[SERIOUS] What can CCP do now to fix PVP in FW?

So lesson 1, pretty much always use an empty pod, especially with cheap ships.

I do agree with t1’s only being allowed in Novice sites, it would make it much more fun. Most faction frigates wipe the floor with t1 unless your using a clever fit and then your t1 can get a sweet faction kill, but it’s rare.

You won’t get many fights roaming in a gang, except ones you won’t like. You are better off finding one or two (at most) if you want help, but you’ll get way more action flying a t1 frigate or destroyer solo. It may take awhile to get a fit you like, but stick with it and you’ll be fine. Your cap should not be running out quickly, if at all during a 1v1 frigate fight , so there may be an issue with your fit.

The only 2 ships that give me cap issues are the dual rep Incursus because it’s usually a long fight and Tristan’s which I avoid if possible because the highs are usually loaded with neuts, everything else your cap should be fine.

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Remove fw since gallente and minmatar allready won

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Problems I have found after nearly a year in FW.

1- LP store is horribly unbalanced. Some items/ships from the LP store have a FAR higher demand than other factions items or ships. Case and point VNI.

2- FW Missions. They are only run by bots and and people farming LP for the LP store.

3- LP rewards for kills. Right now it is a joke. Kill your typical ship in FW which 9 out of 10 times is a T1 frigate, you MIGHT get 900LP. But capture a Novice Plex solo and you can make 1500LP.

4- Citidels/Fortizars and other corp structures in FW space. Makes controlling systems kind of pointless.

5- Player Pirate corps in FW plexes. If you are not flagged up you should NOT be let into a FW plex. You want to fight, PICK A SIDE!

6- BOTS, BOTS, BOTS… dont say you have cracked down on them, because last night 12/9/18 I sat in Gulmagod for about an hour, and I watched no less than a half dozen bots from Amarr AND Minmatar fly through. How do I know they were bots… because the were in shuttles, and they flew the SAME course that every bot flies on the FW mission runs. Or they would warp into the system in a Atron, and as soon as I decloaked within 5AU of the novice they warped off… I was in an Imacus. These are week old toons with next to no skills.

It is sad that the most PVP I have got in the past few days have been me killing randoms while exploring in FW space, or the one gate camp I flew through to test a theory.

Yeah lesson 1 I learned the cheap, but hard way.

By gang, I ment 1-3 other people. Just a few that share what were doing, same goals, dont mind if we win or lose, just a way to get some comradery going etc.

Pretty sure the cap issue was from running web, scram, AB and armor rep all at once. The pilot is about 45 days old, so I havent trained much in support skills yet. Plus with it only being my actual 2nd pvp fight, I’m still on the bottom of that learning curve.

Still overall having fun, but I seem to be warping out of novices from faction/pirate ships or seeing no one at all 99% of the time.

Makes a difference when you have people to chat with while you wait for a countdown timer.

Kinda lonely…

YUCK. No pirates in plexS??? In your dreams filthy carebear

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Ive been in fw for 7 years, pirates in plexes is a good thing as most fw players want to pvp. Non fw pilots who enter a plex should go suspect though. :slight_smile:

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Several years ago ccp did say they were going to connect mimi/amarr fw zone to gall/cal zone but nothing came of that. I talked to a gm about the problems with fw and they told me ccp havent any plans for fw in the near future.

Its a feature i believe theyll remove eventually when fw is completely dead through their inaction.

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I still believe if you want in the plex’s then you should pick a side. You can as a pirate hang out at Ihubs and Large plexs all day or try and camp outside of them. Because 90% of the pirates I run into aren’t looking for fights just easy killmarks.

And instead of getting good and learning how to scan people down and hunt them in WH space or Nullsec they want to be tryhards and take way OP pirate frigates into novice plexs.

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CCP indifference is a massive failing on their part at finding a way to maintain subscribers.

Players who have aged 10+years in the time of New Eden have other responsibilities now but, there are many who have not totally burnt out and want to play on a as time permits basis.

FW is the perfect zone for giving a gameplay environment that does not require heavy commitment of time to be enjoyable.

CCP’s indifference has caused the population crisis and has meant they’ve had to work super hard and attracting new young players to replace the many departing because there is very little to keep veterans and matured players in the game.

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So now that the kikimora is kicking ass…

…it’s time for Navy Destroyers in the Militia LP Store

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Why can I not contract to Militia?

