Good review. Wes, of course, will have a problem, but that one little fact changes things. I did ask, several posts back, if we received any boons to compensate for the changes.
Nobody offered a darned thing, until they could stoke their ego with pointing out my ‘ignorance.’
The after the fact ability on the stabs does mean I can conserve their use instead of just burning it at every gate. This matters. A lot.
Oh me, oh my, I was human and missed something. How dare I?
This makes me feel a lot more comfortable and is more workable. But I do miss being able to cause some fear just by sitting there when I went to work.
More my style. Yes you can roleplay as being a pirate. If you so big and bad, why you need to gimp us? Turns out the gimps are less than I thought, so we’ll apparently survive, immediate future.
No one’s “gimping” you. A few years ago, things like interdiction nullifiers didn’t even exist. Now you can travel through dangerous space with near total immunity, as long as you’re actively managing your ship and modules at the keyboard.
Here’s the thing about warp core stabilizers: they won’t really save you. They’re just the illusion of safety. Even when you could fit an entire rack of them, pirates had methods of getting around them, such as by fitting additional tackle modules. So when you think about the recent changes, nothing with regard to your safety was taken away; just added.
They didn’t have to. They were passive, in the case of interceptors, and in subsytems of a T3 cruiser. I’m still not very happy with a cooldown, here.
But the stabilizers are actually an improvement, now that I know how they work.
Don’t you, really, have enough in faction warfare, that people volunteer for? Can’t the rivers of blood run red by actual adherents to the philosophy? True, all life is subject to risks, but having daddy step in for you, in the guise of CCP universe changes?
Yet I’m making it. Has the sale of PLEX gone up, or down, since six years ago? Up. Why? More isk. Why? People be losing more stuff. People are impatient and more willing to plex than they used to be.
Let’s be honest - a loot pinata escaping offends you, right?
Why? The very ships you fly and the modules you use, are built on the backs of honest ‘labor,’ or simulated labor. People akf-mining and whatnot. If all you people did is run around murdering each other, like you claim to want, and revel in, after two generations, there would be no ships to murder each other in, and no pilots to kill…
The cloak doesn’t automatically fail after the timer. It only fails if someone has deployed a mobile observatory in system.
In my own experience, mobile observatories are almost never actually used. Basically just if you are really pissing off some nullsec residents with cloaky shenanigans in their system. It only affects AFK cloakers too, because you can reset your 15 minute timer just by decloaking and recloaking again.
I wasn’t convinced when these changes were rolled out either, but in hindsight I would say that they have improved the game.
And really, if that annoys me enough, I’m sure I can automate a click every so often at a particular screen coordinate.
I’m not saying this can’t be worked around. I’m asking why I want to be a part of a game that does this.
I’ve left a lot of games. I mean, for ffs, they’re games. This is not like Afghanistan, Iraq, Somalia, etc, where stuff was real. Where battle was real, where people really wanted you dead.
But it touts itself as a simulation. A simulation of what, exactly? As time has gone on, we’ve gotten more and more precise, irl. We now have weapons to kill a General Soleimani, and just him and his little cohort. Why? Because people (rightly) are irritated at collateral damage. So AMC delivers, and gets better and better and better, more and more precise, at taking out jihadi targets and nothing else.
It was to the point that collateral damage OFFENDED us. It was felt a failure to hit anyone else, again, rightly so. This game pretends to be like this. So choosy, so able to respond to player input.
Well, the player input is that they want uncontrolled mayhem.
I honestly have no idea how all that Global War on Terror stuff is related to this video game at all. Got to say that you lost me on that one.
Nullseccers lobbied for these changes because sneaky bastards like me lurk around in their systems murdering their imaginary spaceships. They wanted them precisely so that they could better avoid PvP in other words. So that there would be less meyhem, not more.
With some dedication you can spot that automated behaviour though, and some people in my alliance had put in hours tracking, decloaking and combating a cloaky camping campaign that did that.
Those guys botted cloaky camping, got reported and their many accounts banned.
Cloaky camping as a strategy is one thing, may be annoying, but is within the rules of the game. AFK cloaky camping is another, and is still possible but no longer without risking your ships.
But do you really want to cheat on the game’s few rules?
Risk your accounts in order to reduce the risk of losing your ships?
No, I don’t. Kinda my point. But I also don’t much appreciate the vitriol tossed at someone that’s just sitting there. If I declock, you’ll wipe me out, as it currently stands. This toon has zero combat capabilities. I know some others do, but automating combat is a hell of a lot harder than automating staying cloaked.