Singularity Update - 5 June 2020

I’ve got some feedback concerning the new ships and weapons- the naming schemes for the weapons and ammo have inspired a post that I’ll link here:

And the weapon mechanics themselves have some issues I submitted in the form of a bug report earlier, but which I’m also copying and pasting here:


In their current state, the Vorton Projector weapon system are inferior to all other weapons outside of extremely specific circumstance.

Currently, an Upwell ship using a Vorton Projector mirrors a base damage that’s about 1/5th of other same-class ships across up to 5 targets, making them apply absolutely anemic damage in any situation where there aren’t five targets right nearby each other - and making any other ships the better choice in all but those specific situations.

In fact, this weapon might not even be the best choice for what it’s designed to do - as any normal ship could apply damage in a similar way, and be able to choose their specific numerous targets, simply by ungrouping their weapons and firing on multiple locked targets at once. What’s more, any other ship could still be capable of hitting a single target for full damage simply by grouping their weapons again - while the Upwell ships are instead stuck applying only their far inferior base damage.

Instead, multipling the base damage of the Vorton Projector ammunition by 5, and having the applied damage SPLIT up to five times (instead of mirroring), would grant the ships far more versatility and lead to far broader adoption & usage by players across different areas of the game. Let’s take the Battleship, for example, given Large Vorton Projector V, Large Vorton Specialization III, the large faction turret, high-damage tech II ammo, and three tech II damage mods:

Current iteration:
1 target (0 bounces): [1: 354 DPS]
3 targets (2 bounces): [1: 354 DPS / 2: 354 DPS / 3: 354 DPS]
5 targets (4 bounces): [1: 354 DPS / 2: 354 DPS / 3: 354 DPS / 4: 354 DPS / 5: 354 DPS]

Proposed change:
1 target (0 bounces): [1: 1770 DPS]
3 targets (2 bounces): [1: 590 DPS / 2: 590 DPS / 3: 590 DPS]
5 targets (4 bounces): [1: 354 DPS / 2: 354 DPS / 3: 354 DPS / 4: 354 DPS / 5: 354 DPS]

Again, to re-iterate:
– Vorton Projectors can only apply full damage when there are five targets to hit
– In any other situation, they are the inferior weapon
– Any other ship is also capable of dividing damage in this way by simply splitting its weapons
– And what’s more, any other ship doing this can still apply full damage to a single target by shooting all weapons at one target

Multiplying the damage of all ammo types by 5, and having the weapon split damage instead of mirroring the 1/5th value across up to five targets, would allow for these new and exciting ships to see use outside of the very niche fleets they could be expected to fly in right now.

EBR-201232


Third and lastly, it’s abundantly clear that the model being used for the Battleship (Thunderchild) was originally designed as a smaller ship like a destroyer or frigate, and was scaled up to battleship-size - I’m wondering if there’s any word on whether its model will be modified or changed to better reflect its size and role?


If there’s any way you could push any of this to the relevant developers @CCP_Habakuk @CCP_Dopamine, I’d appreciate it~ I’d love to have a specific feedback thread to discuss these ships and weapons at some point, as well.

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