(I can contract to Corp, I can contract to Alliance)

Very inactive on the Amarr side… At any given time there is like 5 real Amarr players and 20 Amarr bots.

LP rewards suck / market prices for LP items are bad.

Its not the bots though.

Bad returns on LP to isk 50% and lower player numbers in game over all.

I don’t think bots are the only problem, but they are a problem. They can plex all day long and they require special fits to kill now that you would never take up against a proper capsuleer. I do see an issue with it being an all out war with every faction though, as I assume that’s what you mean by 4x4. The entire history and current war status is based on the fact that the Minmatar, allied with the Gallente, are at war with the Slavers, Amarr and sympathizers, Caldari. Do you not think it better if maybe allies weren’t so segregated. If CCP made the militia channel to have allies instead of just one militia and people who shoot their allies took a penalty with that Faction, I think allies would be more inclined to fight alongside each other and work together, creating campaigns in different parts of their own warzones with each others help. IE content.

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In other words, no defensive plexes…?

No just have enemy faction NPCs warping in to attack instead of defending.

You need to have something that brings both enemies to the same place to drive a conflict and create content. A rival NPC spawn for defensive plexing would most likely be the simplest of solutions.

However, with more time to invest, they could work the system to create something more elegant perhaps? Defenders should “patrol” the system and eliminate enemy spawns same as attackers should attack an enemy spawn and capture a complex.

The vital thing is to create gated “pockets” of potential PvP (only 1 accel gate deep of course).

Personally, like Flying HotPocket I’d like to see sites that provide:

  1. Tech 1 Vanilla Frigs only
  2. Tech 2 Frigs down
  3. Tech 2 Cruisers down
  4. Battlecruisers Down
  5. Open

I’d also like industrial ships allowed into the pockets 2-5. Who doesn’t like a battle Nereus or a Bait Sigil?

I also like the idea of being able to attack the I-hub by putting the system upgrades (level 1-5) as targetable upgrades on the I-hub (another conlict driver). Systems upgraded to level 5 would stay there until the system is flipped or only if the I-hub upgrade modules were attacked. (currently the level of upgrade is ground down by worked complexes).

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I do like the idea of patrolling. Sitting in a plex is good for some. I find it boring as hell. I do think BC’s have no love in plexes either. You say T1 vanilla frigs. Where would the pirate frigs be allowed? Or you just think they shouldn’t be allowed? Second that on indy ships.

Instanced solo pvp, Abyssal site, would work. Every time someone opens a site, a portal may open in the constellation for a combat pilot to enter. And you won’t have this stupid cat-and-mouse game where pilots warp out whenever they see a ship on d-scan that they don’t like fighting. If you’re gonna enter a pvp site, then you’re gonna stay to pvp.

Here is what I think you should do in FW to help the pvp from what I learned playing Battlefield games and Side planet 2.

If you play Battlefield on a giant map with the team death match mode (only objective is to kill people), the game is very boring for a simple reason: everybody is searching the enemies inside that giant map. When you play the conquest mode, the game is very dynamic and explosive because you force people to converge into an area that is smaller than the entire map.

The best example is Side planet 2. You can only conquer enemy bases that are link to yours. If you want more pvp in Fw, you need to reduce the amount of system that can be conquered at any given time, so you force people to converge into specific system. limit the player to be able to conquer only systems that are connected to yours. this will also help us control the farmer trying to switch the warzone for manipulating the market.

There was a big siege battle during the last good moment of gallente/caldari fw, the siege of Oicx. Pretty much all the organised fw group went there and started pounding each other inside a single system. We had awesome time.

amazes me that some people here claim that bots aren’t a problem, maybe those accounts should be scrutinized!! I think the easiest way to at least keep the zones active is to flatten out the rewards, the BOTS have crushed amarr to tier I, tier I isn’t worth the trouble, especially when u are fighting an impossible battle to even get to tier II because of the BOTS and farmers, so eliminate tier I and tier V, the new Tier I will b what Tier II is now… at least make it worthwhile to go out and fight for a plex. These complaints about the LP store, citadels and neutrals are non issues as far as i’m concerned, this suggestion and others have suggest the same or similar should be easy to implement and at least get people out there fighting again / more!!

Do something CCP or your going to lose players and be stuck with a bunch of alpha bots and farmers!!