The exaggeration in your posts really isn’t helping your case.
You don’t HAVE to lose EVERYTHING ………OVER AND OVER. You may suffer a significant lose from time to time through being unlucky or being silly (we all lose ships in silly ways and often times its easier to blame others than to look at what we did).
Have you seen the interviews and blog posts that CCP have published where when they investigated player retention against ship loss and they found that retention was higher amongst players that had suffered a loss in their first few weeks. Now admittedly there are significant questions around the claims, sample size and period of time it was looked at. But its a significant finding from the game developer, who has access to all the game metrics (which you don’t) that contradicts your position entirely.
Do i listen to CCP? Or do i listen to Taylor?
I think its extremely short sighted to equate your experience of the game with everyone else’s experience of the game. There are many points of views on this and just because you feel strongly about something it doesn’t mean you are right.
Now my opinion………. Which you will undoubtedly disagree……….Is that every ship destroyed keeps Ore prices up. So you getting ganked is good for me as a miner because the ore i mine continues to be worth something. Related to that I don’t believe it would be good for the game for everyone to have “ship for life”. I mean even a venture doesn’t even get its paint scratched by belt rats. So we just buy a barge as a one time investment and mine forever? Never having any risk of losing the ship if we don’t leave high sec? I mean that doesn’t feel like good game design does it?
And you said this…………
Which without realising it is exactly what you are arguing for. With no risk from gankers ever high sec mining/ratting fit would be min maxed as “PVP Defense” would be a non consideration. As it stands if i wish to go mining in a Retriever for example i need to make a decision about my low slots. Do i fill those with mining laser upgrades for max yield? Or do i replace one with a damage control or a bulkheads? Depending on where in high sec i chose to mine that answer might be different. But if ganking didn’t exist then there is no meaningful decision. There is no reason to fit any tank modules because NPC’s in the belt cant break the ships tank if it had zero modules fitted. Therefor everyone would forgo tank in favour of yield. Every fit the same. Every fit invincible.
ccp has done nothing but cater to people who think like you. They have lost a ton of players under the false impression that this is a larger problem than it is.
FACT: The game had more players and less gimmicks before they started appeasing carebears and turning high sec into a safe space.
Please play any other game on the market (literally, every single other game). Stop demanding CCP ruin this one.
On the topic of skills. Now, this is something we agree on. I have a number of friends that would play Eve, but are all sitting and waiting for their skills to be “good”. The new pay walls are ridiculous and actually hurt more than help. How to boost new accounts is probably a more constructive discussion.
Nearly everything CCP has done to High Sec since late 2013 has destroyed their player base and the economy. How much longer until CCP put their pride aside and reverse their Nazi-esque course?
Trying to control everything is not the way. Not in Eve. People sign up for this game to have a unique gaming experience. There are tons of other options available to people who want to fly spaceships, but dont want to deal with loss.
Well…for proactive AG-ers that would certainly work, as there’d be kill rights to be gotten, though whether some new group would do such hunting or the gankers do it themselves is another matter. I don’t think ( at least at present ) it would be large enough set of AG-ers to warrant anyone setting up a ‘Hunt the AG’ dedicated group.
Highsec ganking, itself, is not the problem. I support ganking in highsec, despite being an ‘anti ganker’. Highsec would be utterly boring without gankers.
The real problem is twofold…
Most people in highsec are just too lazy to band together for collective defence. They munch the grass like wildebeast and just have an ’ I’m glad it wasn’t me ’ stance when someone else in the system gets ganked.
The mechanics do not favour anti-gankers at all. Firstly due to the fact that because of (1) above there are fewer AG people than gankers, but secondly because gankers can make ISK out of their endeavours but its highly unlikely AG can do so. ‘Proactive’ AG-ers are basically losing ISK to play a role.
While “noble”, ag will never take off at preset. It would be more fun for me to hunt ag and make them howl instead. Tripled the tears.
Imho, I think the gankers are trying to make a point to CCP to do something to bring back some sort of casual pvp again. Coming up with a better wd sys would help, but since even the player base can’t come up with a good idea, I don’t see much hope for the time being.
Well I had my first ever PvP recently, ( or rather, first time attacking someone else rather than being attacked ) in my AG account. I lost…though I actually held out for quite some time despite being warp scrambled, and my opponent thought I had done very well. But I made several daft mistakes like kiting outside of optimal range…and forgetting to switch my shields on. But it was fun !
Once upon a time there was Hisec wars. The Marmites, among others, wardecced everything in sight. Then they would sit on the gate in a crowd in uedama and smack the snot out of almost any war target that jumped in. Boo Hoo. So they all but extinguished high sec wars to “save the noobs”, I guess. Result: ganking is the only game in town.
But when you were in a corps that was wardecced, you got 24 hours warning, the enemy was red in local and on grid. If you didn’t drop corps or dock up, you consented to war. But now that this great griefing evil is gone, it is just “Surprise! You’re dead. You were in something expensive and we win!!”
GREAT example of the unintended consequences of legislation. I know of several murdering mercs that have stopped playing due to the loss of hisec wars.
Quit whining about being killed. The ships have guns, missiles, and drones. That’s what people are mining to make and sell.
There are hisec cul-de-sacs and islands that are usually too inconvenient for those looking for an easy kill to go to. Find them and do your thing.
“I” can only say all we did way back when was wd null blocks with 1 merc war a mo. We in peculiar did not abuse the sys. But that didn’t mean most did.
Devils was one of those… We did not abuse the war system like the hubhumpers.
But our gameplay was mainly affected by the change of watchlist to “buddylist”, not war HQ.
I was very outspoken against the HQ changes and warned that it would not have the wanted effect.
From what little I read about eve these days it seems a “told you so” at ccp is in order