I have played this game since 2008, In all my time playing the game I have made 1 forum post before this, That was in regards to the Triglavian Invasion which had no counter in Caldari space with broken NPCs/mechanics and was allowed to continue until near the end before fixingâŚ
Sadly it appears one needs to piggy back an Industry thread in order to say something about the other batch of changes announced in the same blog post since there is no separate forum thread for it. (CCP fearing the rage that will come so decided to skirt it?)
Structures, I think most everyone can agree there needs to be a change to gameplay/mechanics surrounding them.
CCP, do you know people have RL things to attend to? Having 1 day or 2.5 days (WH/Null) to mount 1 Defense on a randomly generated timer is completely absurd, That is asking someone to be superhuman, never get sick, have an accident, never go on a weekend trip, because your assets could be wiped out when you return. Having 2 timers on structures leads to interesting game play already. You are guaranteed 2 chances to fight at least not just 1. You are guaranteed a rematch if you lose as a defender. Given the randomness to the timers, It allows a bad first timer roll to be corrected by a good second timer roll. If structures really are to lose their 2nd timer, then the Timer window needs to be shortened. POCOs only have a 2 hour window (similar to a =- 1 hour) and 1 reinforcement timer.
Structures have already been nerfed enough. While medium structures shouldnt be able to solo a dread or wipe out entire fleets, They cannot even defend against ANY solo sub cap, sure you can be annoying and drag it out⌠but if someone is determined it doesnât matter. The squirt guns mounted to an Ath/Rait barely scratch the paint of a rookie ship as it is.
If CCP is truly looking for interesting gameplay, increasing content around structures, and forcing more impactful choices by players, then removing 1 timer and shortening the response time is not the right move. Removing the Shield Damage cap doesnât allow for a flash form defense to fight someone outside your main TZ trying to get content, Sure you can increase it which many would appreciate, but a dread not sieged for 6 cycles is your rationale? yet you want caps used more and to be vulnerable and explody?
IF you want 1 timer, the 24 hour 7 day a week vulnerability needs to change for structures, Bring back a window where its vulnerable to shoot and invuln the rest of the time. This would essentially provide more content, risk, fights, loses, planning, interesting game play. This allows aggressors to plan, bring a fleet in and be met with resistance. It would allow defenders to have a chance to fend off attacks without knowing what/if one is coming and a chance to counter and provide a fight to what is usually a meaningless shoot since its done when the other side is asleep.
This is all based on NS⌠Now imagine a WH, where you go to bed, wake up, go to work, come home, say hello to your family, have dinner, log into EVE, and find out you have a timer in 8 hours that determines your entire reason for playing the game. How many subscribers would sign up for that?
If you have only 1 fight, 1 opportunity, to save everything you ever wanted, 1 moment, would you save it, or let it blow?