Siege Green - Structure Updates Now Avaialble for Testing

1DQ1-A

Moons: 41
Keepstars: 3
Fortizars: 28
Astrahusen: 1
Raitaru: 1
Azbel: 0
Sotiyo: 2
Athanor: 7
Tatara: 2

Total Upwell structures: 44

Meanwhile, we’ve got plenty of systems with an Athanor on every moon, a couple of Astras, and at least one Fort in-system, not to mention Sotiyos.

And that’s not a wartime posture.

Edit: You’re not secretly Brisc, right?

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While I don’t doubt some groups are going to excess, especially in capital constellations, the vast majority of eve space is not populated anywhere near that thoroughly. If having so many structures is bothering the large null groups, perhaps you could consider un-anchoring them? :smiley:

It does sound like the blocs are making their own problem.

Me thinks I should have done that as a separate paragraph as they are not linked.

Re-evaluate what? In a PvP game you are suggesting that people don’t fight for their space, the issue is that these roll over big bloc events are going to happen more and more because prior to this change they could not get their line members interested in it as they had shield, armour and then hull. Now it is easy job on shield that the FC’s can set up and then kill mail on combined armour/hull. They will now get numbers and interest.

… then the Trophy Case is doing its job. Most of those forts are faction forts.

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Hate to break it to you, but blobbing a station is boring as heck km or no km. And you will actually lose money vs just telling your fleet members to go run Havens or mine for the time you would have spent in fleet.

No denying that and something known to many, but it is still a killmail and most nullsec bloc players like those killmails, it is when they have to turn out for no killmail that they tend to grumble and find excuses.

Big bloc FC’s have a hell of a job motivating the line members to shoot them which is why they want CCP to hand this to them for big bloc content.

Though I don’t deny that spamming them in enemy space as Arrendis explained needs to be dealt with. To drop 10 at the same time is just silly… It is always the big blocs ruining the game for the rest of the player base.

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We’re not the only ones doing it. Heck, most of the large blocs don’t even bother with that. That was very much a Vily strategy.

And, sadly, I was waiting for such a sad and expected response.

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I did not say it was just your Bloc doing it, all of them were doing it. I just liked your explanation.

No, I was more addressing the fact that it’s not the big blocs doing that. The ‘drop 10 at once’ thing is a lot more common among smaller groups, because the people they’re fighting can’t just drop 200 dreads in 20-ship groups.

Fair point, and I can see why you would dislike it.

Jesus. ■■■■■■■. Christ.
I did NOT suggest people not fight for their space. Get that through your stubborn skull. I said if you are CONSTANTLY losing structures in the SAME area, as in 3,4,5+ times, then it would probably be in their best interest to reevaluate their position. If they can sustain constantly putting up new structures the awesome, keep wasting isk on structures for content. If not, then they should rethink what best to spend this isk on.

I think it’s just a setup for more money in CCP’s wallet (aptly named by the way :slight_smile: ) One will end up with dreads bashing medium structures left right and center leaving both sides to loose lots of structures/ships and of course these will be replaced again - hence spend spend spend… need I say more…
I get it that changes have to be made here and there but for f**ksache this just seems to be a process that never settles for some time before the next major change comes along - it sort of kills the game for me, being a minor blip in all of this. So what you’re left with is joining one of the larger corps and that’s not of interest to me and I could go on but I won’t … pointless as we are the minority …

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Mine as well. CCP, for a number of years, went with the “if good for big groups it must be better for game” thinking and allowed such obscene non-linear abuse of the game’s mechanics that they’ve spent the past four years trying to roll back the obscene levels of game wealth and inequality that was so unhealthy for the game. This change to medium structures will, without a doubt translate into more empty pockets and constellations in the game where small groups can make a go of it now. Some of those small groups, their small time indy, FCs and other players eventually become the large group leaders of years to come–there will be fewer of them cutting their teeth as well as fewer players in small corps who simple prefer it that way. It’s really not hard to understand.

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So you are saying that with these changes, making destroying structures a lot easier especially for big blocs where the inertia was getting line members interested, you should just give up, thanks for making the point for me. You are in low sec where the big boys just play a little…, so you can play act all tough and unconcerned, though you do have to deal with medium powers like Snuffed Out.

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I think PNS operates in Syndicate as well. Could be wrong, though.

By the way, just to circle back on this:

Isn’t that part of another problem, though? Groups sprawling out over 10x as much space as they need so they can run massive rental empires? If you can’t populate your space, if you’re not using that space… then you shouldn’t have it. Screw structure spam, bloc-sprawl and squatting all over whole regions of space to rent them out is a much larger problem.

But dollars to donuts, we’re not gonna hear a goddamned peep about that next weekend.

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That hits the nail on the head. It is exactly why this whole discussion about “structure spam” is hilarious and pure bigottry.

It is really that simple:

If you cannot prevent ninja anchoring in your space AND you cannot motivate enough members to clean up the structures you have failed to prevent, you simply have too much space for your members or too few members for the space you claim. So either recruit more active members OR shrink to a size you can control properly.

But instead they complain to CCP and want the game have changed around their greed and convenience. On the expense of others.

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The best course of action would have been to limit structures the same way they did POS’s, they could have even lock them to planets only with the exception of the tatara and athanor for moon mining so they are limited per system.

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Perhaps. The limited fuel hold was an excellent suggestion buried in the thread as well. Low power structures are pretty easy to knock down and requiring much more frequent fueling of them more than once every few months, as it is now, would go far to reduce the spam where it exist.

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