[Ship Design] Precursor Drifter Shipline and Modules

(Zander Exvirus) #81

Uriel, how is the proposal coming?

(Lucas hurley) #82


(Sasha Viderzei) #83

Now that’s interesting !

But please, @Uriel_Paradisi_Anteovnuecci : how did you managed to get those icons for your parts ?

The Hyperwarp Diffuser is beautiful !

(Cameron Lytle) #84


(Lucas hurley) #85


(Uriel Paradisi Anteovnuecci) #86

Thanks! I just overlayed the DD icon on the Drifter Gate Sequence icon & colored it fittingly, it worked out pretty well :wink:

56_64_2 + 99_64_10 = Aegis2 orAegis

(Sasha Viderzei) #87

That’s great !

(Lord Xiskogen) #88

if u are still on about having a ship with 50% bonus per lvl to prop module speed, u are ■■■■■■■ crazy and everything you write on the forums should be taken with a huge grain of salt, and u should be disregarded as borderline “not fit” for balance and idea sharing. :stuck_out_tongue: [In my opinion]

(Uriel Paradisi Anteovnuecci) #89

There’s a big difference between “250% bonus to prop speed” and "250% bonus to overheat effects for prop mods" :man_shrugging: MWDs (the only prop mod receiving the bonus) get a 50% bonus to their increase when overloading, meaning a max skilled Argo with a tech II 500mn MWD would have a max velocity of 2,369.7m/sec - but ONLY when overloading, which the hull has no bonus to reduce the severity of.

Additionally, the speed itself (for each respective vessel) would also hinder weapon accuracy. The idea is for them to be able to dictate engagement range well, but not be able to maintain that rate of speed for any reasonable time. (Again though, some speeds might be funny to have, even for only a couple of heated cycles - always worth looking at)

(Lucas hurley) #90

Come ccp lets make them happen >.>