Singularity Accessibility Update

The only „gank“ labeled kills on zKill are the annual free Yulai kills of confiscated caps and supercaps provided by GMs and CCP due to RMT bans on the offending accounts.

I regret to inform you it is you who is the verified liar.

Plus, Phoenix Naval Systems (the group of which whom your accusee is a member of) has a well known PvP reputation and it isn’t for ganking.

So I also regret to inform you your accusations come across as being entirely out of touch with the community.

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That is a good one. :joy:

Sisi is not needed. Shouldn’t have been a thing before. I’m glad it’s used for mass test only as that is what it should be for.

You wanna learn something on TQ, use a cheap ship and learn from your mistakes

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And this testing window was extremely narrow for alot of the players in odd timezones.

Perfect for EU players. But almost too narrow for other time slots.

And this SISI was chopped down…to a point blank experience in a can of the new Pirate Faction stuff. You couldn’t do anything else. Which severely curtails testing. And in many cases ignored issues that people would theorygame out, and did point out at that time.

Also due to the rapidity of Mass Test then Deployment…things like the “EXIT Menu” slipped through the cracks and CCP caught flak for weeks on it, until they changed it.

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I have to say, this is another bad decision from CCP.
Singularity was an excellent way to explore game mechanics in an affordable way, so that expensive stuff can be played with on the real server, and still lost, of course, but not with 100% chance of loosing in the first rounds.
I, for one, have been testing frigate fits worth half a billion or more on SiSi, before using them on TQ. Then, at times I’ve lost them on TQ as well, but without SiSi I would have done much less of all that.
Not to mention that now there’s much more searching solutions on the web, rather than experimenting yourself.
Again, a bad choice.
It was one of the distinct good things of EVE. I hope SiSi will come back the way it was.

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I’m surprised to see someone from CSM supported this change.

We had alot of experiments on SISI, that were abruptly shut off due to this very odd situation.

Also alot of people will not risk high cost systems. Stations, Dreads, Carriers, and Caps in game. Because these particular mechanics are not something that are intuitive. Partially due to CCPs own implementation in game. But also the secretive and sometimes down right destructive nature of players in EVE, and some very deliberate misinformation by some to get a free “lulz scrub get good” kill on a new player or pilot in even a lowend cap. [usually a dread] Has made smaller groups have major problems in game getting off the ground.

And believe me, I find it curious most of the pro-SISI shutdown people are long established players with very intimate knowledge of many systems and game mechanics.

And instead of getting more targets to shoot at, this SISI shutdown has precipitated some interesting problems that are causing unforeseen collisions in the game.

The weird FW revolt in Minmatar/Amarr space is one such problem. With almost the entirety of the Minmatar side now in protest of Havoc mechanics going after a fairly close by null sector. Ironically alot of the Havoc-Insurgency stuff couldn’t be tested over more than a day for the NA capsuleers. And we are hearing massive issues with lopsided problems and farming on the LP situation that its messing up the player experience massively.

Also the strange interest of Nullgroups both in HS and WH space as of recently has been another interesting issue. As some of the war dec mechanics are now starting to be used by null groups on groups in high and low.

And the argument for SISI to be a dedicated testing server, is kind of specious when CCP already has not one but two in house testing servers. Which can be NDA locked especially when showing CSM potential future content. And SISI “downgrade” pretty much locked out players from any testing outside of the mechanics. But nothing was done to curtail access to Thunderdome, which has some very interesting concepts and mechanics that has allowed people to figure some stuff further than SISI.

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Ironic isn’t it…because players can “practice” on Thunderdome, and that is even a more elite minimized access group.

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I can understand SISI having bi weekly access windows, with a mirror offset.

If they are concerned about data mining, [IE Hoboleaks but turning off SISI didn’t stop the data mining leading up to Havoc, it slowed it down…but didn’t stop it.]

Yes alot of players were not happy, because there is some content even with testing that has a really high entry bar.

And if the same people cheering for SISI were to actually stop and think, this is a slippery slope, that can also lead to alot of content issues. Either “removal of content” because you did this on SISI, or denial of content because there is no way to “dry run” and get some level of effectiveness.

But, as I see it. The Pro-Destruction faction is not understanding that the denial of SISI and Scarcity ongoing are only going to further dry up content. In an ecosystem that appears to be spiraling out with a n overpopulation of predators. [In a biosphere line of thinking.] The point at which the predators turn on each other…is not up for debate, its when.

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CCP doesn’t address bug reports in a timely fashion, even ones that have sent people to the hospital (two people try to cross a wormhole that is about to collapse at the same time, the screen turns into a pattern well known to cause seizures, and migraines it was reported March 2009 it took it first victim the very day wormholes were released.), warp mechanics are unreliable, with identical user input you might or not get tackled), some events are massively unbalanced and do amounts of DPS that would break a marauder for less than a million ISK and some sites that can be run in a shitfit corvette give billions. The Eve Online server isn’t sufficiently reliable to demand that people not have a way to know the server bugs that CCP allows (CONCORD delaying, chrono shifting, backwards sliding, slide trolling, timer dumping, crashing the server deliberately) that will cause you to lose a ship without CCP compensation or counterplay (slide trolling literally causes your account to be unusable till a GM moves your character).

Cry harder sisi warriors!
Maybe if you cry enough CCP will (wont) listen to you and bring back SISI (highly doubtful)

I periodically used SISI to try things (like riding titan or station management) that I could never try on TQ. Because I don’t have such time to reach this things on TQ.

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You push new players to come to the game and you take away the only thing that allows a new player to progress and learn… without it when I started I wouldn’t be where I am in the game. … On a 20€ subscription, leaving a test server or limited access over time would be the least we could do… bad choice

Just returned to the game and wanted to brush up on how some of the new mechanics behave on SiSi. This is a most unwelcome development. Eve is a very complex game, and one for which CCP seem to have farmed out their documentation to Eve Uni, so the test server was very useful. Not clear why after 20 years they suddenly decided this was a problem. Ho hum.

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You know you could actually play the game.

Thats cool if we dont have it the last 20 years…
The only reason the game is still standing is because the community created tools to make it playable, yet in the past year, we have only lost features and applications.

**End of my quote

Personal opinion: It increasingly feels like CCP doesn’t deserve the game to continue standing.

Cute but no, sorry to disappoint, i’m just old enough to know what the test server is actually for :stuck_out_tongue:

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Sure, but SISI has nothing to do with 3rd party tools, EVEMon doesn’t need it, pyfa doesn’t need it, none of the API related tools or websites need SISI to even exist in order to function, the only things that needed it were the people trying to make guides risk free without putting any assets on the line

And that isn’t what the server was for

The test server its for TEST whatever you want and was online for 20 years. If it hadn’t been for the last 20 years, we wouldn’t have the majority of the information collected by the community, and the game would be completely unplayable.

No, it’s whatever CCP decide it is for. We the players do not dictate what the rules are. We need to learn to live without open access to a risk free environment. Tranquility is big enough to do our own testing on the live server.

We still would have much of the information that we have now if we didn’t have access to the test server, just like with any other game without a test server. The main difference between games with and without a test server is the speed at which content gets completed when released to live server. Those with a test server often complete all content in a day (assuming no arbitrary time gates), those without tend to last a few weeks at least while everyone figures out the new content. It’s a hinderance to MMOs to “solve” content before it’s even reached the live servers. It’s a hinderance to our game as meaningful destruction is a very important balancing aspect to the game’s health.

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Thats what people were using it for, that is however, not what it was actually made for, yes they left it up but i doubt they will have gotten much actual useful data from it for years