As someone who goes for fair fights in Faction Warfare (even when I was a pirate) and says GG, loses ships to players better than I or in gate camps or other advantageous positions, and often takes fights where I know I am the underdog, which should put me in a position of authority in your eyes, let me take a stab:
Imagine being so afraid of dying in a vidya game you stop playing ROFL.
The first thing I had done this morning after logging on was boarding into a t1 cat and setting my waypoint to the system on the UM-Q7F though I did jump out of a implant clone as I knew I was that clone was not coming back. Yet another frozen corpse littering New Eden.
The Venture isnāt looking for a fight (unless Iām flying it).
The gap in this debate is that PvPers can also be forced into fights they donāt want and arenāt looking for. The whole āthe industrial player isnāt looking for a fight so why should it be forced on them?ā argument hinges on the assumption that PvPers are always looking for fights so itās ādifferentā for them somehow, but it isnāt. Itās entirely possible and viable to force PvPers in PvP ships into non-consensual engagements that they donāt want.
You mean totally unfair fights like the mining Procurer that took out a Daredevil today ? The Daredevil pilot, armed with Void, spent half an hour ranting and swearing about how appallingly unfair it was being taken out by a bunch of miner drones.
That is the ridiculous, entitled, attitude that Lucas supports.
Iām sorry.
/Also I had read that, Leeroy Jenkins plays EVE Online and he is prepared!
//
Strange debate this can turn into as there can be a high chance that the project that was once thought of and started didnāt go to plan so the best option sometimes is to just dump the goods onto the market at the highest buy order demand. Some goods can sell for 95% of itās current value. Clearing out makes things feel fresh and it doesnāt have to be about market profit.
What a load of utter rubbish. Typical of Lucas lying about absolutely everything. People can, and do, choose to defend their structures. Not only with weapons in the station itself but also with opposing fleets. I got attacked by the station as recently as todayā¦and was saved only by prompt action from logi. Iāve been in other station bashes where my ships have been lost. Your myth about inactive structures is just thatā¦a myth.
And, if people cannot muster enough forces to properly defend a structureā¦why are they even putting one up in the first place ?
That sounds like a pretty big double standard to me. A new player in a Venture going out to low-sec or null-sec and getting shot isnāt necessarily looking forward to getting shot any more than a new player getting shot in a Venture in high-sec. The forums, and places like Reddit and Steam routinely have people talking about how they went out to peacefully run some PvE outside of high-sec and were destroyed, which made them decide to quit the game and/or review it negatively, yet you arenāt interested in doing anything for those players, and donāt seem to care about the impact on the gameās health and sustainability that their departure will have.
Just because they were warned doesnāt mean that they consented.
Using your logic, all we have to do to settle the problem of Ventures getting ganked in high-sec is to add a warning that undocking from the station can result in the player getting shot by other players.
Sounds like a very simple solution, and I hope that CCP implements it ASAP.