Security status effects tethering

That I agree with.

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This would be the perfect time to fix the war dec sys

Maybe change the war eligible mechanic, so lvl 4 mission make you eligible or high yield mining or if you go to low and kill low sec pirates.

But done go back to the mass war decs

Weird when Dracvlad and I agree on something, and yet CCP devs are so out of touch that they apparently don’t get what’s obvious to everyone else?

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Just that fact alone should force a change by ccp,

remember where you was that day Aiko and Drac agreed, I feel it’s important :flushed:

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CCP devs are in touch with the complaint department, looking for ways to reduce requests for ship reimbursements.

An actual dangerous universe is a universe full of reimbursement requests, can’t have that.

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Imagine pretending that this affects new players :‘) no new player goes suicide ganking :’)

It actually means that newbies wont have other newbies suicide ganking.

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This is not true. I can think of 1 twitch streamer that dipped their toes into Eve Online and tried their hand at suicide ganking in high sec.

They should make it so noone can set their safety to red, no matter their subscription status. That would be much more equitable and would improve the game a lot.

Removing CONCORD and gate guns would make it equitable for everyone across all space. The point of different security space is to be inequitable.

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Sorry guys, that is mine doing… was way too much efficient ganking as alpha clone lol.

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I mean equitable for players who live in highsec. There should be different areas of space, but right now highsec isn’t really accomplishing its goal of being high security because gankers have figured out easy ways to ignore the safety.

If you enjoy the life of space without any protections that space exists. Why is it you feel that people who do want those protections and just want to casually chill out to a space adventure should not be allowed to do so?

They already have those protections. An untankable and unavoidable NPC police force comes to punish the attackers in response to a criminal activity. They have gate guns on their side. They have the ability to never be targeted by war declarations. There’s no more player bounties put onto their heads. They cannot be perma-bumped and are guaranteed to enter warp.

CONCORD response is not justice, but that’s because nothing in this sandbox universe is justice without dusting up your own two hands, and that’s equitable, between different kinds of space and within a single kind of space.

Why is it you feel that these people that already have these protections to casually chill out to a space adventure should have even more?

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By your own words that’s a punishment, not a protection.

I feel that EVE would have a stronger playerbase if it catered to casual markets as well as the aggressive PVP market. The different areas of space should allow those groups to coexist.

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Well, no duh.

The universe works that way, just like the real world. You get an equal opportunity to not be a “casual” but “aggressive” in your own words. Others use the “predator” and “prey” terminology.

If you don’t want to take that opportunity to be a “predator” and always choose “prey”, then you have to deal with the consequences. Especially when being lazy prey: dying repeatedly and getting blown up in high sec by gankers, or in low sec by gate campers and hunters.

There’s tons of Guild Wars 2 “number goes up” MMO clones out there that satisfy the gaming market for players that cannot handle adversity at all. That these gamers exist, doesn’t automatically mean Eve Online is “missing out on those gamer markets”. Just because other games cater to very lazy would-be prey, doesn’t automatically legitimize an argument that Eve should also cater to them. It fundamentally breaks the nature of the game.

So, yeah those groups already co-exist. It’s just now, the lazy prey is so whiny they demand more “safe space” for even more lazy prey, while giving nothing in return to predators. CCP can point to the “well technically people can now go suspect with Abyssal filaments” but in practice very few people are going to actually make that mistake in meaningful numbers. A meaningless token change in a vain attempt to “play both sides”.

Listening to the whiny lazy prey is going to be the death of the game as space fills up with “numbers go up” people who don’t PVP. And the worst thing? When they do decide to PVP, they’ll only undock and shoot stuff when they feel that they have a 99% chance of victory, and when those opportunities don’t come, they then will complain that “there’s nothing to shoot”. “There’s no interesting people to play with, everyone is like me: grinding for money safely”.

Space is going to be filled to the brim of nothing but these lazy, whiny numbers go up people who will be the first customers to ditch the game out of sheer boredom anyway.

We don’t need people who feel like replicating their menial wage job in Eve Online. We need the tools to let the people who do grab the universe by the balls propagate destruction, pushing the lazy into action, and stirring up player-made reasons to turn the lazy folks into gangs that login to band together and finally do something about “those evil villains”.

If those lazy folks instead whine and create pointless forum threads about how they are going to quit the game because of “evil players” instead of becoming a player-made source of content “good guy justice warrior”, then good riddance. They failed to understand the game, and they probably will never be an entrepreneur in real life either.

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Calling it “predator” and “prey” is biased as it implies that the nature of interaction is inherently combative, which I reject. As a game it’s supposed to be entertainment for all players, but you’re stating it as if people who want PvP are predators and they hunt people who don’t. My belief is that PvP players should get their PvP from other players who seek PvP, while PvE players who don’t want to engage in PvP should be able to do so.

There are other games, but that doesn’t mean EVE should just ignore that market of players an die a slow death through attrition. It’s a sandbox and it’s easily big enough to attract all types of players.

You talk about these people only engaging in PvP when they have a 99% chance to win, but then you’re defending ganking, a playstyle that is exactly that. It’s easy, low risk, low cost PvP that pretty much guarantees a positive outcome for the ganker.

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Then don’t play Eve Online.

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The “gwur gwanker bad” mentality doesn’t let people see this:

  • if you are a miner then you won’t be able to concord yourself with an alpha for pulling concord to your Orca
  • you can’t pod people in low sec then.
  • doesn’t affect the ganks that really matter

What will affect is that people who creates an alpha just to learn the gank and see if they want to keep pursuing this wil cease to exist, so CCP wants to shut this door and prevent new gankers to arise, people will have to commit to the Omega just to experience it!

So… the alpha character for experiencing EVE became a lie now.

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That’s one of the available options, yeah. Too many people already take that option. I’m opting to go a different way.

I’m pretty sure that if you are logged in with an Orca mining you can’t then log in an alpha to pull concord to yourself.

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Then band together your merry men of “kumbayah” spirit and defend yourselves against a hostile universe.

Otherwise you’re talking about killing off the existing playerbase, for the mere chance that people like the PVE in Eve Online, compared to the wealth of games available on Steam. That’s the death of the game, and you’d be advocating killing it.

People live side by side in the universe when each side holds a gun and isn’t afraid to use it, not when magical artificial barriers and invisible walls say “no”.

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