You are the one that said my playstyle involves enforcing your will upon someone else against their will. So I thought it best to explain I donât operate in hisec at all. I bear it up in lowsec, and lose ships when I am aloof and careless as well. In addition to that I shoot people, including newbies.
That being said, even without this little hitch in communication I still donât fully dissaprove of hisec ganking and the like, and think itâs a bad idea to assume people must be e-sociopathic to engage in âvideo game terroristâ activity. If some dude has a bad day at work and takes it out on a hapless miner he does not more wrong then someone shooting the enemy in Call of Duty to blow off steam. Men who sublimate their agression into a video game or sport, are actually doing the civilized thing.
The rules of the game are what they are: the innocent can be killed at the expense of oneâs own ship via CONCORDOKKEN. This mechanic has not changed in 15 years and is the ultimate ingame arbiter of what is and what is not morally acceptable in EvE, and by âmoralâ I do mean video game morality as in playing the hero or the villain, which has nothing to do with being a decent person in real life.
To that idea I object strongly, perhaps with so much gusto itâs affecting my reading comprehension.
You described not a high sec area in your post with animals, comparing animals to other players. So In high sec its more about other type of animals/players, than in null. It is just different. It is the same simplification as in your post.
You described null forest. Which have its own laws and keepers.
Some parts of nature are more civilized and thats it.
No, if you compare players to animals and areas to nature areas, you have to keep that comparison for the sake of comparison and logical continuation.
There are just different animals and different areas. They were initially shaped by overseers (CCP) and thats it.
So, carebear would be a slightly different animal than a nullbear, because the area it inhabits, is a bit different. And some animals just feel better in particular environment, its like made for them, or they are made for it.
I think I understand what youâre trying to sayâŚ
âŚWe need to take all the wolves and the bears and the badgers and the falcons and put them in the forest, and we need to take all the squirrels and the rabbits and the deer and the wild turkeys and put them in the park. Then all the animals will be located in the area thatâs most suitable for them. The wolves and the bears and the badgers and the falcons will be able to hunt each other for food in their part of nature, while the squirrels and the rabbits and the deer and the wild turkeys will be able to graze and stash supplies for the winter in theirs. Then all the animals will get what they want and everyone is happy.
Pretty much. The role of someone to overseer the animals and shape areas is the human role, in this case its CCP. Players including me and you are animals that have to fill their role in the ecosystem. So rabbits (with a bit of sanity) will go to graze where humans build an electric fencing, protecting it. Wolf will go to hunt the free range deer.
In the game we fill the roles of rabbits or big bad wolfs, or piggies, and we shape our areas to the extend CCP allows. It is an ecosystem that was recently shaped by CCP using hordes of kyber locusts, but in the end it was reduced by natural enemies of locusts, little EDENCOM birds. And Hurricanes were usefull too.
I like to think about myself as a domesticated cat. I will go my own ducts, to low sec sometimes, but I willl run away from the big bad wolf, climbing on the tree. But my prey is usually just a cat food dispensed for me by CCP.
But what happens if the rabbits multiply exponentially, and eat all the food inside their fenced area?
Also, did the deer consent to being free-range, or did someone force it to?
And will you start hunting for your own food if CCP forgets to, or can no longer afford to (that is, changes the system to minimize the output)) give you cat food?
CCP hopes every animal will find out niche in ecosystem. Then its laws apply. Rabbits, chikuns, piggies, cows, all of them are CCP farm animals. Duckies grow and CCP is happy that animals dont escape from the pens and are eaten by wolfs before they are able to lay golden eggs. That would good farmer think. Not a farmer that never had to protect sheep from wolfs.
I think in the wild null there are elephants providing also some gain to CCP, like ivory, or maybe CCP is hunting whales in null oceans? They consume a lot but also give a lot of profit when one is caught.
Their feelings are not reality. Itâs like having the expectation that you wonât get wet when you jump in the lake. We donât need to consider âfeelingsâ that are delusional at best.
EVE is not a âPvP gameâ.
Nonsense. EVEâs core mechanics are all focused on PvP, and combat PvP can happen at any time in any system (other than newbies in the tutorial). By playing a PvP game you are consenting to be attacked in PvP, period.
