Skins are great but need to have a reason for use if CCP expects the skins to earn ISK on the market.
Skins should have the following bonuses: Just a few examples.
2% bonus to locking speed
2% bonus to shield or armor HP
2% bonus to shield or armor resistance in a specific type or 1% across the entire resistance base
3% bonus to mwd or ab velocity
-3% bonus to inertia
-2% bonus to drone damage received
3% bonus to ECM, Sensor Dampeners, Target Distruptors and Target Painters effectiveness
2% bonus to ship warp speed
-3% bonus to incoming damage received from thermal, explosive, kinetic or EM based ammo types.
-2% bonus to incoming damage received from thermal, explosive, kinetic and EM based ammo types.
+3% hull hit points
-5% to repair speed and +5 to repair amount of ancillary based repair modules
+4% to capacitor recharge amount per cycle
-5% to smart bomb damage received for kinetic, explosive, EM or thermal
+5% for all hull resistances
But it doesn’t stop there. Oh no it doesn’t! Call within the next 17 minutes 37 seconds and get an unlimited supply of Quafe Zero! Cause when you die from lack of knowledge but plenty of skill points why not die going really really fast.
Side effects of constant comsumption of Quafe Zero include:
Lack of judgement
Lack of inhibitions
Spontaneous clone explosion
Belief that you can buy the station at Jita 4-4
Security standing loss
and much much more.
Skins having bonuses is much the same as using different types of camouflage on tanks, planes or warships.
Some skins reduce the the ability of the enemy to lock your ship as nano-particles rearranged the configuration of the outer hull while others would interact with the particles of space to reduce drag on the ship while warping that would also increase the velocity of the ship based on the same principle of particle interaction.
Other skins would allow capacitor recharge time bonuses as well as a larger capacitor capacity as the skin would absorb solar energy then convert it into usable energy.