I believe an often recurring theme in the original creation and ongoing development of EVE was when there was or is an unintented consequence or gameplay feature they would 1) deem it an exploit if they could fix it 2) deem it not an exploit and in fact “intended” if they couldn’t. Of course its also possible this ridiculous situation was actually part of the very much intended griefing I often point to. This is very much like an exploit even if CCP has declared it not so.
And that if you put it in your own cargo hold you go suspect, but if someone else in your fleet does it for you, you don’t, is sheer madness. There may be PREVENTATIVE counters but something this crazy should not need to be countered in such roundabout ways. There should be direct counters
Eve is a great game, but I have always had an issue with the fact that the answer to just about everything is “BLOW IT UP”. Kidnapped damsel in a habitation module? BLOW IT UP. Need to get some dangerous virus out of a pirate ship? BLOW IT UP. But a criminal duo can have one make off with a structure without so much as a yellow flashy so you can BLOW HIM UP without penalty? And meanwhile shooting someone’s loot gets you ganked by Concord? Ridiculous.
I wish there were a way to steal back stolen cargo without needing to blow anyone up. Might be nice to add a new “felon” flashy status, make one of the flashies orange, and rework the whole system. One status could make it possible to electronic warfare a player, raid their cargo and then Concord comes along, breaks all target locks and frees them after a time.