Ship/Cargo Scanner to give penalty e.g. suspect timer

that’s not possible. The security mecanism implies that you know before doing an action if this action will result in a suspect/criminal timer.

So you make it so that in order to use a cargo scanner you have to turn your safety off of green.

You know there is the potential, but you don’t know for sure till you try.

Alternatively, you can not have that module work on ship scanners, so a scout could scan to see what modules are fit before scanning the cargo if they are worried about it.

What about putting a flag on yellow-boxing, that’s further into jurisprudence for hostile action and self-defence territory; it’s just about literally brandishing.

IMO ship scanners are detecting external markings and fitting signs to determine what a visual analysis would produce with all the data being pushed together into an easier for us to understand format. Similar to if you look at a car you can see the wheels have been made by a specific company, rims have x amount of space, engine noise tells you more about the horsepower, exhaust tells you what kind of muffler, and anything else a mechanic could say without ever opening the hood.

There’s also passive targeters which don’t alert you to a target lock. Yellow-boxing is just an alert you’ve been locked. Nothing more. No different than pointing at a car driving down the street. Rude but not illegal.

Disagree, that would be the point of passive targeters, because pointing your rangefinders at a specific target connotates a hostile intent. Don’t try to argue it’s not. It’s like pointing at a car down the street by unholstering and pointing the muzzle of your gun. A 125mm gun at the bare minimum.

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There are remote reps in this game so there can other reasons to target lock a ship. I think I have only seen a sensor scanner used on friendly ships one time. And that was a fc looking for bad fits before a roam for name and shame.

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Huh, so we’re back to putting the suspect timer on scanner usage- using it on friendlies isn’t a worry unless you’ve got a saboteur looking for an excuse to start causing damage, which is story-enabling. “20 Billion ISK lost today after GOON member misinterpreted a blue-on-blue cargo scanner use for enemy ambush and sank their FC in limited edition hull, bringing the market price up by 3000% as only two such hulls remain in the entire universe.”

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tbh I think the passive targeting modules are an ingenious invention. Its a great way to remain hidden as to who it was that scanned the cargo hauler. as a ganker, its the only way to scan a cargo hold imo…

maybe there is a compromise between flag suspect for passive cargo or ship scans… and no flag suspect for those who do not use hte passive module, and allow themselves to be visible by the yellow boxing… meaning if you are genuinely afk… and i do believe this at heart, you deserve to get your ■■■■ blown up.

I guess the pilot afk wouldnt know who yellow boxed them so to them it wouldnt be of concern. theyd see the killmail after all…

yeah it’s a difficult problem, what if the flag was a proc-chance or based on how close a CONCORD patrol ship was at any given point? That is CONCORD NPCs put the flag on when they detect a PC cargo scan?

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Then players would simply use a throwaway alt to attack themselves and pre-spawn Concord…

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That actually sounds like a logical idea and could work. sure! yea man. Im sure there are many ways we can justify the action of flagging a ship or cargo scanner. :slight_smile: Id think most logically sound ideas could be evaluated further… without much issue.

The whole idea again is to add content and change things up so its not stagnant, give both sides of the party an opportunity to have both the advantage and disadvantage…

Im all for the suspect time because I believe it will bring more pvp. and I like pvp. It gives other “vigilantes” in high sec some more opportunities to catch some shady scanner or ganker alt… there should be a risk for most every action. atm there is no risk to gain the information that leads gankers to billions of isk. its too easy for them.

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thats fine. its still creates the content… players would take bait or engage the scanner alt… that is pvp content. that is the goal of the change in my perspective at least, or why I +1 the idea in the first place. all teh attacks in the previous posts here and in the other thread, are really disappointing. Some people put a lot of time and energy in that hate and I feel sorry for them… lol its just a game and pvp is the main content. youd think theyd be for it… lol

I’m pretty sure you’d much rather have ship/cargo scanners working as they currently do, rather than the alternative. The alternative being EVERY freighter gets ganked on principle because we don’t know what’s in it…

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That would be more content… lol … and again Im all for it.

I want to re emphasize,

by adding both positive and negative consequences to both sides of the party, as I stated above. :slight_smile:

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Here’s another alternative, CONCORD licenses capsuleers in good standing to scan cargoes and interdict illegal goods, CONCORD yards paying the licensed for “seized contraband” marked by a CONCORD-only cargo scanner from a licensed agent whose ID and region matches the scan-ID and region-seized marker of the contraband, below market value.

And don’t whine about dirty cops, there’s loads of dirty cops.

And you now have x number of CONCORD Deputies wandering around looking for trouble to stop for free ganks and cash.

Storyline mission: Patrol gate

Concord usually is very up to date on these things and when they’re a bit lacking there’s always the faction patrols that usually go out there. Today is one of those days they are not. We need a dedicated unit to scan for incomming contraband all ships they can at gate to low sec and we’ll provide you with the module you need to do it. Go out there and survey and we’ll make it worth your time.

#nope… don’t see this working.

It’s a decent way to train gankers, poetically enough.

Ship scanning should have a ramped up approach to a criminal status, especially if you are in High Sec.

Why would you need to know what a pilot is carrying in their cargo hold or how their ship is fit unless you plan on ganking their ship and stealing their loot?

Scanning cargo and a ship for its fit in High Sec should have a criminal status applied to it. Scanning ships for their loot and fits is no different than looking in through the windows of someones home or into a garage that is closed. Both acts are criminal in the real world so why shouldn’t they be criminal in Eve Online?

Every time that you use a cargo scanner in High Sec you should receive a -.005 increase in your security status. For every ship scan that you run you should receive a -.010 increase in your security status.

Don’t like it? Move to Low or Null where the penalties for ganking are lowered or don’t exist at all.

All gankers do is they cry buckets of tears of something is talked about that would actually have to make them work for their PvP kills.

High Sec ganking is not PvP.

Jet cans are different. Jet cans be accessed by anyone and do not have locks on them.

One thing this game has proven is that the looters and gankers are just as they are in the game as they are in real life, guaranteed.

I keep seeing the word “harm” thrown around.

The logic being if the module does no direct “harm” then it shouldn’t flag you.

Try using a tracking disruptor on a freighter in high sec.

You will get a Concord response even though there was no actual “harm.”

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