I think there should be micro jump drives available to all subcap ships. The 100km jump range is well suited to battleships, which is why I am suggesting 50km for cruisers and 25km for frigates. Along with the reduced jump range, they have a much lower jump cooldown, amounting to a greater net speed from the module if used as often as possible. The net speed for large is already 556 m/s, and net speeds for my versions are 833 m/s for medium and 1250 m/s for small.
The new small micro jump drive would be used by frigates to âpounceâ on other ships, enabling them to perform a very short jump. Normally they could close this 25km distance in only a few seconds anyway, but with a 3 second charge time, they can effectively close the gap even faster than an interceptor, but only if the target is at the right distance already and only once every 20 seconds.
The new medium would fit somewhere in between, granting less distance from the starting point than the original 100km but able to be activated much more often. The 50km jump range is usually adequate for jumping free of bubbles and while you may sometimes fall short, or may remain targeted and warp jammed by your pursuer, it is up to you to take advantage of your cruiserâs greater mobility to free yourself from that situation. These could also be used for attack, as a coordinated group of brawling cruisers could jump up close to any kiting cruiser fleet, and potentially get within close combat range.
Large Micro Jump Drive
CPU: 77 tf
Powergrid: 1375 MW
Activation: 786 GJ
Duration: 12 sec
Jump Distance: 100 km
Reactivation Delay: 180 sec
Can be fit to battleships, black ops, marauders
Medium Micro Jump Drive
CPU: 51 tf
Powergrid: 165 MW
Activation: 197 GJ
Duration: 6 sec
Jump Distance: 50 km
Reactivation Delay: 60 sec
Can be fit to cruisers, battlecruisers, industrials, mining barges, heavy assault ships, heavy interdictors, logistics cruisers, combat recon, force recon, command ships, transport ships, exhumers, strategic cruisers
Small Micro Jump Drive
CPU: 26 tf
Powergrid: 17 MW
Activation: 49 GJ
Duration: 3 sec
Jump Distance: 25 km
Reactivation Delay: 20 sec
Can be fit to frigates, destroyers, corvettes, assault frigates, interceptors, logistics frigates, electronic attack frigates, covert ops, stealth bombers, command destroyers, interdictors, tactical destroyers
In addition to these changes, hereâs a fix to enable deep space transports to keep their 100km jump range: they now get a role bonus which says â+100% jump range of micro jump drive modulesâ but they also get â+200% reactivation delay of micro jump drive modulesâ. Combat battlecruisers and command ships should have their jump distance reduced to 50km, but they can also enjoy the shorter cooldown time.