Singularity Mass Test - Cradle of War edition!

Hi! Not seeing injectors in those systems

Turns out someone needed 100 million skill injectors in some of the systems and bought out the market.
Will get some re-added!

@Ultra_Rare_Commander
That’s normal! When you’re the first one into a system it sometimes takes a couple of jump attempts to get in :smiley:

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Sorry, I missed the sarcasm! I was wondering already why you would ask such a question. :sweat_smile:

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Lol. Thank you

Bulwarks do not just refer to the Shipcaster Systems. Just scanned down an Imperial Intelligence Exfil in Osoggur. Though on sisi the event is still active and there are a lot of warpath sites.

Hello is it possible for the moderators to conduct a poll on whether or not singularity should return to the “always open” state?

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We need a test server for the test server

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The answer would be yes and they know it.

They just want people on tranquility.

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Just to make sure, you can see the T2 carriers but you can’t try them, right?

I am having issues logging in to Sisi. I typed in all of my correct credentials but it is not validating it.

Its all good friend

NES purchases don’t work, also there’s no free PLEX in the market. I can’t enable Omega on Sisi.

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I tested the new FW sites, and honestly, I’m more disappointed than I expected.

The gameplay is not very different from an expanded version of the existing complex sites. In particular, for the 10-player FRF sites, I was expecting gameplay closer to Insurgency’s Mining Ops content, but in reality it’s basically just 10 people sitting in a site for 20 minutes.

Content such as Rendezvous Points and FW Broadcast / Listening Posts, which are already rarely used by players, only received NPC spawn timer and resistance adjustments, without meaningful gameplay or reward improvements. Overall, this does not feel like an update worthy of being called an “expansion.”

Even considering that Faction Warfare is a hybrid PvPvE system and therefore difficult to balance, the PvE gameplay is still far too monotonous. It’s disappointing because FC ( CCP ) clearly has the ability to create active and dynamic PvE content, yet chooses not to utilize that potential. I strongly hope that dramatic PvE gameplay will not remain limited to the NPE or new Epic Arcs, but will also be incorporated into regular ongoing content.


Additionally, I would like to suggest introducing a kind of “Main Order” system to FW content itself.

For example, each faction could designate certain Frontline systems as priority objectives, and if those systems are captured or the objectives are completed within a set period, players would receive faction-wide rewards based on contribution.

You could think of it as a smaller-scale version of Insurgencies or faction campaigns.

If designed well, I believe this could make battlefield dynamics much more active and unpredictable, while also encouraging greater player activity and RP engagement.

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The amarr Salvation has resistance bonus just like the Archon, but you have removed the fighter damage from thanatos t2 - Gaia. This makes the Gaia underperforming and weak with much lower resists and less damage than t1 from fighters?

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Additionally, I would like to suggest adding event faction/officer items — especially those distributed in a near “limited edition” manner — into FW and Insurgency LP stores.

This includes items from Zarzakh Awake, Nexus Reckoning, the Gallente Election event, the currently ongoing Capsuleer Day XXIII event, and all future event-exclusive items as well.

Of course, each item should be placed into content that appropriately matches its lore background. If there is currently no suitable content, then I hope future content updates will actively integrate them.

I support the idea of introducing new items as incentives for event participation. I believe these faction/officer items positively impact player participation and overall activity during events. However, I do not think it is healthy for items that are clearly designed as faction/officer equipment to effectively become “limited edition” items.

In my opinion, once an event ends, these items should eventually become obtainable through regular content — at the latest by the next expansion cycle.

If FC (CCP) truly intends for these items to remain permanently limited-edition collectibles, then that distinction should be made much clearer to players. In that case, they should not be classified as faction/officer items at all. Instead, a separate “event item” category should be created.

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The warp disruption field in the battlefield has a range of 45 kilometers, wreck seems to be 40 km big

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Hi hi,

currently i am trying the BSC sites in amarr/minmatar warzone and it spawns federation vessels
beside that it works fine yet

but yea, free plex/omega on sisi could help for more testing :slight_smile:

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Is there any way to slow down/prevent the progress of a campaign ? For example, as a Gallente pilot I’d like to stop the Caldari campaign from completing, is there any way to do so apart from trying to prevent others from completing objectives ?

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There is 1 low slot less to add insult to injury in the GAIA and extra middle. What the GAIA going to do? Shield Rep. Please send a hit squad from Gallenete to terminate with predujuice this Amarr/Caldari spy

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The GAIA has 1 less low slot than the Salvation and 1 more middle slot. As i said earlier the Gaia is behind the Salvation in resist fitting. I hope the Galenete hitman gets that Amarr/Caldari spy in design. Are we shield fitting the GAIA

1 Like