You break the laws in hisec there are now things that happen. You can still gank with an alpha character IF you first touch base in lowsec to change your sec status. If you are a âknown pirate/killerâ then yeah you donât get to dock in law abiding space. These are natural consequences of choices the player makes.
CCP will be watching to see what the consequences of this change are in regards to player retention. That is what they do . . . (see Blackout for example). Some have used the argument that if CCP did not want hisec ganking to happen, if CCP thought it was having an effect on their bottom line then CCP would do something about it. Now they have.
Hereâs the thing bruv, the more it gets restricted, the more it will keep going.
Until finally this game will not really be this game anymore.
It also further nerfs the low sec lifestyle. The only reason ganking became so big is the war dec nerfs, the mission hub revamp and the absolute no need really to go into low sec at all.
If this goes thru, its another sad day in EVE.
Whatâs funny is people celebrating this because all they wanna do is mindlessly grind ISKies in complete safety.
What you donât understand is the stories are already going away. The ability to craft your own journey and create memories is fading because playerâs agency is slowly being stripped away.
well yes but its still going to be much harder without L5 skills and what not, plus only one person per account so your group would have to be very large
And Iâm afraid some might find the name QuakeGod intimidatingâŚso youâre gonna have to change it to Lolcat Kittybunny to comply with the next rule changes.
CCP should be extremely concerned that an average player like Altara Zemara feels like leaving. Iâve tried to represent the average noob here for a year or so, but CCP are like doctors of old applying leeches to a dying patientâŚwhose only solution when that fails is to apply more leeches.
Unfortunately, Mike Azariah doesnât actually represent new players, but he pretends to and has scammed CCP into thinking that he speaks for the new players. The result has been a trend toward foolish carebear policies which are ineffective and increase player retention.
Boredom, not griefing, is what causes people to leave the game.
That would make me a top tier player, no? Nah, probably not.
I disagree, Aiky . . . but then you know that. I do represent a portion of the game and you may not like that. You represent a portion of the game as well. I have served 5 years as an elected member of the CSM on the basis of being a reasonable person from hisec. How many have you served?
But that is a derailment of the convo. The topic at hand is the changes to tethering, safety settings and alpha accounts. All seem to indicate that CCP has decided that some things need to change. Now you can agree with them or disagree . . . discuss or derail. Ball is back in your court.
Ganking is a red herring for the problem that is actually responsible for affecting EVEâs player retention: the marketâs perception that EVE is a boring, vastly overpriced MMO with pay-to-win mechanics that requires players to wait for two years before doing anything fun.
Even completely getting rid of high-sec PvP isnât going to change that. There might be a little blip where some people who quit before come back to try the new, âfixedâ EVE, but theyâll be gone two weeks later, and their negative Steam reviews arenât going to be edited.
There are many games with uncompromising open-world PvP mechanics that are stable and doing well; PvP is not the issue. Hardcore survival games comprise one of the more popular PC gaming genres. CCP not properly developing and marketing their only title is the issue.
The trouble is that neither yourself or anyone at CCP have actually been a noob for ages. Thus you are remembering noob mentality with retrospective hindsight. What actually happens to noobs is well documented in my own posts here. I started off totally anti gankingâŚbut that phase actually doesnât last all that long, and I think youâll find that most noobs, as with me, go on to grasp just how boring highsec would be without the risk that being ganked brings.
Thus a nerf to ganking may well rescue a few under 3 or 4 month old noobs and the concurrency may well increase for a bit. But then CCP will find it falling again, as all the rescued noobs get bored of a safer highsec.
Heck, yesâŚI predict precisely that. Will say âI told you soâ in 6 months time.