[Split Topic] - Ganking

They are your family

Why? The evidence is in the game bruv :smiley:

I don’t get why people go thru such crazy lengths for a vidya game.

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EVE is more than a game, people spend real life money on it, a ship going BOOM having real life consequences. Imagine how much real life money is spent on wars.

Suppose, for the moment, that you were provided with incontrovertible proof of AFK ganked players of a sizable number complaining on the forums. My guess is that it would not alter any of your views and so, other than perhaps the satisfaction of wasting the time of someone with an opposing point of view were an interlocutor vindictive, there is no value in providing it. Would my guess be correct?

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Nice.

I have a potential solution to the ganking issue that I feel works for both the gankers and the gankees. So IMHO the issue with a newbro getting ganked is not so much that he got ganked but rather how hard it can be for them to replace a ship when starting out. So my solution has 2 parts. 1 reverse the anti changes as this game needs gankers in high sec. 2 increase the payouts of all missions. The idea is that if a newbro loses say a destroyer, he can run a couple lvl 2 missions and earn enough money to replace that ship and possibly get one or 2 more. The ideal would be that a new player can say hey I lost my ship but it will only take me x time to replace it. I would say by the time they get to being able to fly a battleship, when they lose it they can go ok I need to run missions for say an hour or so and I can buy a new one and fit it ( with meta/tech 2 ). If new players understand that replacing a tech 1 ship isnt too bad they will be less upset when they lose one. More likely to try pvp knowing they can replace their ship fairly easily. Now to balance that so the afk runners dont go wild we need to let the gankers go back to normal operations otherwise we would have a bunch of 1 bil mauraders running around.

Someone comes on to protest about gankees being portrayed as AFK…who then proceeds to tell us that they spend most of their time AFK because ( they say ) the game is ‘designed that way’. You couldn’t make up this hilarious road crash of illogic if you tried.

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You know who else believes that too :smiley:

Skewed statistics resulting from free 7-day omega that went on for some weeks.

Will take a wild guess. Lucas ?

1 Like

yea because mining in hisec needs omega.

And more people mining pushes up prices.

Gimme a sec to check those statements for logical errors.

Lots of people were indeed multiboxing stuff like barges with the free 7-day omega. Just as gankers were utilizing it as well. All kinds of statistics went up in November, e.g. PCU.

A rise in any statistic in November isn’t to be trusted as anything but an anomaly.

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It is a problem, if you get a free ride, its a problem. There has to be risk and you people have reduced the risk to zero. All your losing is corvettes in this process.

You know miners can do that too right? Pull Concord right to their belt. Why do so many of you just whine about what poor helpless victims you are instead of actively engaging the game?

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Not any more as there is a cuckoo bird that pushed some eggs out of the nest!

This is so funny argument that the gank-haters are spouting over and over.

Why do you think there is “no risk”? Because gankers learned the mechanics of this game to the perfection and are using them to not give you any chance to catch them.

And guess what, the gankees have exactly the same mechanics to their disposal, now after nerfs to ganking, they have way more mechanics to their disposal.

I mean, you all are complaining that you cannot do anything to prevent losing your ship and on the same time complaining that you cannot do anything to make gankers lose their ships.

How is it even possible that gankers cannot be caught and risk nothing, when you cannot escape and risk everything lol?

And before I block you for good. What do you propose to fix this “risk problem”? What would finally make gankers to “risk” in your opinion? What more nerfs do we need to make ganking “balanced” ?

I don’t know what this specific person wants, but what I believe people who make this argument want is some way to inflict an unexpected loss on a ganker, which is not possible (or at least practical) when a ganker already loses at or near 100% of their force in every engagement.

They might be able to pop a loot scooper or something of that nature, but these ships are generally either cheap and disposable, or very difficult/punishing to kill while under CONCORD protection, which they would view as an unfair abuse of the in game ‘police force’, which they believe should be on their side.

This becomes a ‘have your cake and eat it too’ kind of situation when the people who are ganked want both an unstoppable force and inviolable game rules penalties to inflict financial penalties and inconvenience, and to also be able to inflict those losses by their own hand to feel the satisfaction of getting one up on their hated enemies. I suppose a third option would be to wise up and learn to mitigate ganking after suffering a loss or two to learn what works, but this has not been a historically accepted proposal.

It probably surprises no one that ganking ‘solutions’ are always from the minds of the victims who covet wealth and think of it only as an economic proposal in which they seek to increase the cost to make it economically unattractive, reasoning “who would do it if it did not make money?” What if you do keep doing it? Well, then you must be a griefer because these problem solvers can conceive of no other possible motivation after they gut the profit from it. Recent evidence suggests that CCP’s ability to conceive of the alternative motivations has declined, what with their proposal of a ganking/griefing dichotomy based on how profitable the target is.

Yeah, that’s not what my name means, my name is an in joke with a mate about decentralised finance and altcoins. I have three characters on one account, this is my mission runner.

@Qia_Kare
It wouldn’t immediately change my view on ganking but it would allow me to take some of the arguments more seriously. Right now it just looks like a lot of grasping at straws, making accusations that can’t possibly be proven to justify griefing.

There’s still a difference between griefing and ganking.

Once you learn that, youll realize how much different they are from each other