That I agree with.
This would be the perfect time to fix the war dec sys
Maybe change the war eligible mechanic, so lvl 4 mission make you eligible or high yield mining or if you go to low and kill low sec pirates.
But done go back to the mass war decs
Weird when Dracvlad and I agree on something, and yet CCP devs are so out of touch that they apparently donât get whatâs obvious to everyone else?
Just that fact alone should force a change by ccp,
remember where you was that day Aiko and Drac agreed, I feel itâs important
CCP devs are in touch with the complaint department, looking for ways to reduce requests for ship reimbursements.
An actual dangerous universe is a universe full of reimbursement requests, canât have that.
Imagine pretending that this affects new players :â) no new player goes suicide ganking :â)
It actually means that newbies wont have other newbies suicide ganking.
This is not true. I can think of 1 twitch streamer that dipped their toes into Eve Online and tried their hand at suicide ganking in high sec.
They should make it so noone can set their safety to red, no matter their subscription status. That would be much more equitable and would improve the game a lot.
Removing CONCORD and gate guns would make it equitable for everyone across all space. The point of different security space is to be inequitable.
Sorry guys, that is mine doing⌠was way too much efficient ganking as alpha clone lol.
I mean equitable for players who live in highsec. There should be different areas of space, but right now highsec isnât really accomplishing its goal of being high security because gankers have figured out easy ways to ignore the safety.
If you enjoy the life of space without any protections that space exists. Why is it you feel that people who do want those protections and just want to casually chill out to a space adventure should not be allowed to do so?
They already have those protections. An untankable and unavoidable NPC police force comes to punish the attackers in response to a criminal activity. They have gate guns on their side. They have the ability to never be targeted by war declarations. Thereâs no more player bounties put onto their heads. They cannot be perma-bumped and are guaranteed to enter warp.
CONCORD response is not justice, but thatâs because nothing in this sandbox universe is justice without dusting up your own two hands, and thatâs equitable, between different kinds of space and within a single kind of space.
Why is it you feel that these people that already have these protections to casually chill out to a space adventure should have even more?
By your own words thatâs a punishment, not a protection.
I feel that EVE would have a stronger playerbase if it catered to casual markets as well as the aggressive PVP market. The different areas of space should allow those groups to coexist.
Well, no duh.
The universe works that way, just like the real world. You get an equal opportunity to not be a âcasualâ but âaggressiveâ in your own words. Others use the âpredatorâ and âpreyâ terminology.
If you donât want to take that opportunity to be a âpredatorâ and always choose âpreyâ, then you have to deal with the consequences. Especially when being lazy prey: dying repeatedly and getting blown up in high sec by gankers, or in low sec by gate campers and hunters.
Thereâs tons of Guild Wars 2 ânumber goes upâ MMO clones out there that satisfy the gaming market for players that cannot handle adversity at all. That these gamers exist, doesnât automatically mean Eve Online is âmissing out on those gamer marketsâ. Just because other games cater to very lazy would-be prey, doesnât automatically legitimize an argument that Eve should also cater to them. It fundamentally breaks the nature of the game.
So, yeah those groups already co-exist. Itâs just now, the lazy prey is so whiny they demand more âsafe spaceâ for even more lazy prey, while giving nothing in return to predators. CCP can point to the âwell technically people can now go suspect with Abyssal filamentsâ but in practice very few people are going to actually make that mistake in meaningful numbers. A meaningless token change in a vain attempt to âplay both sidesâ.
Listening to the whiny lazy prey is going to be the death of the game as space fills up with ânumbers go upâ people who donât PVP. And the worst thing? When they do decide to PVP, theyâll only undock and shoot stuff when they feel that they have a 99% chance of victory, and when those opportunities donât come, they then will complain that âthereâs nothing to shootâ. âThereâs no interesting people to play with, everyone is like me: grinding for money safelyâ.
Space is going to be filled to the brim of nothing but these lazy, whiny numbers go up people who will be the first customers to ditch the game out of sheer boredom anyway.
We donât need people who feel like replicating their menial wage job in Eve Online. We need the tools to let the people who do grab the universe by the balls propagate destruction, pushing the lazy into action, and stirring up player-made reasons to turn the lazy folks into gangs that login to band together and finally do something about âthose evil villainsâ.
If those lazy folks instead whine and create pointless forum threads about how they are going to quit the game because of âevil playersâ instead of becoming a player-made source of content âgood guy justice warriorâ, then good riddance. They failed to understand the game, and they probably will never be an entrepreneur in real life either.
Calling it âpredatorâ and âpreyâ is biased as it implies that the nature of interaction is inherently combative, which I reject. As a game itâs supposed to be entertainment for all players, but youâre stating it as if people who want PvP are predators and they hunt people who donât. My belief is that PvP players should get their PvP from other players who seek PvP, while PvE players who donât want to engage in PvP should be able to do so.
There are other games, but that doesnât mean EVE should just ignore that market of players an die a slow death through attrition. Itâs a sandbox and itâs easily big enough to attract all types of players.
You talk about these people only engaging in PvP when they have a 99% chance to win, but then youâre defending ganking, a playstyle that is exactly that. Itâs easy, low risk, low cost PvP that pretty much guarantees a positive outcome for the ganker.
Then donât play Eve Online.
The âgwur gwanker badâ mentality doesnât let people see this:
- if you are a miner then you wonât be able to concord yourself with an alpha for pulling concord to your Orca
- you canât pod people in low sec then.
- doesnât affect the ganks that really matter
What will affect is that people who creates an alpha just to learn the gank and see if they want to keep pursuing this wil cease to exist, so CCP wants to shut this door and prevent new gankers to arise, people will have to commit to the Omega just to experience it!
So⌠the alpha character for experiencing EVE became a lie now.
Thatâs one of the available options, yeah. Too many people already take that option. Iâm opting to go a different way.
Iâm pretty sure that if you are logged in with an Orca mining you canât then log in an alpha to pull concord to yourself.
Then band together your merry men of âkumbayahâ spirit and defend yourselves against a hostile universe.
Otherwise youâre talking about killing off the existing playerbase, for the mere chance that people like the PVE in Eve Online, compared to the wealth of games available on Steam. Thatâs the death of the game, and youâd be advocating killing it.
People live side by side in the universe when each side holds a gun and isnât afraid to use it, not when magical artificial barriers and invisible walls say ânoâ.