I was and continue to be.
Let’s hope our next conversation, whenever it happens, goes better.
I was and continue to be.
Let’s hope our next conversation, whenever it happens, goes better.
Let’s. Hope springs eternal.
I’m sure that CCP is incapable of analyzing the ganking data from the various Uedama like choke points in the game in addition to every kill marked as ganked. Yeah…no.
After reading the mega thread and the usual red herrings (scores of 20 sub account owning players to quit for every single Venture care bear alpha account saved, etc.) and watching Brix’s video I was struck by the utter lack of self-awareness on display.
Newsflash: game-play changes boys and girls, for good and less than good reasons. In the video the ganker bros were reliving all the previous gank nerfs and crying over the outcomes. And yet there they were in an Oprah style pitty party unaware of the irony in galactic proportions.
The problem from CCP’s standpoint is entirely obvious and is discernable by its response. For the on-camera antagonists it was apparent that entitlement tends to fog perception and dull the mind to reasoning. The vast majority of posters in this forum believe that ganking is important to the culture of Eve and come to that conclusion by many routes. The question then becomes: is high sec a ganking land with some PvE thrown in, or is high sec its own eco-system with ganking on the side? CCP is not going to cede the ownership of its game to the Hollywood Squares gank committee and will answer that question as they see fit.
It just might be that CCP is well aware the arc of which ganking has traveled and is not content with the trajectory. It is the height of hubris to presume as a layman to know better.
I don’t deny that the game needs no blood and that it is losing players. But that was not direct proof of new players being ganked by alpha ganking alts.
Still I hope that this helps in retaining new players, I really do.
Fair enough, the most evident approach is mining in out of the way places, also fitting a tank for ore mining at least. After that it gets a bit difficult, because ice mining you are always going to be under risk, and the same is true for most mission hubs. As a player who controlled their risk, I mined ore in hisec, but not ice, lowsec and nullsec are better and I gave up on missions because it was just too annoying, though part of that was the spawning of too many missions that I did not want to accept that cost me corp and agent relationship hits even with two characters who could accept the missions.
Anyway thanks for the reply, I always like exchanging with you.
It’s so sweeping tho.
What it is not is the creeping march of technology benefiting the middle ground first virtually promised at Fanfest.
I want to hold on to the hope that it is designed to set the ground for more refined development; but I feel foolish.
I don’t think it is as bad as it looks, at least not yet. The mechanics changes themselves will have an impact, but I don’t think it’ll be the kind of impact the people who like these changes are hoping for.
The deeper issue for me is the logic used to justify the change and just how badly I think they missed the mark. It smacks of a boardroom decision where people with only a surface level understanding make changes that reverberate through a complex ecosystem that even the learned and wise can’t always predict. Either they know what they’re doing and they’re being deceptive with the justification, or the person at the helm doesn’t understand what it is they’re doing and doesn’t care to as long as it looks good on paper to people who aren’t too familiar with the source material.
I get how you feel, but there’s nothing wrong or foolish about hope or optimism. Just don’t depend on hopeful or optimistic outcomes and you’ll be prepared for whatever happens.
As you are fully aware, low sec is getting pinched more and more. There are less targets now than ever. FW farmers are out of control. The cowards sit in unfit ship on the edge of their d-plex and run the second anyone appears to slide in.
And when you do manage to nab one, the sheer hate mail and death threats.
Then to make things worse, if you nab someone that isn’t plexing they start screaming “I’m not in the militia you effing noob! PvP is only for militia players.”
I said it before, but that next. To pander the the crybears, CCP is going to nerf pvp in low to only those in a militia.
But until then, I’ll keep harvesting the salt because I’m a horrible psychopath serving multiple consecutive lifetime sentences in prison for blowing up pixilated spaceships in a video game.
This isn’t a charity game, servers, devs, content all cost money… Why is so many against our game growing?
JJ
Why do so many care that Hilmar isnt rich enough yet?
His paycheck =/= the game growing and 20000 people all not interacting doesnt sound like growth of any other kind.
Its supposition that it would even grow with more restraints on PvP. Theres no evidence of thus if anything just the opposite
It is what encourage people to start, want to make that new account? Is it the thought thought you can become someone in Eve? Or is it the thought that you can lose all your work in a few seconds to someone that doesn’t really care about the game? We can go back to don’t undock in what you can’t lose, but then does that mean people should have set expectation that the game has great ships, you can’t really only fly the crap ships? Because anything good will be blown up?
And I do agree with you, I hope this opens the door for more players to come in as I want Eve to be around for many more years. And we need the empty spots of Eve to come back alive.
JJ
It is this mind set you think is so concrete I find interesting. … " You don’ have this fact or that fact" so why change… Player count is going down, and your answer is just do nothing? Changes need to happen and I think this is a really good one that allows new players to get going while they train and hopefully they take those next steps to join Null alliances.
Stop worrying if a CEO of CCP makes money, he is there to drive the company and make money like any other business, this isn’t new.
JJ
So everyone can krab in peace.
How that will make “the game grow” Ive no idea.
But thats your paradise, not mine.
Still you can be happy that with changes like this you are pushing more “undesirables” out of “your” game as you change it to something it never was.
Id rather have a small game thats fun to play than 80000 players grinding away for no reason.
My suspicion is many players would too, but thats not whats going to happen.
You can run the proving grounds you know if you want the constant PvP action. And that goes for anyone in the thread. Null is probably the safest area of space in peace, but without people there won’t be any great wars wouldn’t you agree.
It is when something isn’t going as expected you need to change. Player count is going down, change things up. This change doesn’t get rid of ganking it is still there, it just one step closer to making Pirate life, well Pirate life.
It’s our game, and getting what people like in their buckets is important. Ganking in highsec free for all with no real consequences has been ongoing for years, and it didn’t make Eve with huge masses coming to get in on that. Maybe more changes coming not sure, but I think a in the middle change that will open the door for some.
There are almost 8K systems in game, we barely have enough for 2 people per system as it is…how much smaller do you want it to be.
JJ
Ive not seen any “great wars”.
No, now its your game. Your side has won.
I predict stagnation, but if you enjoy krabbing, then do so. I dont expect you to think twice about the many players who have left and will finally leave once EvE is changed to how you want it to be.
Sorry that that isnt big enough for you.
I suppose when a player can own his own 5 system empire? That way he can krab withput having to see anyone.
You and those who think like you have destroyed the game for many. I guess you get your fun like Drac does from maliciously twisting the knife in our dying corpses, so please go ahead while there are still enemies for you to do do with.
Its what you are best at.
There are many things that you can gain in this game that are not isk, plex or loot.
Revenge, satisfaction, tears, thanks, safety, danger, space to live, new enemies, new friends or maybe even fun.
Some of the best times I’ve had in this game have costed me 100s of millions isk. Just because an activity doesn’t make a profit, does not mean it is worthless.
We farm stories all day long.
I do agree, but that doesn’t mean you are doing it all the time, and it certainly isn’t something that brings people to the game.
JJ
What? Having fun doesn’t bring people into the game but grinding isk does? That’s an odd opinion.
I’m happy to concede that there has to be a balance, but I’m sure that the stories and exploits of the players definitely encourage people to sign up. I certainly chose to play this game based on what I had heard and read about it.
at last, some action from CCP, and very well balanced in my opinion.
Please tell me, Jesse, how any of these changes will prevent me from undocking a cheap Thrasher and crushing a new player in a Venture?