Itâs nothing like jumping into a lake.
No, itâs exactly like jumping into a lake. You voluntarily play a game where suicide ganking exists, you consent to being suicide ganked. You donât get to whine about I DIDNT CONSENT TO THIS when you get ganked. The only way you can not consent to suicide ganking in EVE is to not play EVE, and none of the people who deny their consent by not playing EVE are getting suicide ganked in EVE.
Their playstyle forces you to not impose your will upon them?
What is so hard to understand about this? They want a game where suicide ganking doesnât exist. That means denying the play style of suicide gankers by removing suicide ganking from the game, and imposing significant changes on other players (for example, industry players who build Catalysts).
Have you ever seen videos of people breaking controllers because they lost a match in Call of Duty or some other game.
Yes. They are immature children who shouldnât be playing video games. And CoD certainly shouldnât remove match losses to appease children with anger issues. Why is this so hard to understand?
I donât disprove of hisec ganking either. Although I do think itâs a tad too easy. There really is no risk because the gankers only need one freighter to make up loses over a hundred fold. The amount of catalyst used will not amount to tens of billions in ISK from a single good gank. But thatâs not the point. Iâm just saying there is a human component to EVE and we need to acknowledge it. To ignore this and pretend like everything is kosher across the board and you arenât potentially causing real life pain to another human being is e-sociopathic. We like to think well of ourselves so we don;t like to be told something we do is heartless, but most people are dicks when the cards are on the table. How you act is real life. At all times. If I steal 100 billions is ISK from a corp or I blow up $35K in PLEX like what happened to that stupid stupid stupid guy, itâs not pretend feelings that get hurt. Itâs very real. Weâre always in real life. Even when playing an MMO.
Iâd like more hisec PvP options to be honest. I wish corps could claim belts whereas the people unwilling to fight have the option to piss off, steal and be flagged (i.e. consent to PvP) and always be driven off by those willing to fight for what they want. And wardecs being extended to acts of aggression by corp members. Like if you steal a wreck and got suspect, you build up points against the corp (or maybe even individual) who owns it. To the point where a war can be declared (for one war cycle) regardless of if either corp owns a structure. Basically, the wimps will be pushed around, but theyâll still have the protection afforded by CONCORD. Theyâll just have to walk away. And walk away. And walk away. And maybe. Just maybe if they keep getting given the boot repeatedly they stand and fight because Hisec wonât be so profitable when âbullyâ corps are throwing down gauntlets and making claims on the sources of income. Itâs just some rough thoughts. I know there has to be something to keep nullblocs from taking advantage and ruling hisec.
Now youâre going to pretend I said anything about ventures and make up a strawmanto tear down?
How long does it take to get a hulk for a person with limited time. Or even a decent amount for that matter. I personally donât see anyone whining about a venture in corp chat or local. If they get ganked they post a killmail in corp chat and I assume they go on and get a new one. Theyâre like 300K? If they managed one load in the venture they would have made at least 700K on a day with bad prices. Most people are going for the next tier up and arenât sticking in ventures.
Yes, but this âeasyâ profit is entirely determined by players. CCP should not change the game mechanics just because lazy and/or stupid people keep handing out 50 billion ISK killmails to anyone who wants one.
Iâm just saying there is a human component to EVE and we need to acknowledge it.f
We really donât. If you are genuinely hurt IRL by losses in EVE then you have major problems and should not be playing a game where loss is possible.
How long does it take to get a hulk for a person with limited time.
Who cares? EVE has a fundamental rule: donât fly it if you canât afford to lose it. If you put all your eggs in one basket and lose it then sucks to be you try to do better next time. This isnât a game mechanics problem that needs to be solved.
âTheir feelings are not realityâ? You just keep proving my point.
This is a pointless discourse. Iâm sure you can agree. You lack basic human empathy because youâre an e-sociopath so this is a subject outside your depth. Weâll have to agree to disagree.
What point? That certain players are the EVE equivalent of flat earthers? I donât care how much you âfeelâ that highsec doesnât have suicide ganking, in reality suicide ganking exists and by playing a game where suicide ganking exists you consent to suicide ganking.