Some new PVE concepts

It’s ingame. Just click on the Region name and from there you can see the Description tab and browse Adjacent Regions.

http://backstage.eve-inspiracy.com/index.php?topic=67.0 - found this as out of game resource.

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Thread opened by request.

Thank you.

The region Great Wildlands came to my mind today which holds some potential for unique and new-ish PVE.

Great Wildlands description:

Pirates. Scoundrels. Vagabonds.
The most enigmatic of all the Minmatar tribes members are called many things, but no one truly
knows them. I have researched them perhaps more than any scholar alive and still I feel I’ve
barely scratched the surface.*

Thukker Tribe description:

The Thukker tribe is one of the seven original Minmatar tribes. After the Minmatar Rebellion the Thukkers
left Minmatar space and took up the nomadic lifestyles of their ancestors, only this time in space. The closest
thing they’ve got to home is the Great Wildlands region, where they are very numerous, but the Thukkers
like to be on the move, constantly going from one solar system to another in their huge caravans, trading
and scavenging. …

From these bits of information – namely nomadic lifestyle, caravans, always on the move, scoundrels – and with digging up some more bits and pieces in the lore, and maybe fleshing out the Thukker lore a bit more, you could use the NPC miner feature and turn it into an actually useful, enjoyable and meaningful thing. You could introduce Thukker caravans which you can encounter roaming around the greater GW area (GW and parts of the surrounding regions) and interact with. They could give you missions to bring minerals to them, hunt Angel attackers, find missing caravan members, do some exploration and scouting for their next waypoints, secure their next waypoints or routes and so on and so forth. As reward you could see their caravans grow and implement new/replace destroyed ships and they would financially compensate you nicely.

It’s pretty basic Agent In Space and Mission stuff, but more things could be added to this theme that I cannot think of at the moment. In addition to this, Angel Cartel agents could offer new missions on a dynamic basis depending on if Thukker caravans are near Curse or not. This could even culminate in battles between Thukker and Angel and the outcome could depend on who you help and how you act. This would add dynamic content to this part of the cluster, it would give GW a much needed unique and meaningful activity for the entire region and not just a tiny part of it.

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Vale of the Silent description:

Rumors of secret Jovian experiments in the area abound, though no one has ever given proof
of such things. The region is one of the closest areas to Jovian space, despite no longer having
any functioning stargates leading there. Many of the other Empires have made attempts to set
up spying stations in an attempt to probe out Jovian secrets, but none have lasted long in the
harsh area.

Sounds interesting to me. New listening posts could pop up to investigate the Jovian space, especially since the Caroline Star incident and the retirement of the Jove from Concord. Players could aid the construction of these listening posts, gather intel from relic Jove exploration sites or scout suitable locations for new listening posts.

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With these trig invasions taking the next step, so should mission from normal agents for people who have no immediate intention to participate in the invasions but still want to be part of the effort.

New agents should show up around these systems and offer missions to deliver supplies and defense material to stations inside the invasions system and, more importantly, to stations in usurped systems. Other missions could be defending convoys from trigs (initially in standard mission pockets but eventually in a more live environment and with actually moving convoys as well) or pushing trigs back from station grids or mining fleets. With all the exploding Edencom ships there could also be courier missions with rescued military personnel from stations in invasion systems to nearby navy stations.

There are more options and this is just a quick selection of possiblities for a more dynamic but known pve scenario.

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With all the structure shooting and loot dropping and loot fairy picking going on, something interesting came to my mind.

A new type of exploration site where you do not look for salvage or invention materials. Instead it is the site of a battle/fight or a place where scanners picked up the signal of a loot cache from someone who lost a ship/structure/pod whatever. The site would contain cans to hack like normal but in addition to the normal loot from the ship/structure you would also receive information on who fought here or who these items might have belonged to. That gives people the opportunity to learn something about the happenings in space around them and either be a nice person and maybe give some items back to the original owner or taunt them with their findings (interaction potential between players created).

