Transports really have no offensive capabilities. Sure you have a +2 Warp added on, and an armor buff, but when it comes to stasis bubbles, energy neutralizing and bumping, it doesn’t mean much as any protection is slowly chipped away while you are stuck in molasses.
Granted, it has saved my rear a few times but the real issue is 3, 4 or 5 against 1 transport after jumping a gate. Actually, every time you jump a gate in low-sec, it’s a toss of the dice, not a matter of skill. So I see an imbalance there.
I’ve learned the micro-warp trick to lower my align time, learned to hang at the exit of a station when undocking looking to see if it’s safe to proceed or maybe just dock right back up again. Granted you can scout out a gate with an alt as Ive been told, etc…but is that how this game is played? Using alts to get by?
I’ve tried various setups, from over-tanking, turning me into a slug, to adding numerous warp core stabilizers giving me zero targeting range for ECM purposes. (BTW, burst ECM and smartbombs are useless in lowsec because they follow the same rules as in highsec, namely shutting down when in vicinity to large objects such as gates or stations–where most of the action takes place) Ive tried zeroing down my sig radius but inst-lock seems to be a part of the game (I still dont know how that works). I’ve tried making my transport as nimble as possible (7-8) sec align time but of course that means taking off some serious armor and costly implants.
So in the end I haven’t found any configuration to protect me from gang raping. I think there is none.
So Transports are at a disadvantage there solely because they are just that…haulers, basically a space piñata full of goodies just waiting to be popped.
Well, let me propose something: gate probes for Transports.
Do I jump or do I not jump? Should I find another route or maybe wait it out? I really have no way of knowing what is waiting for a Transport at the other side unless I can scan/prob it and get an idea of the number of ships waiting on the other side within 20km. Can this not be a feature of Transport ships? Would it break things?
For now, my loses are getting greater than my gains no matter what I do. Maybe I should try something else since the “fun factor” is starting to wane? Or is this a normal part of Eve psychology?
(And no you cant have my stuff…it’s all junk anyway.)
On the bright side, I found the Rebel Bass.
Fly Safe o7