The whole ‘noobs can’t recover’ thing is dreadfully overplayed. You can even get ships replaced by doing the agent missions again…and daily one gets rewards thrown at one that include ships.

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What makes me sad, is that as the pandering to the lowest denominator continues, we are seeing more and more bizarre behavior in low sec.

Now these people are crying because they lost a ship in low sec and complaining because they aren’t part of “faction warfare” they should be immune to pvp.

Is that the next thing to come? PvP can only happen in low if and only if you’re signed up in the militia?

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It is a new generation of gaming.

Ya. And I guess the game has to adapt to survive.

But the question is this. Dark souls (never played it myself) is supposed to be hard as balls and unforgiving, yet people love it?

Why can’t EvE be loved for it’s difficulty and dangerous aspects of pvp, even in high sec.

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I appreciate the hyperbole spread throughout this thread. The reality is the counter-play to these changes is obvious and organized gankers will still be able to stomp on people.

The one caveat I would add, is if you are paying attention, you should see a gank attempt coming from miles away. If you are afking or semi-afking your chosen PVE activity you will be a prime target.

If space becomes completely risk free, there will be little value in the resources you take from that space. Miners in particular should hope that ganking continues in large volumes in high-sec.

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It can be, because it can be insignificant to the overall economy but a significant issue to retention. Because the total amount of destruction is low but that low amount is spread over disrupting large amounts of play and deterring new players. Importantly, ganking in particular forces inefficient play or disrupts play quite often, because it’s easy and has no counter, so you end up with gank fleets floating about waiting for kills with PvE players forced to halt their operations. A system that pushes an outcome where neither side plays the game is death for an MMO.

You should also note that what the recent changes have shown is that when CCP nerf PvE the major sources of destruction drop too as people become more risk averse.

The ability for multiple people to log in side by side is what makes it a multiplayer game. Being able to shoot other players is one feature of that multiplayer experience. It doesn’t matter how many times you claim that PvE means “single player”, repetition won’t make it a fact.

Because Dark Souls is difficult because the gameplay itself presents a challenge, not because veterans shoot newbies for fun. PvE content needs to be made more challenging, but it should be mechanically so, not just a challenge because gankers have an easy, overpowered playstyle. As it is, PvE in highsec is bland, because the only “options” people have while engaging in PvE aren’t options at all because the need to tank and avoid gankers means there’s only a handful of “right” ways to do it.

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Why do you quote me ? I did not talk about a venture, only about a loss of 10M. And I used that as an example that something can be AT THE SAME TIME important and not important. Stay on topic.

Replace humans with Triglavians. That part has already been coded.

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Not really.

Dwindling player numbers also means less gankers, PLEX that was 1.3 mil in 2020 is now is around 5 mil, this affects everything including secondary training queues and skill injectors and people who make Omega with ISK.

Also who will buy tags to fix standings with all the costs on top of it?

You are saying something that is preconceived and it’s not the reality anymore.

Ganks will still happen, but won’t be as easy as you display.

Those PVE ships are not capsuleers.
They are literally bit-players the theatre Capsuleers fly in.
All the Princess wants is for you to realise your greatness.

EDIT:
Oh, oh oh
Cooperate with @Githany_Red if you won’t have me.

I thought you said you don’t have or use structures for ganking. :face_with_hand_over_mouth:

Let me test if this forum can embed Yarn

it can

I don’t use tether.

I am objecting as a space attorney, representing my client.

Oh gawd…not the ‘no counter’ baloney again.

There is masses of counter to ganking. It’s precisely how I’ve never once been ganked while mining. In fact only ever been ganked once ( while ratting ) in any of my 8 characters…and that was a year ago. The perpetual whine that there is ‘no counter’ is simply not true…in fact I’d go so far as to say it is a deliberate lie.

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I responded to your deliberate cherry picking of 10m out of the blue. You were the one who cited it as ‘catastrophic’. In fact a noob in a Venture that can pay itself off in one trip to the asteroid belt can easily replace that 10m ISK in less than a day.

There are Condor fittings ( the first ship I ratted in ) for 4m ISK or so. Easily attainable ( in terms of ISK ) in a few hours or so of Venture mining.

Where is your ‘catastrophe’ ?