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https://community.eveonline.com/news/news-channels/world-news/galactic-hour-news-roundup-liberation-day-yc122-edition/

With all the mentioning of triglavian activity around planets in occupied systems, the old Dust planetary sector engagement system should be revived. You should see sector beacons on planets where you can engage trigs to prevent them from bombarding the planets, from sending more troops and material down to the surface, or to help them achieve these things and more.
Or again by missions and via Planetary Engagement Sectors, you should be able to help empire forces in their fight against the occupying triglavian forces. Missions for material resupplies and new troops that actually matter by virtue of having to fill quotas so that they can fight on. You can decide with these missions to either complete them and deliver the things or defend delivering convoys, or you could destroy the deliveries and convoys to sabotage empire forces fighting back.

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Looking at all these Invasion related mentioning planetary activity, scouting activity and other things, there is so much potential for missions from agents for players to aid these efforts or sabotage them. Missions to scout planets and status changes around planets, scouting fleet movements, scouting resource extraction operations for later attacks, and so on. So much depth could be added to these invasions.

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They could even reintroduce the bombardment ammo as something we’d need to use to support troops on the ground.

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All this talk about Floseswin made me think that there are tons of opportunities for small and engaging PVE activities that can lead to PVP encounters as well. This Floseswin encounter was an organically growing conflict with many means for more interactions than just farming standard FW missions and plexes. And it only involves missions and exploration content, so known content without the need for fancy new mechanics. For instance:

  • There could have been bombardment missions for both sides of the war to help either side make progress or remove progress on the planet surface. A PI-esque menu could be used to mark targets on the planet surface for bombardment, old DUST features could be reintroduced to aim bombardment strikes.
  • Supply missions to bring in material and personnel to predefined points in the system to aid NPC war efforts and with possibilities to destroy these convoys. Essentially Distribution missions that actually matter.
  • Protection missions of NPC convoys involving remote repairs and enemy destruction like we see it in Invasions and Resource War sites, just with actual tangible and meaningful impact on currently unfolding events.
  • Rescue missions where, in this instance, mainly Republic Fleet has to rescue people from positions in space around planets, while Amarr Navy can apprehend and deliver them to their authorities or kill them right away. The reverse works as well with, for instance, stranded crews in destroyed Amarr Navy ships need rescue before Republic Fleet vessels arrive again to destroy them.

Basically more things to do in space – in one space – with interaction potential and meaningful PVE activities.

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I just saw this Immersia ad from Egonics again and I thought to myself: Why can’t I provide Egonics with material from spae for these Immersia flicks? Running around fleet fights, wandering through space, that kind of stuff. Especially with these Invasions and MV systems you could have some missions sending you there and fly around trig activity hubs to capture some camera footage.

Then this Sinfinamondo ad played and I thought to myself: Why can’t I bring people to these worlds? Better distribution missions with tourist groups from planets to planetary drop off points. Players could even opt to kill the passengers and hurt Sinfinamondo’s reputation which could lead to court cases against them and cost the company and its big parent company tons of money, which they could potentially try to get back from you by sending combat squads after your head.

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https://community.eveonline.com/news/news-channels/world-news/galactic-hour-news-roundup-fall-of-niarja-shocks-amarr-empire-and-caldari-state/

BREAKING: Scientists Warn of “Highly Unusual Space-Time Anomalies” in Null Security Systems

Why can’t capsuleers detect these space-time anomalies and help the empire researchers by visiting and examining new signatures in these areas to collect samples/data and deliver them to the empire research facilities for some rewards?

CCP did something like that in the past with the T3D research and it worked rather well. Why was this chance missed to include the capsuleers in the developing exploration of these effects?

Field Expedition Team on Vale IV Claims “Triglavian Interactions with Locals Appear Coercive But Not Violent”
Expeditions to Sakenta and Nalvula Have Previously Reported “Triglavian Interventions May Be Intended to Protect Human Life”

Why are capsuleers not included in these expedition efforts? Why are there no signatures or planetary orbit sectors from which players can conduct research on the status of planet surfaces and orbital installation, and thus create interaction potential in these otherwise pointless systems between Edencom and Triglavian players?

