You must be one of those blaming the victim for getting beaten up right?
Learning from your failures is a thing, losing a ship that took weeks to grind for just because someone felt like killing it, most of the time for no profit for the agressor, now that’s not learning from your mistakes.
Like gankers that kill mining barges. It takes weeks for a new player to get one and they can lose it in seconds. You dont expect new players to know everything about the game do you? Or you believe it’s fun for them to lose everything for no reason? That’s not learning from your failures thats uninstalling the game and never coming back.
Or even more seasoned players, i once lost a charon in niarja before it was triglavian space. I was using every trick in the book, relatively low value, webbing and scouting and i still lost it, not only the cargo but of course the hull as well. If it werent for my friends at the time i would’ve stopped there. This bull ■■■■ is only fun for the agressors, which only demonstrate that this game is designed for psychos, and thus only has a low population.
If you have to bring real-life comparisons into the discussion you already lost all credibility. This is a vid’ya game, if you or anyone takes it personally they already do it wrong.
If losing a bunch of space pixels ruins your fun then this game is not for you, simple as that. Besides the golden rule (or basic common sense): Never fly anything you can’t afford to lose or replace.
Not every game is for everyone, EVE is meant to be like this, if this does not appeal to you or you can’t handle the pressure then best to find something else to play that you are comfortable with playing.
I guess playing chess and being defeated in it makes you throw a tantrum too? This is a game, and especially this is EVE, the invested time gives meaning to your losses in opposition with games like counter-strike, it is part of the design to have stakes that matter. But if frustrates you this much then you play this game wrong for the wrong reasons and react to in-game events in a wrong way. Nobody will be able to help you with that besides yourself.
But they’re not real psychos, they only pretend to be and it’s fun to ruin another person’s day, y’know, someone who thought it’d be fun to play EVE Online and fight in BIG BATTLES with lots of pew-pew in different ships and all.
Plus, there are no psychos in EVE, only altruistic players who only want you to succeed at ruining another player’s day, because y’know, it’s fun.
That’s just not how humans react to loss. Doesnt matter if it’s virtual it’s still a loss of something you didnt want to lose. Most of the population will react badly to that kind of stuff.
You cannot seriously believe what you just said, people do care about their stuff.
A game of chess doesnt require weeks of grinding (unless you make the board yourself out of stone and break it if you lose i guess)
You mean you yourself can not process even the mere thought of someone thinking that way, that is your problem right there, your own self limiting mindset entraps your mind keeping it in a cage of feeling like a victim when playing a game.
Some people appreciate the challenge though and encourage others to instead of giving up on the first obstacle rather go forward and learn and adapt and thrive in the end. That is the difference.
EVE Online is the most difficult MMO you could ever attempt to play—and I’m not being at all hyperbolic here. It’s obtuse, incredibly complex, and steeped in a culture built around the philosophy of the strong feeding from the weak. At the same time, learning to play EVE Online has been one of the richest, most defining moments of my years of playing games, easily making it one of the best MMOs ever.
You are your worst enemy. This is especially true in EVE.
What i hear is someone that wants to gatekeep the game against new players. I cant have the mere thought of someone thinking that way because nobody think that way. All those gankers claiming exactly what you say are long established players that have plenty of stuff and can afford a loss, and cannot put themselves in the shoes of new players, or cannot understand why people dont bow beneath them and ask for a chance. I do appreciate a challenge when its an actual challenge, not getting rekt in a fight i never had a chance to win to begin with.
The game is in decline, maybe it’s time to try something new for once
I regularly scout for a corporation and for my bounty hunter account, I’m all over the place in Eve, and you could have got your hauler all the way from Dodixie to Jita last night without meeting a ganker. A combination of scouting in advance, using Local, and d-scan, is your best defence.
Ganking is essential to Eve. It is part of the game. No way would I want to see anyone invincible. You want to haul…ganking is part of the risk you take.
