VR development has always gone in waves. this most recent one was a big step forward, and I had initially gotten excited about it. but I could tell even from early on that this wouldn’t be the wave that brought it to the masses. get people excited, sure, help push development ahead by years, yes. but its still not quite there yet.
the tech is still too expensive for widespread adoption, and it is still too bulky. while it might not be a MASSIVE device, they are still large enough and heavy enough for users to report neck strain after an hour or two of use.
I’m hopefully that the next wave of VR might be the one where we start seeing more widespread adoption, and then the one after that being the one where it explodes.
In order for that to happen, the price would need to come down to around the 500 dollar mark. yes people might, in future, be willing to spend 1-2k on a kick ass system, but for untested tech with limited fully released products you need to keep the initial trial investment low.
it would also need to become much smaller, with mobile games becoming so much more popular year after year, it would need to be something that people would be willing to wear in public. google glass sized. sure it might still leave you looking like an asshole, but no where near as much as the full headsets do.
I predict that the next big VR wave, and the one that will finally start gaining it some traction as a platform would be augmented reality. google glass sized devices priced around the 500$ mark, that would work along side games on various platforms, most likely mobile. you know all those pokemon Go commercials, the ones that make it actually look badass. well with the right AR headset we could actually get the game we all wanted it to be. and i think its stuff like that that will really help VR explode. much more than, frankly, gimmicky tech demos on over priced hardware.