These could be missions for Edencom and Triglavians like in FW where missions create anomaly beacons. Things to do in these useless systems would be a positive benefit that this otherwise utterly garbage Invasion crap desperately needs.

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All very good ideas, would definitely add a lot more choices for game play along with better immersion into the Lore aspect of the game.

Unfortunately CCP is rather short sighted and has demonstrated time and time again that they lack the ambition and technical expertise to remotely come close to programming content like that.

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Just a random thought about how to expand on EDENCOM and impact other areas of the game.

Edencom needs to tap into the vast resource wealth of null sec to keep fighting trigs.
A small subset of Edencom starts going into sov null sec and claims systems there, turning them into NPC null sec. The capturing could happen automatically over time in systems that have not seen much use in weeks. This would be similar to the Abandoned status of structures.
This would happen in a bead-string-fashion with each outpost in JF range of each other.
Over time, they would also build a station here and there in these systems.
This way, you could get NPC null sec into hard to reach sov null sec and make those areas more accessible for attackers. Twist in all of this: Only people with positive Edencom standing can dock in the stations.

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Yesterday I learned about the first Incursion in Pochven. With all the lore surrounding the Trigs and Sansha, it would have been so nice if CCP had prepared some special PVE activities in Pochven and beyond to check out the Incursion, survey the situation, analyze wrecks/battlefields and in general have some more profound interaction with the content to further deepen and expand upon the things said in the lore.

There could be recon missions, special signatures and anomalies to hack data shards of both sides to gather intel or small scripted engagements between the two sides that the players can observe or, better yet, following the Side Choice feature from the last event, choose sides (Edencom, Sansha, Trigs) and act accordingly to help or attack Sansha or Trigs. Since the game also tracks random encounter battles between NPC, agents could also tell the player to check encounter remnants and retrieve data via wrecks salvaging.

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Angel Cartel War With Thukker Crime Organizations Spills Over in Sinq Laison as Struggle Over Colelie-Ennur-Poitot Smuggling Triangle Continues

Guristas Pirates and Shadow Serpentis Units Clash in Serthoulde Amidst Chaos of Federal Militia Offensive

Again so much potential for cool missions, exploration content and other interactions in all areas of K-space. You could help the Angels or Thukker in Sinq Laison or GW/Curse. Since Poitot is involved, you could also do covert activities for Intaki Syndicate.

You could aid the Guristas or Serpentis in their struggle or work for the Federation to get rid of these pirates in new complexes and signatures.

:weary:

Guristas Pirates Implicated in Raid on Autaris House of Records Station

Ardishapur Transfers Five Penal Regiments to Sarum Command as Ammatar Fleet Bolsters Jark, Uplingur and Kenobanala Fortifications

EDENCOM Intelligence Reports Signs of “Limited but Persistent Amarr Resistance on Raravoss III” as Svarog Forces Scour Ruins of Port Sarum

and so on and so forth. This is so much amazing material for missions and dynamic small scale events? Could you imagine how awesome it would be to see a Guristas squad engage the station and land troop carriers to raid it? That’s the stuff that actually makes the cluster feel alive.

Another Scope video and news round up with again so much potential for open world PVE in missions, explorations and combat sites.

State Counter-Intelligence Efforts Focus on Venal in Fight to Eliminate Guristas Infiltration and Surveillance Capabilities

Here you could have missions in place that support the Caldari Navy in their efforts or counteract them via in-space guristas agents in Caldari space and Venal. You could get exploration content and combat exploration content where you find covert facilities to hack and/or destroy with changing layouts and security responses dependent on your actions (shooting things with random triggers or hacking failures raising alarm levels). You could even use the filament technology to send people to a specific target area (you’d land anywhere in a constellation where the target system is) to get there from high sec mission givers and to get back.