I’ve only started a couple years ago when F2P was recently added. I’ve started from zero and went up slowly. Ran L1 missions in my Atron and grinded my way up. You can check my EVE screenshots, guide and EVEblog to see my journey. Got killed just as anyone else, lost ships due to mishaps and pilot errors and whatnot and it was all fine despite they were step backs. I did adhering to not flying what I could not lose or replace and that’s it. Just keep going forward and you’ll be fine… or complain and act as a victim, the choice is yours.
First screenshot:
All EVE screenshots:
Guide:
Blog:
Oh and btw I am alpha on all my accounts and play solo yet have no issue with progressing despite only started some years ago and had no prior knowledge of the game. I did my learning and research using online sources and didn’t even used a reflink for the free 1 mil SP either. Yet had no issue starting from zero progressing in the game despite the occasional setbacks. If you check my threads here you can see I even organize giveaways and events from time to time.
So yeah it is all about the mindset and how you react to situations.
That’s a lot of justifying for one word: Shill.
Yet you know damn well it isn’t about the lost pixels yet all you shills add that into your posts. That’s disingenuous and mocks those who actually point to the time wasted in a game, not some worthless pixels.
Congrats. I do too. That way I don’t feel bad when I lose time because I don’t spend the time to get stuff but just have fun in free ships with free modules.
People don’t like to waste their time. What an unprecedented discovery!
The problem is that CCP decision-makers haven’t really been rational about their game for over a decade. That, plus the fact they appear to be very bad at using game data to draw conclusions, leads to a development plan that looks something like this:
Hilmar: “Guys we need more money. That yacht’s not gonna buy itself. Who pays us the most?” CCP1: “Data analysis shows that nullsec blocs have the most subs and purchases per unique player. Nullsec wars also cause the most publicity hits.” Hilmar: “Great. Okay, so here’s the plan. We keep all the best stuff in nullsec. We tilt the playing board so new players are third-class citizens until they move to null and join a bloc; heck, we make it so they can’t even compete unless they move to null and become a cog in the mighty bloc! Then all new players will be channeled in the direction of paying us the most money, and the weak useless low-payers will get chewed up as cannon-fodder”. CCP2: “Genius, Hilmar, simply genius!” CCP3: “But wait, won’t that lead to almost all new players quitting the game in sheer frustration due to struggling against long-established, full-skilled players right out the gate?” Hilmar: “Maybe, but who cares? Another nullsec war will come along and make big news and drive new subs. If they can’t take the heat they need to get out of my kitchen. Or pay me money. One or the other. Also, we can’t have doubters here - no vision. You’re fired.”
For a little over a decade, CCP’s been tweaking and twisting the game mechanics to push players in the direction of joining larger and larger blocs to succeed. And they don’t seem to care how many players they lose along the way. Game balance and fun haven’t been a focus since roughly 2010 - it’s all been about tweaking and tuning to drive players where their “metrics” show they’ll make the most money. So much for ‘the sandbox’.
I’m totally fine with CCP being focused on making money - they’re a business. I’m less fine with the blind deaf stupid minimal-competence path they’re taking to try and get there.
Ignorance is bliss I guess. As you just shut your ears and repeat your mantra without paying attention to what others say and deliberately ignore the evidence brought up your posts are null and void. You can call everyone that disagrees with you and your agenda a shill that doesn’t change the facts. Your reaction just shows how dishonest you are.
Also perhaps there is a reason people bring up that one should not get all out of shape over a vid’ya game and lost space pixels. The fact pointing out how unreasonable it is to overreact such a thing triggers you further and just shows what people are telling you is on point.
Unfortunately solo and non-null bloc playstyles are constantly chipped away from and they don’t seem to care. As you wrote they only care to try bringing people to that nullsec for the preferred (by them) path which is clearly not for everyone.
It might even be justified if EVE was not advertised as a sandbox where you should be able to play as you want. But this is completely dishonest as we see as what they say is not even close to what they actually do and what direction they steer the game.
And probably nothing will change the course they’ve chosen as in the end they still get the most $$$ out of this path than others… at least in their assessment. I guess.