Security status effects tethering

How can she be a new player? I thought she had over 100 omega characters. Or is she a new character? That must be it.

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What’s funny about research?

Where are the people campaigning for PvE only? Are you aware that even without ganking the game would not be ā€œPvE onlyā€?

A hundred omegas?! No, I have three. On just one account. This is one of those three. I don’t know who they think I am today but it seems every day they accuse me of being someone’s alt and it’s a different person each time. Ramona is now calling me ā€œScottā€ which is a weird one.

:smiley: Bingo.

Ahh to be so naive. Or you are being disingenuous.

Uh huh.

You know you gave yourself away a long time ago right?

This, right here.

Have you researched the game design documents?

[Redacted] will never admit to [insert pronoun here] disingenuous practices.

It’s sad really that [insert pronoun here] keeps resorting to these failed tactics.

I haven’t, but twenty year old game design documents are unlikely to resemble the game as it is now. What’s I’ve mostly looked at is what changes have occurred to mechanics to bring them to the state they are now, what they were like beforehand and why they changed.

Which is my main contention with you.
I want these documented core design principles preserved.
You advocate for their corruption.
I can’t conceive of a reconciliation.

I’ll add, how do you ascertain relative resemblance if you don’t care to investigate the original?

Which core design principles? By all accounts it looks like the game is substantially different from how it was when it was first released, so I find it difficult to believe that all of the core design principles are still in tact.

Can you provide a link to the design documents and a list of which core principles you feel should be preserved.

I’m looking at relative resemblance to previous iterations of mechanics. At a point it becomes less relevant to keep following the chain back. Wormholes apparently did not exist for example, so all wormhole mechanics changes would eventually feed back to ā€œoriginally they did not exist in the designā€.

Who knows though, maybe I’ll get back there and I’m definitely interested in seeing the designs that you hold dear just so I can understand your position better.

Droll. I’m not inclined to do your research for you.
If you had lived through the hints and revelations down through the decades I suspect you’d be less keen to corrupt is all.
I doubt even the CSM could grant you your particular request otherwise.

It’s why they are being disingenuous in the first place :smiley:

LOL no, no you won’t.

Why front?

EVE is, and should remain an open world PvP game where you consent to PvP once you undock, no matter what security of space you are in.

Has it changed? Yes, due to players crying to daddy CCP.

Has it changed for the better? Obviously not :smiley:

And scientist award for 2022 receives @Altara_Zemara . Bloody well done.

I’m not asking you to do my research, I’m asking you to show me where the documents are that you think I should be aware of so that I can understand your point of view.

If there are no such design documents publicly available, then on what basis are you claiming anything to be a core deign principle?

I’m not the one hiding behind an alt. I post openly and honestly and everyone knows I support ganking ( in fact did a complete u-turn on the matter ) because of direct experience of the game. You falsely claim to speak for noobs…which I know because I have been a carebear noob myself and was ganked early on yet it did not make me leave. In fact if anything it hardened my resolve to stay in the game.

But people like you are never interested in the actual facts. Which is precisely why you hide and sneer from the sidelines. All you ever do is posture yourself as virtue signalling heroes rescuing the game…when in fact you don’t give a damn about THE game but are just obsessed with the little bit of it that you play.

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As it has been stated by CCP game designers in more than one interview.

There are documents available if you want to find them.

I’m not so insecure in my convictions that I feel I need to prove anything to you. We both would be better off for you to make these discoveries by and for yourself.

After all, you’ve been proven correct. There does appear to be a trend away from the principles current CCP game designers can be quoted as saying that are; in paraphrase: ā€œClose to constitutional.ā€

Also, I looked for the quote to which I refer to a couple of months back and can no longer find it. Which makes me even more suspicious that I’m arguing from a point of weakness.

The Constitution only matters when money isn’t involved.

I wish people who werent just here to insult and sneer would spend more time on the forum. Be nice to have a proper conversation some day.

Inb4 ā€œyeah why not try not being a dick mcandleassā€

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@Altara_Zemara
I’m also not hiding behind an alt.

I’m not going to get into a mudslinging match with you. I understand that you are angry and so feel the need to insult me, but I’m not interested in that, so next time you feel like ranting for two paragraphs about why you think I should not be allowed an opinion, keep it to yourself.

@Snowflake_Tem
So then what core principles do you support and which interviews are you referring to? I’m honestly asking you because you seem to be of the view that you support ā€œcore principlesā€ and that I don’t and you’ve called me out for not reading design documents that you now admit don’t exist publicly.

It seems to me that you are just trying to dismiss my argument by calling to these ā€œcore principlesā€ without actually needing to define or support what these core principles are.

My view on ā€œcore principlesā€ is pretty simple. They don’t matter. Games change over time, players change over time, and if developer rigidly adhere to design principles from decades ago the game is not going to be competitive in a modern market. That goes even further when it comes to player-imagined ā€œcore principlesā€ to which you refer.

True.

Great games don’t: Go, chess, tarot, because the embody timeless esoteric and occult principles.

I fear the message that made this game great, possibly timeless, is being lost in the malleability of the medium; software.

My position is known to you. Dismiss as you will.

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