September 2018 Release - General Feedback

The Scorpion is not a bird but it looks like a Scorpion now.

However the toothbrush or more commonly known as Osprey never looked like a bird and now it does:

Please look for asymmetric birds and show me one or stop discussing taste - it leads to nowhere.

I was waiting for that model for 2 years and I love it.

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The inventory window closing when docking at a structure is still present after today’s fix even …, bleh

interestingly, i find that GPU usage doesn’t drop until I close the LAUNCHER, the clients are just as bad as before. They’ve got a sneak patch of code in there somewhere which is killing GPUs… I heat my basement with the laptop now.


Seeing same behavior. Does it on all my PCs with lower than 1000 series Nvidia cards

Launcher yes/no seems to be a definite factor. But it isn’t as simple as that. I rarely run more than one or two accounts at the same time, but some, eh, activities require prestaging. So you put a few more ready to log in and roll for the alert.

I have a profile for when I run multiple clients, it is set to play at low settings. I also have a profile for nice high quality, even though I couldn’t care less if EVE was a wireframe game because it isn’t about the shiny, but about the input/reward.

Here’s the thing though, low settings - at least for me - produce far far higher GPU usage than high settings. It’s not linear, but when you get to 4 - 5 accounts it’s rather impressively and disproportionally more than with 2 - 3.

Kill the launcher, and it becomes less, but it doesn’t go away. Previous patch introduced spikes. Now the top spike is the new normal. Unless I switch to high settings.

Which is fine at home, but work gear is restrictive, so to speak.


It was all pointed out in testing. To fix one tiny scam they changed a major game mechanic.

Unload without docking, that wasn’t going to cause problems :roll_eyes:


Hi, I’m not sure if thats the right place, but it happened in September, so here is some feedback regarding the Cordite Blossom SKIN sale.
Please consider to limit the number of skins one can buy directly from the NES to one per account per day.
As example for the Cordite Blossom: each account should be able to buy one skin for each hull of the pack per day.

The reason I ask this is because lets look at the numbers…
You said your target for the fundraiser was $20.000 US woth of SKINs sold.
I’m not sure of the current USD prices of the plex packages, so i calculated with the euro prices…
For 20.000€ you can get the 2.200+660 PLEX pack on you site 200x.
Thats a total of 572.000 PLEX, which converts to 9.533 single SKINs with a price of 60 PLEX each.
Or 1.192 packages of all 8 SKINs. Please correct me if that math is wrong…
Now, please check your statistics and look how many people bought how many skins and how fast where they sold out? That would be actually quite interesting if you could publish those numbers?
I assume there where quite a few who bought them in bulks lusting for the profit they can get now on the market.
I mean, looking at the current market prices for the skins which are at around 450mil but the invest was only 180mil assuming they just bought the plex off the market for around 3mil/pcs… Yep, thats quite some profit.

To get back to my proposal: at first I want to point out that it is quite bad there wasn’t at least one 24h cycle where people could pick them up in the new eden store. Seriously, people have to work and can’t just log in right after dt to buy some sweet skins… I mean sure they are just in the market now and not in the NES so whats the difference? Well apart from the price and that you don’t get the feeling to have contibuted to something, except maybe the wallet of the trader…
And at second I think such a sale should be about the tribute and not about the profit of some.

So by limiting the amount of such skins one account can buy per day you open up the possibility to more people to contribute to the tribute fundraiser directly.
tbh, traders will still buy quite a amount of these skins, utilizing their skillfarmes, but that will at least be effort to them…

At the end, I hope such a sale has to never happen again, considering the circumstances.
But life is how it is, stuff happens…


GPU issue resolved itself for me. Don’t know what did it, but I installed beta Nvidia drivers, installed beta eve launcher, now all is well.

I thought this was just me as well. As a secondary but related issue, if I leave D-Scan/Probe scanner window open and then dock that window is closed whenever I undock and must be manually re-opened

Nice stealth rocket graphics change! They’re all red now spooky.

i think Project Discovery showing wrong % consensus… everytime its over 50% which was very rare before patch… when it shows for example 69,7% it looks more like 6,9%

HATE THIS closing of the inventory when docking!!!
Looking forward to fix.

@CCP_Falcon When were you going to include the complete removal of the NPE and all voice acting in the patchnotes? Also new players now spawn in the same small AMARR debris field regardless of race choice?

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That’s weird - my problems while docking at stations were fixed with yesterday’s update. I saw another complaint by Mandy Markham about inventory window closing when docking at a structure - is that what’s happening with you?

Have to say the closing of the various Hangers and other windows has to one of the more annoying things…

So I just docked at a Fortizar and my inventory window disappeared again. Based on other comments in this thread it looks like the inventory problem was fixed for stations but not for structures.

can we talk about the upcoming fest? because i could wish for some new… drifter shipline?

agreed, that look like it from star trek

I actually bought new skins for it :sunglasses:

What will be our guarantee that if we pick up a multibillion collateral courier contract for any station of any Sec, there will be no problems with accessing the upwell cargo deposite module on that station?, aside of course if any pvp related problems arise.

Edit: I see players having problems with contracts with containers in them.