So when does the new mechanic for ganking and standings drops take effect?

As someone who goes for fair fights in Faction Warfare (even when I was a pirate) and says GG, loses ships to players better than I or in gate camps or other advantageous positions, and often takes fights where I know I am the underdog, which should put me in a position of authority in your eyes, let me take a stab:

Imagine being so afraid of dying in a vidya game you stop playing ROFL.

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Why do players who’ve never fought anyone talk so much about fighting? :thinking:

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I think he has fought someone - and lost.

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Doesn’t matter as in any fight someone will lose and someone will win.

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No man, fights are fun. There don’t have to be winners and losers.

Never had I won a fight that was fun.

Someone seems a little emotional over a vidya game :smiley:

I mean you aren’t even brave enough to post on your main :smiley:

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What do you mean? I thought Lucas was her main.

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The first thing I had done this morning after logging on was boarding into a t1 cat and setting my waypoint to the system on the UM-Q7F though I did jump out of a implant clone as I knew I was that clone was not coming back. Yet another frozen corpse littering New Eden.

At least they despawn.

Only an idiot looks for a fight they have a high chance of losing.

Do you take your goods to market if theres a 51% chance of a loss when you sell?

I assume you dont play many tactical or strategic games much.

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That you become a ganker. ROFL

Then what about the guy in a Venture, just mining his own business?


(That was meant to be a pun.)

The Venture isn’t looking for a fight (unless I’m flying it).

The gap in this debate is that PvPers can also be forced into fights they don’t want and aren’t looking for. The whole ā€œthe industrial player isn’t looking for a fight so why should it be forced on them?ā€ argument hinges on the assumption that PvPers are always looking for fights so it’s ā€œdifferentā€ for them somehow, but it isn’t. It’s entirely possible and viable to force PvPers in PvP ships into non-consensual engagements that they don’t want.

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You mean totally unfair fights like the mining Procurer that took out a Daredevil today ? The Daredevil pilot, armed with Void, spent half an hour ranting and swearing about how appallingly unfair it was being taken out by a bunch of miner drones.

That is the ridiculous, entitled, attitude that Lucas supports.

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" You can’t shoot me ! I’m flying my ganker Catalyst back to staging station. I haven’t consented to be shot by anyone ! "

I’m sorry.
/Also I had read that, Leeroy Jenkins plays EVE Online and he is prepared!

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Strange debate this can turn into as there can be a high chance that the project that was once thought of and started didn’t go to plan so the best option sometimes is to just dump the goods onto the market at the highest buy order demand. Some goods can sell for 95% of it’s current value. Clearing out makes things feel fresh and it doesn’t have to be about market profit.

What a load of utter rubbish. Typical of Lucas lying about absolutely everything. People can, and do, choose to defend their structures. Not only with weapons in the station itself but also with opposing fleets. I got attacked by the station as recently as today…and was saved only by prompt action from logi. I’ve been in other station bashes where my ships have been lost. Your myth about inactive structures is just that…a myth.

And, if people cannot muster enough forces to properly defend a structure…why are they even putting one up in the first place ?

The argument doesn’t hinge on this. It hinges on HS space versus LS/Null. Try to follow. I’ll never care about a Venture being shot in LS/Null.

That sounds like a pretty big double standard to me. A new player in a Venture going out to low-sec or null-sec and getting shot isn’t necessarily looking forward to getting shot any more than a new player getting shot in a Venture in high-sec. The forums, and places like Reddit and Steam routinely have people talking about how they went out to peacefully run some PvE outside of high-sec and were destroyed, which made them decide to quit the game and/or review it negatively, yet you aren’t interested in doing anything for those players, and don’t seem to care about the impact on the game’s health and sustainability that their departure will have.

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They were warned of the risk and had no expectations of ā€œsafetyā€ or ā€œsecurityā€. Unlike HIGH-SECURITY SPACE. See the difference?


Just because they were warned doesn’t mean that they consented.

Using your logic, all we have to do to settle the problem of Ventures getting ganked in high-sec is to add a warning that undocking from the station can result in the player getting shot by other players.

Sounds like a very simple solution, and I hope that CCP implements it ASAP.

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