Smoke Screen After Jump

At the very least Maybe if I give them a sacrifice to BOB they’ll leave me alone.

please stop invoking ‘new players’ … it’s pathetic and overused , and anyone would have died in that circumstance . now , scale your smokescreen up to 100 or more players using it to invade someone’s hole for an eviction … ps smokescreen also should give bubble immunity in case you run into one of those next … :open_mouth: don’t give up tho , just accept you have to use current mechanics as so many others do every day to daytrip wh’s . fly safe

2 Likes

The reason they sit on the other side of the hole eaiting is because you iys almost impossible to kill you in warp, its impossible to get you in a station and if you jump into a wh and see something on Dscan you jump right backout. There arent enough ways to catch players imo since we have entire solar systems but cant catch anyone until they leave warp, so 99% of that space is just a highway. Add cloaks to that and that makes it even harder.

Actually yes, a MSE will allow you to survive at least one volly. 280mm Arty has a 7s volly, which means after surviving a single hit you can warp off with your +2 warp strength

2 Likes

Nice comment thanks.

OP
alpha status is mainly a step toward omega, to allow new players to discover eve
like the free to play initial part of many mmos
don’t expect to get everythg in alpha status
so you jump into a wh, get killed, and complain?
whs are one of the most dangerous places in new eden. Isn’t it normal that alpha players get easily killed there?
when you try a new mmo, you don’t get access to the “high-end” content before reaching a high level.
so stick to explo in hi-sec, missions etc. And if you like eve, upgrade to omega status. You will be able to fit cloak etc and will escape these camps. Or even fight back

1 Like

As a fellow newbie explorer, I don’t think there is an issue that needs a complete new mechanic to solve.

I’m omega btw, however I’ve been exploring whs for about 2 months with a heron and without a cloak- with t1 modules and I have never encountered a camper while entering or exiting wh space. Might be my luck.

The only time I’ve got blown up was when a wh collapsed on me while I was trying to exit and the guys living in the wh system jumped to my location while I was sitting still and trying to figure out what to do next. Even than I could have got away but I did several things wrong out of panic.

Each time I enter wh space, I consider my ship lost. When I can earn 20+mill isk from a single relic site (remember in a no-cloak heron), losing a 500k t1 frigate is nothing. And the time spent is a learning experience so I am not at a loss at all.

Also I avoid crowded high sec enterances. I prefer entering from less occupied lowsec systems. Lowsec ppl seem to be less interested in whs.

This mindset worked for me so far.

5 Likes

ECM burst? I know its not ideal but may give you a bit of a chance…

1 Like

Wormhole space is inherently dangerous. Theres even a popup saying so, that concord wont protect you from anything in jspace. Your best defence is learning how to evade and defend. Fit some tank, just enough to get back out the same hole. You’ll have 30 seconds to plan how to evade out if you dont move. Learn the existing mechanics before suggesting more.

1 Like

I don’t think there’s anything wrong with adding a new mechanic to the game to make it a bit harder for lazy players. If you’re going to have a techy game like this there should be room for innovation.

As someone higher up said, even a small bit of tank would have saved you. Getting transversal velocity would have saved you. Rejumping the wormhole would have saved you. Learn how to use existing mechanics in your favor before adding another.

1 Like

I know of a certain ISD who used to blap people who jumped through a wormhole, but I’m not going to name names. There’s absolutely zero reason to stop this. You’re just being unnecessarily and overly protective, that’s all.

You want to believe that the amount of new players such a camper shoots down is in any way or form significant, when it simply isn’t. The older players, who at least must know what they’re doing, are definitely outweighing the amount of new players, who don’t really know what they’re doing and thus most of aren’t even going to find a wormhole early in their game. Of all of the new players at any given point in time, only a small fraction is going to jump into a wormhole early on.

PLUS, and actually MOST IMPORTANTLY, do they know they might get blapped on the other side! They definitely know what they’re doing in regards to the dangers, because they’re willingly seeking it!

They definitely are aware that it’s dangerous. There’s even a window telling them! It’s the risk they’re willing to take, because that’s what they want! They want the feeling of danger! Jumping into the unknown! If they didn’t want that, they’d not be trying it! They’d just be doing other stuff, like all the other people who are not trying it!

You want to take that away from them!

Whether you have cloaking or not yourself has nothing to do with the fact that you was and will be ambushed by another player who was cloaked in a WH.

In fact if alphas had a cloak this problem would be even worse.

No one is asking for Alpha cloaking ability here.

I’m not trying to take away any thrills just give a fighting chance. The guys who killed me both had instalock arty thrashers(I’ve discovered since creating this thread). For new players these are basically one shot ships. They lock on to you as instantly as is possible and one shot you. All I’m asking for is the possibility to make it slightly harder for them to do this.

Not likely.

Medium shield extenders save ventures!
Seriously though, arty thrashers like this are made to kill t1 explorers that maxfit for scanning modules instead of tank, not ventures. Fit a single MSE on your venture and thrashers can’t one shot you and don’t have enough points of scram to keep you from warping off, or kill you before you warp.

1 Like

Very likely, look it up

I will acknowledge that people use the term “instalock” to mean almost anything from sub 1 second all the way to ~4 second lock times, so all the people with sloppy terminology that have come before you have muddied the waters. In that way you are correct, I guess.

1 Like

“Slightly harder” equals “a few less percent of new players getting killed that way”, which means that of the tiny amount of new players who really are getting killed that way, you want an even tinier amount of that tiny amount to survive the encounter.

Can you spell i n s i g n i f i c a n t ?