This is the primary one that matters:
From the New Player FAQ.
Gave yourself away again
I do like how you copy peeps tho
Itās funny cause they claim to love the nubs but never actually try to help the nubs
rolls eyes Sure bruv, sure.
Spends several posts demanding that other people provide him with solid references to the gameās core principles, exempting himself from putting in any effort. When nobody bothered to even reply to him, he got bored and deployed his rebuttal anyway. Classic Lucas.
So your misguided opinion is that of someone who has been in the game a mere 45 daysā¦yet you seek to alter the entire game based on so little actual experience of it.
Why do you think my own views on the matter changed as time went by ? Because as a noob I was equally as cluelessā¦and only with actual experience of the game did I grasp what was really going on and just how essential all forms of PvP are to highsec.
Given enough timeā¦you will get there too !
I enjoy conversation with you. I find you intelligent, thoughtful, and witty.
Ha ha ha. Good one!
Noooo ! OMGā¦you mean thereās actually space shoot-em-ups in a space shoot-em-up game ? Whoād have thunk it !
Nice post!
7 PVP (PLAYER VERSUS PLAYER)
The essential core concept of EVE Online is that it is full time PvP in a sandbox
environment. As has been mentioned in previous sections any player can
engage another player at any time in any place. In high-sec space there
may be consequences if a pilot attacks another without just cause, but they
can still make that attack if they wish. In low-sec and null-sec, there are no
limitations to PvP at all. Some of the wide variety of PvP styles are described
in more detail below.
7.1 WHAT FORM DOES PVP TAKE IN EVE?
There are various ways that players can engage with others in EVE. Simple
combat is one of the most common forms of PvP; ranging from a one-on-one
fight between frigates or cruisers to a massive fleet battle with battleships,
dreadnoughts, carriers or even titans, with hundreds or thousands of pilots
involved. Then there is Factional Warfare and Duelling as mentioned previously.
There are a variety of ways to make your way in EVE if you wish to concentrate
on PvP; you can be a pirate ā preying on pilots on popular trade routes or taking
part in āgate campsā, where you lie in wait for pilots who jump from system
to system. Maybe youād prefer to become a bounty hunter; tracking down
other pilots for a rich reward or the simple glory of the kill. Or even become
a renowned fleet commander; directing the actions of hundreds of other pilots
in one of the massed battles mentioned earlier. The choice, as with all things in
EVE, is yours.
7.2 CAN I AVOID PVP COMPLETELY?
No; there are no systems or locations in New Eden where PvP may be
completely avoided. The safest systems are the ārookie systemsā where new
players start their journey in EVE. In high-sec systems, you are less likely
to be attacked since CONCORD will exact retribution on pilots who attack
another pilot without good reason. But, for example, if you are flying a ship
with a high value cargo, a player may attack you to destroy the ship and steal
anything from the wreck if they think that itās worth the effort. Such attacks
are known as āgankingā and if the profit theyāll make is sufficient, pilots are
willing to accept the expense of losing their ship to CONCORD and having
their security status lowered for their crimes. So it will be up to a pilot to remain
vigilant wherever they may be flying and be ready for anything at any time.
Iād have to check for Go and Tarot, but chess absolutely has changed over time. Games with vastly more rules change more frequently however and MMOs in particular tend to change a lot to keep players engaged.
Chess needs to have the PvP component removed. More people would play it if they didnāt risk losing to some no life a-hole that has been playing the game all his life.
Thank you, you too.
Looks like they cannot seperate the rules from the spirit of a game.
That explains so much.
Cept the changes you want actually wonāt keep players engaged
Mind telling us what other MMOs youāve played?
Where is your proof that changes I support would not keep players engaged?
Oh I miss playing chess, I had 3 medals from school games, I threw them in the trash just like all other medals and one throphy from one videogame tourney
So thatās a ācore principleā but this isnāt?
Or is there some other reason that some parts of this can be safely ignored while others cannot?
This one is no longer relevant as you canāt lose SP either:
This one wonāt mean anything for much longer either:
You can scroll through that FAQ and see information that is no longer the case throughout because CCP have changed the game. So what makes one part a ācore principleā and everything else fine to change? To me the only difference seems to be whether or not you personally like a given mechanic.
Iāts also important to point out that they say:
Because āPvPā does not mean ācombatā.
EVE is a PVP game, only the PVP section matters
No one cares about how skills are gained or lost
Stop feeding it!!
And thatās your choice to not care. I donāt care about whether or not unskilled players can shoot people in highsec. Mining is PvP, trading is PvP, everything is PvP.
Or, if you want to engage with the point without losing face, you just say the PvP nature is explicitly in the text called a core principle, as opposed to just being an explanation of a game mechanic.
What Natalie has quoted from Sections 2.4, 3.1, and 3.4 are mechanics, not principles. Section 7, on the other hand, describes no specific mechanics, but instead describes an aspiration goal that guides developers in deciding what mechanics are appropriate.
Even if this point is won, though, I donāt think it makes much difference. The mechanics changes point to principles guiding decisions other than the one in section 7 (That Eve is a full time PvP sandbox where you should expect an attack is possible at any time, even in highsec). Even supposing Natalie was completely convinced and becomes a PvP sandbox ally, it would change the mind of no one who makes any decisions of importance.