A Fairly large release this time… lots of under the hood stuff in preparation for the next major feature
- New Region Control
- New Toolbar
- Basic Route Display
- Lots of little items added and bugs fixed.
The two big new items are the addition of a new toolbar (which has removed most of what was in the map config
This should allow much quicker changes to whats displayed on the map
I’ve also added the first draft of a display of the active route
The route can also be seen by looking at the route panel
Note : this is still very early in development and needs a reasonable amount of work to tie up the ingame settings with the SMT ones… currently this is just calculating a route based on the shortest route, but without using any ignored systems; its very easy for the in game and this version to mis-match. but i figured this would be useful to some as is.
In addition to these I’ve been adding in some smaller features… So in no particular order
I’ve fixed the multiple characters in one system such that they should now stack:
I’ve added a copy to the system which will copy the system name to the clipboard
I’ve added an additional highlight to any systems with overly large data numbers so you can spot the busy systems; I’ve also clamped the minimum size so that you can always see systems with at least 1 thing happening
I’ve added the jump briges to the map which have start/end systems outside of the current map… they will display now like this…
In addition if you hover over a system with a jump bridge in it it will tell you the extra information (planet/moon and where the jump bridge leads to)
This has a fairly large number of changes in the backend in preparation for supporting multiple regional views and a universe view so I anticipate that I may have introduced a couple more bugs
The source and a build are available on github here : https://github.com/Slazanger/SMT/releases/tag/SMT_036
As always feedback is appreciated.