I’d say that any counterplay system they add shouldn’t be rushed into the build launching in three weeks and instead should go into the following campaigns.
Better to have a fully baked feature without counterplay for now than half baked counterplay and feature that leads to a perpetual dickpunch circlejerk
there was three of them on the amarr area moveme system. and next door another one.
be prepared because these rats do scram,web,neut,disrupt. their web is weak but its possible to actually tank the rats. they are not very strong. perhaps this is level 1 data site so their value is very low.. rats dont vanish when site despawns.
I ran two fresh battlefields and the loot payout between the two differed by more than 800m, with one battlefield getting 15 hauler spawns and the other only 12. Is there some mechanic that effects this or is it just buggy or random?
The Destroyer Elite-10 needs to be tuned
Rats are extremely easy to kill, a single destroyer can one shot the rats
20 minute waiting time is pretty long
Please give it the T1 frig site treatment, more rat spawns and less timer, so bringing more people will actually make the site run faster
Thank you so much for all of these! Some of these images are placeholder and will be switched out but some of these are definitely things that we will review in our polish pass.
Interestingly enough, the objectives that dont have any more information aren´t placeholder but rather the ones that are upcoming - but you’ve identified a UX issue where that is not obviously communicated for that to be understood, so that is something that we will want to look at as well! Thanks again!
The value range of Blue Loot - Military Navigation Telemetry appears to be quite large. The minimum seems to be around 17M ISK, while the maximum is estimated to be close to 70M ISK. On average, the Telemetry drop value appears to be roughly around 35M ISK.
At the same time, the drop rates for faction modules, SKINs, and SKINR materials are fairly low. In particular, for SKINR items, it appears that previously event-exclusive materials — effectively near-limited items — can also drop at very rare rates, as older SKINR materials were included in the loot table alongside the new ones.
Because of this, the EST value variance feels unusually pretty large compared to other loot sources.
I am attempting to test whether manufacture objectives register in player structures, however there are seemingly no player structures in the galaxy which can be manufactured at . Is this just a test server thing?