They match my head…
OP stated some suppositions claiming its bad for the game, without actually presenting any arguements, and then proposed solutions which in my opinion will have the opposite effect.
You cant forcefully make people social, you cant force people make friends.
Telling I tried one-man corp its bad so it should be banned is extremely arrogant.
Overprotective devouring mother who doesnt let you grow… for your own good… with best intentions… because she knows better.
Oh lawdy
I wonder why you imagine this is something players should ever worry about. EVE Online is a product sold by a corporation called CCP Games. Like all corporations, it exists solely to earn their investors profits by organizing their commercial activities in the most efficient manner possible. I, as a consumer of said game and not its owner, investor, or even one of their employees, have absolutely no responsibility to contribute to improving their product or its marketability. I don’t even really own anything I possess in this game; I am a subscriber, and under the terms of my subscription, CCP Games could pack up its toys and leave me with absolutely nothing for my hours upon hours of investment into their product except for, maybe, some fond memories.
Even the relationships we make are transitory and ephemereal; anyone who has spent more than a few years in a gaming community knows that such things, although valued for a time, never last. The fact that gamers find it necessary to organize themselves into extra-game communities in order to maintain their relationships is testament enough to the fact you should never invest yourself heavily into some particular MMO. If you doubt this, try not logging in with your Alliance for six months and see how precious your relationship with them really is.
Gaming is inherently selfish. Even in its best, most try hard “community-building” form, it does nothing to contribute to the good of our species. If we had harnessed all the hours people in the West have spent gaming over the past twenty years and directed them toward real life pursuits, we could have solved global warming and world hunger and perhaps even colonized Mars. Instead, we prefer to obsessively click the same buttons over and over again like lab rats feverishly pursuing a dopamine fix. Please disillusion yourself that playing EVE Online is in any way, shape, or form, contributing to the common good. You are an addict who is lying to yourself in order to justify your addiction. Admitting you have a problem is the first step to recovery.
But to answer your question: players in one person corps are just as capable of bringing players together, creating content, and shaping the MMO community as players in large corporations, perhaps even moreso. I participate, from time to time, in at least six different major player organizations, all of which undock together and all of which help each other learn and enjoy the game. Some of these groups I couldn’t effectively join or fly with if I was locked into a major corporation or alliance with its wardecs, etc. Being free from any real political loyalties allows me to travel freely and play with anyone at any time. My reds and blues are the people who I have actual trust or enmity with. Leaving a sov alliance and playing solo in my own corp was one of the best decisions I ever made for actually being happy playing this game and getting to know a broader range of people across the full spectrum of players.
Furthermore, the idea that major alliances exist for the good of the community and not individual aggrandizement is absurd. That idea is nothing more than the propaganda and marketing their leaders produce in order to hoodwink their line members into providing the cannon fodder, ratters, and miners necessary to make themselves into space emperors. There is a reason CCP caters to sov alliances, and that’s because by keeping a handful of guys happy, they can effectively control thousands of players, because players in sov alliances do as they are told even when their leaders make decisions that destroy everything they have built right up to their enjoyment of the game. Those leaders can also, just like CCP, take their toys and leave you cast away at a moment’s notice. You actually own absolutely nothing in their corporation, but are enjoying it all by their leave. I prefer to play the game with slightly more stability than that. I do not feel bad for being just as selfish as they are in that respect. Space communists wouldn’t have corporations at all.
And got kicked for being toxic.
Lol a simple question generates 225 replies with gigantic walls of text. You people have a lot of time on your hands.
- Yes
- No
0 voters
Sorry but can you repeat the question.
I can’t remember what the question was but the answer may well be 42.
I faintly remember the question having to do something with corpses… or something. Maybe the thread is about necromancy?
While I don’t think it is a bad idea for corps to have a minimum required amount of players higher than 1, enforcing a minimum amount of players is useless when people can easily fill that minimum with alts.
No support.
That only happened that one time five years ago, and Brave took me back. Sheesh. I’m pretty sure TEST might still have me blacklisted, but I still consider that a compliment, so it’s all good.
Omg how did you get the vote option???
Tell me tell me tell me
Why are people wasting so much time and replies on a silly question made by someone who is either trolling or clueless?
Go away!
Is it because my threads get more views than yours why you’re angry?
You can’t afford what it costs to make me do that; so no.
I think the gist of what she is say is this: through the “clever” use of alts with 1-man corps, you can “own” 10 citadels and a potential attacker can only war dec 1 at a time, using normal means. Alternatively, they can choose blanket war declartions of all 10 alt corps at once, assuming you even know which 10 corps are associated with the primary target corporation. And, that primary target corporation doesn’t need to own any citadels outright, thus the added benefit of war dec immunity for the main corp until and unless they feel like playing.
It’s a clear evasion of the consequences of owning 10 citadels by gaming the rules using alt corps (which may or may not have only a single character in them).
What are the drawbacks of using such a strategy?
“If things that were not useful were eliminated, most of the people I knew in school would be gone.”
Truly words of wisdom -.-
CCP is a corporation, but more broadly we might just call it a group. Not all groups and even not all corporations exist exclusively for profit, certainly not for profit from an economic standpoint. Furthermore, just because CCP’s or any corporation’s or group’s motives are economic and selfish from their standpoint, we, the rest of the world, are under no obligation to view or treat them as such. In America, corporations were supposed to contribute to the greater good. That was WHY they were afforded corporation status. (We have obviously gotten away from that lately.)
I don’t care why CCP thinks CCP exists. I know what their usefulness is to ME.
CCP, EVE Online, capitalism, these things exist as tools of the individual. The individual is under no obligation to maintain and repair his tools.
He would be a fool not to.
Paradoxically, I think the most transitory relationship we have is with ourselves, as it is the one thing we have the absolute power to change at any moment. It is always in a state of flux; it can never truly be said to be the same from one moment to the next. But, so long as it has the potential to provide utility, why would I not value it?
I may not spend 30 minutes combing my hair every morning now, but I can still value the person that I WAS that used to. The previous iterations of me are what lead me to this here and now. Wash them from my memory and wouldn’t I just become them again?
How is it not the same with our relationships with others, even in a “game”? Do they not inform my experience through this reality every bit as much? Is any relationship not ephemeral?
An electron is selfish. It guards its space so selfishly and with such determination that a single one can hold back the weight of an entire star.
It maintains its own identity so coherently that in the billions of years since the Big Bang, some of them have probably never changed at all.
What does it really mean to say that a behavior is “selfish”? The effect of an electron’s selfish nature gives rise to all the communication taking place on this forum, in EVE, in virtually every visual medium known to man.
The cause of gaming is often selfish.
The effect of gaming is not selfish.
The cause of 1-man corps MAY be selfish.
The effect of 1-man corps are not “selfish”. They are quite broad and far reaching. And, as a selfish entity, I have a selfish imperative to examine these “unselfish”, broad and far reaching consequences that 1-man corporations have on my game that CCP and the playerbase makes for me.
I don’t think that was the question. “Solo” players can most definitely affect the game, even from within large, active player or NPC corporation. Why do they need a feature that allows them to be in a corp channel by themselves?
They my not exist for the “good” of the community, but they might, in fact, be doing good for the community without intending to. They might not exist for the “good” of the community, but they exist to affect the community, and affecting the community and the game is one of the major selling points of the EVE Online. A player shouldn’t be able to use shell corporations to insulate him/herself from these effects. That is an abuse of the feature. An exploit.