SERIOUS BUSINESS ONLY
Seriously, this guy gaslights so hard itâs unreal. Like literally everything he posts is a lie heâs told so many time even heâs convinced.
Another 10 billion ISK worth of Orcas ganked today. CODE and SAFETY are still out there doing the Lordâs workâŚ
Orca | Sonoff | Killmail | zKillboard
Orca | Borisov Dmitry Yu | Killmail | zKillboard
Orca | Derenas Deress | Killmail | zKillboard
Orca | Admond Duke | Killmail | zKillboard
Orca | kitkatyumyum | Killmail | zKillboard
thatâs good. Thanks for the laugh.
Long story short, players need to HTFU. I donât gank, but I donât mind when it happens to me. Just part of the game. Hell, I even got ganked by Kusion himself in my Gila for jacking with him in an ice anom. I was pretty much begging for it and he obligedâŚ
Lie
Flip flopping. Ganking canât be a âhuge problemâ and simultaneously have âno impactâ.
Flip flopping AGAIN. You JUST said that we lost our playerbase to âPvEâ nerfs.
Gaslighting, literally having a discussion about the problem. Your compromise is hysterically bad and shows how little you actually know. Another server? Really? You donât see how quick the game dies if we split our playerbase AGAIN?
So the head of the Crying Carebears Club asked his other club members if they were also Crying Carebears and it turns out they were. Big fking surprise.
I agree. Itâs a PvP game for chistsake. Somethingâs gotta go BOOM
But I prefer being part of wars between corporations, itâs much more exciting. Canât wait to go on roams too.
AhâŚa vote among your 100 alts, and they all voted for you.
Yeah, rightâŚyouâve simply evaded the question as you always do.
You made the claim " Most PvE players are entirely happy coexisting with PvP as long as they can engage in at least some PvE without being forced to PvP. "
Again I askâŚhow do you know what âmost PvE playersâ want ?
When do we get to the bit where you just admit inventing what âmost playersâ want ?
Not true. Peeps cry in NW all the time because they get upset that flagging for PvP brings increased gathering luck. Never mind that you run the risk of getting killed. Then they get mad when they get killed while flagged.
It is hilarious
No worries, Grampy isnât actually a titan of industry so he doesnât understand what youâre talking about
This. You sir, have learned to EVE.
Not really bro. We get it. You wanna just AFK your freighters thru hi-sec, hence why you do this.
You arenât fooling anyone brosef
Of course you should, if its an open world PvP game like EVE
Cept it isnât noobs and you know this. Hence why youâve never been able to provide proof
Hey uh. Did you find it on the box yet or
Actually Grampy doesnât care about the game or the nubs. He just wants to be able to AFK his ships thru hi sec. Nubs and the game are just the flags he tries to use.
He actually goes out of his way to grief nubs as weâve seen.
Itâs wild
Oh. I thought you didnât personally insult people?
Wild
These burgers wonât flip themselves!
PROJECTION
damn this was a good post.
Lol seriously.
I am actually a full-time saxophone player and travel all over the east coast US playing with various bands for a living. Itâs pretty fking great lol.
Also, I play a lot of different games and see this entitlement trend everywhere. People want to treat a video game like itâs their job for some reason.
It appears that if these players canât farm in 100% peace, 100% security, and present 0% content to other players outside of the self-serving act of merely participating in the market and gobbling up resources then these players will simply go berzerk on the forums until the game is completely whitewashed. All the while theyâre also .00001isking every piece of PvE content in the game.
I also donât think the gaming market is like this, as the large gaming companies would have you believe, I think the companies themselves have devolved to the point of only being able to attract this kind of customer. Whether itâs marketing, content design, or in Eveâs case, both.
I actually think it would be cool if players could force other players to mine. Like, if they beat me in the fight, they can commandeer my capsule with a tractor beam and make me do labor by force for a certain amount of time. Force-feed me some poison and make me mine a rock in order to receive my Vitoc dose. Would create a lot of opportunities for role-play and emergent gameplay like your friends coming to bust you out of âprison,â mercy kills, fighting over prisoners, etc.
Also, people who talk about âbeating gankersâ by not doing anything by themselves but merely complaining on the forums and waiting for the game to be changed remind me of those kids at the playground who would hide behind their mothersâ legs during water pistol battles. I find it pretty surreal that people would actually feel proud of being one of the Eloi from The Time Machine, but I guess thatâs the world we live in now.
They arenât the Eloi. The Eloi didnât have anybody to complain to.
This is my thing. There are already in game tools to deal with gankers.
They simply refuse to use them cause they say its too hard but in reality they just suck at the game.
Totally false. They want to make the gankers miserable, the way they themselves are miserable. There are no in-game tools that will accomplish that. In fact, most of the ways of âdealing with gankers,â as you call it, would actually be fun and exciting for the gankers. Kind of like squirting somebody with a squirt gun would not be effective if the other kid didnât immediately start crying and run away to hide.
And I thank you all from @MB_ThePhotographer !
Bob forbid people actually have fun and exciting interactions with other people playing this game about shooting spaceships!
Much better if they can can fit their own blinkers and remove such wild notions as âfunâ from their cookie-clicker-space-simulator experience.
No, that was your point. You claimed that ganking was initially done for profit only (which is incorrect, but whatever), and it was only after the creation of CODE. that it became grieving, and has negatively affected player numbers ever since. Code alliance was formed pretty much exactly 10 years ago. Eveâs highest ever PCU was 6 months after, and numbers remained similarly high for at least 18 months after Code formed.
You create so many pointless arguments, you forget which ones youâve thrown into the wind.
Again, thatâs explicitly not what I said.
As does yours. By your own definition, restricting PvP in highsec cannot be more sandbox-y, as it is stripping players of choice - specifically, the choice of whether to gank (for profit).
Really, thousands? Do elaborate, or is this going to be another âIâm right but Iâm not going to tell you why, just trust me?â moment?
So every player that has ever played Eve didnât have a chance to get into the game? What are you even talking about? Literally 100% of every person that has ever played Eve has had the risk of being ganked in their first days. 100%. Everyone. Game has been running for coming up on 20 years. How many other games can say that? 3? 4? Out of how many hundreds in that time. By any metric you can construct that doesnât compare Eve to another game, it has been an incredible success.
Your arguments are weak, if they are not just entirely randomly generated. Your reasoning and evidence is weaker yet, where it isnât just fabricated. Your core point - that ganking somehow causes people to not play the game - is directly disproven by the literal existence of the game.