Ship/Cargo Scanner to give penalty e.g. suspect timer

Sure, now they will know they were scanned and gives them another chance to get safe insted of blown up.
Sure you could just keep bumbmping the freigther and thn scan it with suicide frigate. But than why are Suicide gangers so active on this forum and this thread than if this changes nothing? I think what it changes is that you won’t be able to keep scaning alts in gates next to low sec to scan JF’s? that at least and force you to commit the scan in the same system you gona blow the guy up insted of having free intel all around.

1 Like

But is is tho, it sole purpose is to see if the target is worth killing for profit in high sec. You mean people fly around and do it as a hobby for lolz? Snooping into someone else property IRL is a crime. If you look what I have in trunk of my car it’s a brake in. Same thing here.

Tee hee. It’s not “right now”. There is no discussion of this being a thing under consideration outside of this hilarious carebear circlejerk of a thread. It isn’t going to happen. Not now, not anytime soon, and given the more pressing development issues, not ever.

Wait until at least a CSM proposes it to CCP and they give some non-committal answer you can over-interpret before you start crowing about tears.

What do you think is actually going to change? That’s the funny part, it doesn’t actually change anything:

  1. Anyone dumb enough to fly a billion isk cargo in an unarmed ship solo is not going to be smart enough to stop and even they did an hour later a day later the gank will still be waiting
  2. The pilot is not going to take action against the suspect, being unarmed
  3. Since the ROOT PROBLEM is solo players thinking they have a right to survive a 10v1 PvP encounter they are alone and no escort is going to attack the suspect scanner.

The fact is the proponents of this change are hoping someone else will do their work.

1 Like

The best part of this thread is how the people who are against the scanners having a suspect flag (regardless of target you use the device on) is that they have no willingness to answer what their benefit is.

It would break their narrative that they are getting a benefit for no risk.

There is no risk only because there are no players willing to impose that risk. Sitting lazily on a gate in a low EHP ship would be risky if there were people motivated to kill them.

The risk to players flying freighters in highsec is entirely posed by players who fly in the face of CONCORD, and accept all the penalties of that. The bar to destroy a scout is much lower than a freighter. If people wanted these scouts dead enough to do something, those scouts would be dying already.

If the -10 sec penalties are as easy to mitigate or circumvent as is claimed, then there should be no issue for a semi-dedicated group to proactively hunt down scouts as the system currently stands. If the -10 sec status penalties are not permitting this kind of gameplay, I’d rather address that, if I were to make any changes.

1 Like

Why should there be a risk in scanning someone?

As @Cletus_Graeme pointed out, you would be pre-emptively Flagging someone before they’ve committed an actual crime. There is no injury inflicted by a Scanner, but there is for shooting someone after you’ve determined they have valuable cargo. The shooting part is already a crime. But you guys are trying to make the thought of committing a crime, into a crime as well.

You may as well start Flagging people for targeting each other. Because all know that Targeting is a precursor to firing at them.

2 Likes

The benefit, which was stated multiple times 500 posts ago, is that pirates are able to properly select targets to attack. This is good for everyone as it punishes risky behaviour, and rewards prudent behaviour, and makes piracy a profession rather than just having random violence being the norm and people hoping for lucky drops, much like the gameplay around Blockade Runners devolved into when they were made unscannable.

This is why the module was added to the game so early on and why there is no chance this idea will make it into the game. Piracy is suppose to be a thing, and allowing pirates to prioritize targets is good for everyone concerned, except the greedy and reckless who would benefit by making intel more difficult.

I’m not saying there is no room for additional gameplay around the collection of intel, but this idea isn’t it. This idea is a waste of time championed by those seeking an in-game advantage and/or revenge-by-developer-decree rather than those looking to actually make the game more interesting. Flashy disposable frigates and noobships on gates? If there is development time to spend on making intel/scanning/smuggling more interesting we can do better.

1 Like

I would also like to add that targeting has several actual effects on a player. They can no longer cloak, or safe log out, even if the lock is passive and the player is unaware of it, which would make it seem even more aggressive than the scan itself, at least in some perspectives.

1 Like

I feel like the tagline “risk vs reward” gets used to justify too much these days.

“Do you want to fly a barebones Hauler with a ton of loot? Risk vs Reward says that you could be scanned and killed for your treasures.”

“Do you want to scan Haulers to decide whether they’re worth killing? Risk vs Reward says that you should be in trouble for considering them as a target.”

Yes, kill rights need to be looked at but not in this thread.

Please, can you explain how receiving a suspect timer for scanning, is preemptive of someone scanning? I would think the two are synonymous.

I know it’s a long thread so apologies, but try not to be lead by those who are trying to derail the conversation.

There is a picture above of a woman looking into her partners’ pants. Looking with permission is okay. Looking without permission is aggressive. Unless you like the idea of “peeping toms.”

No, just no.

You don’t get in trouble for thinking about a crime, or even “casing a joint”, you have to actually commit the crime.

And that’s exactly my point. This whole thread is arguing that Scanning someone should be a crime. When I agree, scanning is harmless, it’s the shooting afterwards that’s harmful.

Yes, just yes.

You do get in trouble for up-skirting, peeping at your neighbour naked, putting your naked girlfriend on the internet, and any infringement of privacy.

If the police need a warrant to search, wire tap, look inside your purse or pockets, not a “pat down”. Then what makes you so special?

Because nothing in Eve guarantees your right to privacy. We’re a bunch of self-employed Space Mercenaries.

Words fail.
Explain crime in the context or somewhat related to the game. Getting a suspect timer doesn’t even lower even lower your security status. Did you start playing last week?

Please actually have a reason to post other than boardom.

1 Like

You talk like you know this first hand :rofl:

It’s not supported just by carebears tho, all I see is bunch of Soyim that suicide is Highsec calling it pvp cry about possibilty of losing risk free intel tool. While provide very little rebutal to valid arguments while whrowing pop around at the same time

Who are you to tell us what we can do and think, you are nobody.

Sorry to break your bubble but the core problem is the killrights don’t work as intended, wardeking is usless and there is no valid way to engage gankers in Highsec. and with introduction of Concord tags you can just fix your standing in seconds and go back to blowing stuff up.

When it some to cargo snaers you have multiple neutral alts with passive targeters on key routes that provide you will free intel. If you would get suspect for scaning that would take those heron and blackbird alts out of the equation, thus making it harder to gather intel on potential targets.

Something that takes 2-3 medium slots is hardly free.
Passive Targetter
Cargo Scanner
Ship Scanner (optional)