This is so funny argument that the gank-haters are spouting over and over.
Why do you think there is “no risk”? Because gankers learned the mechanics of this game to the perfection and are using them to not give you any chance to catch them.
And guess what, the gankees have exactly the same mechanics to their disposal, now after nerfs to ganking, they have way more mechanics to their disposal.
I mean, you all are complaining that you cannot do anything to prevent losing your ship and on the same time complaining that you cannot do anything to make gankers lose their ships.
How is it even possible that gankers cannot be caught and risk nothing, when you cannot escape and risk everything lol?
And before I block you for good. What do you propose to fix this “risk problem”? What would finally make gankers to “risk” in your opinion? What more nerfs do we need to make ganking “balanced” ?
I don’t know what this specific person wants, but what I believe people who make this argument want is some way to inflict an unexpected loss on a ganker, which is not possible (or at least practical) when a ganker already loses at or near 100% of their force in every engagement.
They might be able to pop a loot scooper or something of that nature, but these ships are generally either cheap and disposable, or very difficult/punishing to kill while under CONCORD protection, which they would view as an unfair abuse of the in game ‘police force’, which they believe should be on their side.
This becomes a ‘have your cake and eat it too’ kind of situation when the people who are ganked want both an unstoppable force and inviolable game rules penalties to inflict financial penalties and inconvenience, and to also be able to inflict those losses by their own hand to feel the satisfaction of getting one up on their hated enemies. I suppose a third option would be to wise up and learn to mitigate ganking after suffering a loss or two to learn what works, but this has not been a historically accepted proposal.
It probably surprises no one that ganking ‘solutions’ are always from the minds of the victims who covet wealth and think of it only as an economic proposal in which they seek to increase the cost to make it economically unattractive, reasoning “who would do it if it did not make money?” What if you do keep doing it? Well, then you must be a griefer because these problem solvers can conceive of no other possible motivation after they gut the profit from it. Recent evidence suggests that CCP’s ability to conceive of the alternative motivations has declined, what with their proposal of a ganking/griefing dichotomy based on how profitable the target is.
Yeah, that’s not what my name means, my name is an in joke with a mate about decentralised finance and altcoins. I have three characters on one account, this is my mission runner.
@Qia_Kare
It wouldn’t immediately change my view on ganking but it would allow me to take some of the arguments more seriously. Right now it just looks like a lot of grasping at straws, making accusations that can’t possibly be proven to justify griefing.
There is a difference, but almost every instance of “ganking” that takes place now is griefing. The perpetrators don’t even pretend it’s for anything other than salt mining.
@Gix_Firebrand
You “believe” whatever fits your agenda. If I were agreeing with your points of view you’d be cheering me on and accepting everything I say. Because I don’t agree with your points of view you claim I’m a liar and attack anything I say.
He’s saying you’re giving yourself away, like, he’s saying you’re so dumb that you can’t even keep up the illusion of not being an alt. In short, he’s insulting you, as he does everybody else who doesn’t agree with him.
Lots of people post similarly without being alts of each other. You make these accusations when you want to derail from thread topics because you know you can’t argue that ganking is good for the game when it obviously isn’t.
The topic is ganking. The topic is not about whether or not you think people are alts of other people.
Ganking is bad for the game. It ruins the experience for many people. I’m sure the few people that do the ganking love it because they get easy kills and don’t have to put in any effort but low effort PvP isn’t the goal of the EVE I know.
Says who?
You are playing a PvPvE MMO game with full loot mechanics, and high sec has never been designed to be 100% safe.
What are the chances people who die in high sec to gank and ragequit, would have stayed in the game long term? None. The first time they die to an NPC, or in a wormhole, or low sec, they will quit in frustration.
You see this all the time in PvPvE FPS games where people demand a PvE only mode (which is the equivalent of making ppl invulnerable to player deaths in high sec here), because they died to another player and can’t cope. So they die once or twice and ragequit.
So you would ruin a game just to cater to whiners and ragequitters. Give it up.