Stop the idiotic lowsec instalocking camps

I was thinking about those who would want to support their empires, roleplayers in faction warfare, where you can find them now? Those eager, calling themselves militia for you.

What kind of an event is that even? Poor kind of a tool CCP chosen, but its what they are capable of doing now. Its saddening and lamentable, pathetic. I remember CCP doing event with hundreds of people joining their fleet. Now? Its really sad. :pensive:

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I do think a better solution should be found but you have to do with what Bob gives you.

Think about what your point is. Then think again why you and @Herzog_Wolfhammer are here…

And think about why you can’t tell me these npc’s are good content, or even lead to good content.

-quote Nana Skalski Nov '17
[some text about pirate npc’s in high sec]
Now when I read Uni Wiki about those ships I see it was good decision to warp out."
-end quote

I guess they are the kind of events you mentioned 2 years ago. And yes, there is something horribly wrong with me to go and scrounge through the forums and find a post where you did not mind npc ships blowing up unsuspecting miners in high sec.

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Still posting about me, obviously you don’t know ■■■■ about the topic and just have to resort to personal attacks.

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I do know about the topic. Stop doing personal insults while complainig on you being victimized by one of the thousands of players (of which many left the game) you attack personally all the time on the forums with your toxic trolling.

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I told you to deal with the NPC’s. What does your post attribute to the topic? Less than my post. You wanted to post about how poor PVPers cannot hang out at every gate they like due to their low faction standing. You were told by many to HTFU yet you resorted into trolling hoping that the post would be locked.

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I think it is you whos does not understand how to deal with the so called lowsec instalocking. Yet you call others butthurt. Quite toxic posting.

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True. You are just trolling on the “Stop the idiotic lowse instalocking” topic. I replied to you as you seem upset about not being able to fight npc’s. I guess you are breaking the rules in the hopes getting the entire thread locked. Maybe you should just change the tactics you use in faction warfare and win. Instead of clearly avoiding the topic and trolling and spamming.

I explained that changing tactics in fw, like setting up at non camped sites and using scouts that do not have your abominal faction standings, would solve the instalocking npc camps. You just kept posting like a bot.

Those are workarounds for a bad design.

So you agree the design is bad then?

Don’t put words in my mouth. When there is a bunch of Pandemic Horde with interdictors camping a gate I don’t assume it is a bad mechanic. I have bad standings with them and have to go around or get some friends and wreck them or wait untill they leave. It is good mechanics to have NPC’'s camp gates so people learn to think to find solutions instead of running to the forums saying “gatecamp bad. Ban gatecamp.” Or something to that extent.

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So you are not in factions?

You think this is gankers because I happen to be posting about it?

People who are in factions get very bad standing with the opposite faction. Not from ganking anyone who is not in factions, just from normal play. Not security status, that is not it. Just standings.

Players who have never attacked anyone outside of factions are getting killed by these NPCs.

The idea that this is somehow revenge on gankers is false, this is screwing with some of the only consensual PvP in EVE.

In fact the NPCs don’t attack many gankers because their faction standings are mostly all 0.

The idea that these FW players who normally run small plexes can work around this is preposterous.

There is nothing about npc ships blowing miners in space. :face_with_raised_eyebrow:

That was a post about the escalation with ships that were there just to kill unexperienced explorers. I did not said I liked that, just saying that its best not to trust CCP with their decisions about survivability of encounter with NPCs. “Its a TRAP!” esentially.

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No. I just think people should be able to adapt. I do agree with the Faction Warfare players being one of the best ways to introduce players with PVP as both (all 4) sides make a choice after a very clear warning as I have never seen anywhere else in EVE Online. I do have two faction warfare alts that are opposite sides so I can go metagame the best opportunity. I think the npc camps brings in an element to show that the 4 empires are not the pushovers they appear to be in many cases. I think NPCs or people hired by CCP should get in when a certain side wins too much. I think the Caldari are very close to being reassimilated by force into the Gallente and we are also close of seeing the Minmatar take over Ammar and liberate the last slaves while executing the queen. Maybe then the new player login screen should have the Amarr choice replaced by the Jove then?

Sorry I forgot to adress this.

I think there should be better faction organisation. Not sure how it can be safely organised but maybe FW adepts can do some talking about how to have some agreements on how to save FW gameplay. Sometimes metagaming can help, sometimes it just breaks the immersion. But I guess we are far away from how it was in 2008.

Really, all this?

Or they could just remove the NPCs?

The only thing that is REALLY WRONG with factions is the NPCs and the PVE missions. Sure there are improvements, like the rewards that discourage teamwork at plexes, but the NPCs and PVE missions with their bots are cancer.

About that fleet with NPC mining ships and response fleet and addition of FOBs across the New Eden, I wanted to understand the reason why CCP made it. There is me thinking it was to remove players from high sec and later I advocated for removal of those NPC miners, only leaving the transport ships and response fleets for attacking those as interesting content, instead of saturating high sec with bots.

Back in time people could have tanked CONCORD actually. That time passed. Now you dont know what the hell you have to fly sometimes to survive an ancounter. CCP now would not be CCP if they would not make OP NPCs that deal enormous amount of damage sometimes (drifters as example, those have unnatural tracking abilities and superwapons), and you are pretty much dead when you dont know what the hell you are doing.

CCP obviously dont want all people doing stuff in other game is available to everyone, with a bit of grind. They leave us a message: You lose ships sometimes, and you cant defeat them with your skills and even with few friends too. :poop: happens.

But no warnings usually, until you hear hull alarms screetching into your ears.

But replacing gatecamps with NPCs in such a scale, that is something new. I have seen some Incursion gatecamps by few rats, but it was always easily avoided for me. I dont want to go there to that NPC navy gatecamp tho, knowing there may be a wreck I will spawn near that will make me unable to cloak and warp cloaked.

Anyway, its best to stay informed about CCP traps! Else, its ships lost and countless crew lives lost too. :pensive:

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I would really like something like a clear threat assesment with NPCs. Other games have levels. Why we dont have DED threat levels? People have to find out about rats on their own in some third party sites now…

CCP clearly cuts corners on that INFO sheet.

At least I am happy these exist now. When I was a young capsuleer we just had to try and figure it out for ourselves…

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