Suggestion for more ship balancing

Figured this might fit here.

Let’s see…
CCP ship classes go something like this if I’m not mistaken.

Corvette
Frigate
Destroyer
Cruiser
Battlecruiser
Battleship

Caps
Aircraft carrier AKA Carriers
Dreadnoughts? :confused:
Force Auxiliaries
Super Caps
Supercarriers
Titans…

IRL
I think a list would go something more like.

Sloop-of-war/Patrol boat/Fast attack craft = Lesser ships than the CCP Corvette at present.

Corvette

Frigate - Which is used for quite a few types of ships actually.

Destroyer

Destroyer tender

Auxiliary ship - Frigate designation

Protected cruiser

Armored cruiser

Auxiliary ship - Frigate designation
Yes again for tending larger ships.

Battlecruiser

In no way should a Battleship be faster than a Battlecruiser.

Pre-dreadnought battleship

Dreadnought - Witch is still a Battleship mind you.

((Caps))

Escort carrier

Dreadnought - ((Re-classify as something else)) Siege engine or Bomb vessel)

Force Auxiliaries
https://wiki.eveuniversity.org/Force_Auxiliaries

Then we start on the Super caps.

Supercarriers AKA: Fleet carrier

Titans
https://wiki.eveuniversity.org/Titans

With a larger and more sensible line up of vessels, Combined with more number room.
This should allow ships to be balanced properly and more properly fit into there proper places.

The links are to show IRL classes of ships that exist or did exist and could therefore be integrated into the game without much confusion.

If you buff certain ships, they are cancer, if you nerf them in any way they suck and no one wants to play them and CCP has a serious problem balancing ANYTHING.

So lets simplify things. :slight_smile:

You wont even have to rename everything and change all the classes, just a few and add a few more.

This along with increasing the numbers involved may make balance more possible.
Say x2 or x4 damage, armor, shields, hull across the board on all ships.

So by multiplying everything by 4, that will make anything OP stand out more and anything under powered glaringly so, simplifying the balance location issue, identification process and make addressing the issue simpler.

If I recall correctly, larger numbers are easier to work with than smaller numbers and decimals.
Allowing for flat rounded numbers to be used in place of decimals and still leave room for balancing changes.

I could be wrong though.
100 x 4 = 400
Translates
10.5 x 4 = 42
Decimals could still be used, but would be less necessary.

This would allow for more room to evaluate ships balance and give ships there specializations without making everything nearly the same or way OP or way under powered.

I personally think CCP is trying to cram balance into numbers that are too small for the variations of ships in this game and the answer may be a combination of increasing the numbers to work with and the number of ship classes to streamline the game.

Having a few ships fulfill too many rolls means that they can do everything, if they can do everything it makes it harder to limit what they are intended to do.
People will always use ships outside there intended purpose, but chop into there multi roll capability and have designated multi roll ships and specialized ships before adding T2, etc and you have balance.

Add T2+ for higher quality ships of a class instead of T2+ for the specialized class and balance becomes easier, while giving T2+ ships there meta bonus, etc.

Then use IRL naming classifications and use T2 variants of the IRL variants to give more depth and strategic value. Higher quality ships (T2) = Better ships. Simple.