Security status effects tethering

You can, as you can know that a nerf to one thing is automatically a buff to another.

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It will be interesting to see how these FW changes piracy.

That may be, but that “one thing” is an unknown with broad possibilities in a game like EVE.

Anticipating the market’s reactions to change has always been a game in and of itself.
@Armorica_Pulchra
CCP has levelled up it’s game on this score and has content in store awaiting engagement triggers.
It’s a huge giddy risk for them and us! Let no one tell you this is not a game of risk and reward.
:: whispered in a respectfully hushed undertone :: Gang of poker faced hustlers.

We’re not just discussing only Market but more generally anticipating and mitigating/exploiting whatever CCP may come up with next as nerf or boost. There are too many variables to do that, it’s just a guessing game.

They’re unavoidable anywhere.

How the new tethering changes are going to avoid griefing? They are great to protect freighters, but ventures and rookie targets?

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Lool, I can’t, they are using griefing as an excuse for all of this. Who was griefing new players lol? Nobody.

This is making me disgust. It does not affect me much as I am positive status ganker, but this ■■■■ is really breaking my will to pay for this game. And since alphas can’t turn safety red, the only thing left is to engage in real griefing, combat probe rookies doing career missions and steal their mission items etc.

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Sadly it is the first step in hollowing out EVE even more.

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First step? You think so?

Don’t worry, if too many gankers leave EVE then CCP adds more diamond NPCs to enforce destruction.

First real step.

What I find sadly funny is all of the folks cheering this and how it’ll stick to the “ebil gwankers” when in reality, they are singing their own death song.

The absurd irony is this exact situation has played out before, in other games. And those games fell by the wayside after.

Just another skull for the pile sadly.

Step 2)

NPC’s are griefing noobs. NPC pirates have to be removed from the game to prevent the poor noob from experiencing severe psychological trama associated with the loss of a free pixilated ship at the hands of a NPC.

What we need, to make this a safe, effective game for all, is that ships should remain docked up. While docked the player is rewarded with 100,000 isk per/minute.

Now, if you link your account to Netflix, that amount would be bumped up to 200,000 isk/min.

Everyone wins. No one losses. No one has the feel the sads anymore.

Also, a player run market is extremely toxic. The poor noobs just can’t complete with the jita tycoons and their fully skilled characters. I propose that NPC stations are seeded with modules and ships one can buy. Like in Elite Dangerous. Stuff sold is simply converted to isk by the game. Remove contracts. Remove R&D and remove manufacturing. I mean, these poor noobs can’t build in the same volume as the older player. It’s not fair to them.

Equality opportunity = Equality of outcome!

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I see plenty of times some players in a T2 frigate hanging around a career system station with a suspect status, just waiting for a noob to take the bait.

The news came through

  • Security status of -2.0 or below means they cannot tether in 1.0 systems.
  • Security status of -2.5 or below means they cannot tether in 0.9 systems.
  • Security status of -3.0 or below means they cannot tether in 0.8 systems.
  • Security status of -3.5 or below means they cannot tether in 0.7 systems.
  • Security status of -4.0 or below means they cannot tether in 0.6 systems.
  • Security status of -4.5 or below means they cannot tether in 0.5 systems.

I was right, I feel good about myself right now, just because I guessed right
We won’t see blobs of -10 catalysts anymore on highsec

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these changes (docking and tether rules) protects high value mobile targets hunted by small gang gankers, they also protect high value freighters, but by any means protect rookies from “griefing”. Actually it is just the opposite, the changes discourage gankers from hunting challenging targets and encourages rookie hunting since rookies are going to die yes or yes once I undock.

Is CCP really protecting the rookies or the salty whales?

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Its a nerf to ganking and EVE overall.

Alphas won’t be able to gank in high sec no matter what they do. Their trigger is getting locked which is irrelevant to their individual sec status.

now maybe I read it differently

removing the ability for Alpha clones to disable safety while in high security space. They will still be able to enable partial safety in Highsec, and disable safety completely in any other areas of space.

see, I see that as Alphas can disable the safety setting, just not WHILE they are in hisec. So you pop to lowsec, set safety to red and return to hisec.

m

It’s likely it will be force set back to yellow or green on reentry to high sec…unless they failed to QA

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Griefing, on the other hand, is where players ‘suicide gank’ low value targets (often new players) using relatively cheap ships allowing them to absorb the losses with very few consequences. For new players, ganking is very punishing as they lose their primary tool for making money and often lack the funds to immediately replace their losses.

Really don’t understand this logic. If you fly a ‘low value’ ship, killing you is griefing. If you fly an expensive ship and lose everything you own, though, that’s fair.

How is it new players can’t afford to replace their ‘low value’ ship? Or can’t earn another one in a short period of time? Why is it better to ensure that a player’s first loss is perhaps months worth of effort instead of only days or weeks?

I think it’s probably only going to exacerbate the already negative reactions which will then be used as justification in campaigns for even more nerfs. I think the first ship I lost was a crap fit destroyer and I’m glad that’s all it was. Future space citizens will not be so lucky.

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