Suggestion for new player acquisition and retention

I can’t say that I keep track of who is an alt or not. I would suggest that you take your copper hat off (because tinfoil doesn’t block signals to the aliens) and realize that new players do, in fact, come for the massive battles.
To answer your question; Yes, CCP does market eve still. When you log into eve, do you see people mining on the launcher, or shooting another ship? I’d say that you’ve been paying less attention to this topic than you have been trying to assist people. For that, i applaud you. I only comment every now and then, when i tab over from fleet and see people not getting answers.
I’d like to link my old threads pertaining to some of the rookie issues i’ve made, but they’re closed from inactivity on the thread.
I simply don’t make enough threads, or respond to them after people start getting nasty.

It’s funny that you claim I’m lying, but also say that anyone who talks about the big battles are just alts. Either people talk about them or they don’t. You decide, as apparently everything I type is a lie.

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The massive success of the other mmo’s that have already done it is the proof of concept. Did you think they create catch-up content for no reason?

When someone new comes in and sees a ship they like and want to get into finds out how long it’ll take to get into it, they either stay and do it, or they quit. Fewer than half remain to do that grind.
If it were easier to get into the ships, that number would rise. Plenty of other MMO’s have done it and saw the benefits from it, so that it’s now an industry standard. Except for ccp.

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I’m not sure what you’re trying to say here.
Are you saying that all of these MMOs are identical and that changes in one MMORPG will give the exact same success in this MMORPG?

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You’ll never sell the idea without giving something to the other side. What do veteran players, who went years without automatic skill queue, injectors, or PLEX, and actually had to train skills for years, get out of it? My bet would be nothing…

Your bet is incorrect, as they would not only get to see this wonderful game continue into the next decade, but their alts would benefit from the changes too. Please, find me someone that specifically states that they like how slowly their alts train. I’ll wait.
Not only that, but they retain the years of experience, both in game mechanics and in the history of eve.
The more important question would be what do veteran players lose from these suggestions? The answer is Nothing.

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Sorry, but your idea is the video game equivalent of welfare, or better yet, reparations. The new players gain everything, while the veterans seemingly lose nothing, yet don’t gain anything either. And if you give the veteran players anything like ISK or SP in exchange for this, then they will be even farther ahead than they already are, thus defeating the entire purpose of your proposed change. Long story short, only one side can benefit in order to make it “equal” or “fair”…

And alts aren’t new players…

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If that’s the answer you came up with, then you are as short sighted as everything you’ve said would suggest.

We can start with exploitation by using alts. How’d you like to address that?

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That is because you’re short sighted. You apparently do not see the benefit of enough new, subscribing players coming to and staying with this game.
CCP is a business, like any other game company. Without increasing profits, they will find it hard to maintain what they have. Game companies with 5 times as many players as this one die out from stagnation. Many of them choose to come up with a new version of the same thing, like activision does.
Without incentive to come to an old, dinosaur of a game like this, EvE will go the way that Everquest did. It’ll go where Dark Age of Camelot did. It’ll go where Shadowbane did. I could keep listing them, but you should get the point. Resistance to change and to new player benefits kills games. Pure and simple.

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CCP promotes the use of alts.
Do you mean using fast tracking alts to make injectors? I fail to see a problem there. The price would drop, people would gain more skill points.
That might hurt people that make alt account for extraction purposes, but at the same time, not really. They’d benefit from more injectors being made and sold.

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No. I asked you to address the potential exploitation by veteran players based on your proposed changes. I didn’t ask you to come up with something unrelated and address the unrelated thing.

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Then point out what exploitation you mean. This is the internet, and I am not psychic. Use your words.

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I’ll give you one chance.

Whatever boosts and “catch up” mechanics you provide to new players can be abused by veteran players who use alts to take advantage of those mechanics to skill alt characters rapidly.

You may see people using these to rapidly boost their alt characters into additional Rorquals or Exhumers. Rapidly boosting them to set up multiple PI farms. And rapildly boosting them to create SP extraction farming alts.

How are you going to prevent your proposed system from being abused in this manner?

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I do not see any of that as exploitation of my proposed changes. CCP is already addressing mining issues, and there is a finite amount of ore in the galaxy. If anything, veteran players using these changes would help create more conflict.
As for PI farms, I think a lot of people would enjoy that, as it would mean more production, which means lower costs.
I already addressed sp extraction. As I already stated, CCP encourages alts. Did you not see the recent reduction in omega price for alt accounts?

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Malcanis’ law, always.

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This is enough to show me that your idea is terrible and that you have not put in even an ounce of worthwhile thought. Thanks for making that obvious.

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The first sentence I agree with. The second I don’t.

The mechanics don’t encourage large fights anymore, to the same extent they used to.

Take Citadels and moon mining as a replacement for POS for example. Under the old POS system there was a natural limit on the number that could be anchored.

That natural limit helped the tension around good moons (R32 and R64 particularly) because a fight could happen over a moon and sov, and it could be won and taken within reason.

Now, there is no limit on Citadels so any system that has a good moon can be littered with Upwell structures that make it cancer to take sov in null. In lowsec, the active moon mining has killed all large scale conflict over moons all together.

The mechanics have become cancer and people want to enjoy playing a game, not die inside from it.

There are other examples.

That’s where CCP has to take full responsibility. Game design has been poor and the community support for the game has diminished as a result.

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You’re right. If they wanted.
The current culture i one that views risk as an insult. That is the very reason I suggest changes that would keep new players. Younger players view video game risk less seriously than the aging community that eve currently consists of.

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AGAIN.
You still have not shown any proof that anything you have said will actually help keep new players. Where is the proof?

I can say “Banning The Charon for making shitty ideas will help retain new players”. Which has the same amount of proof as your idea, i.e. none.

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AGAIN.
I reference the video game industry standard of introducing a catch-up mechanic into older games. They seem to do pretty well. I’ll point out the game eve players love to hate; World of Warcraft.
They have millions of subscribers, and have had since the inception of the game. They hemorrhage more players every year than eve has had in a decade. Yet, they continue to get new players, and to keep the community they have because they have catch-up mechanics for new players to get into end game raiding.
I know, i know, insert blizzard/wow hate now. Piss on a tree for all that’s worth, the point remains valid.

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Since you seem to love dodging the question. Let me quote myself when I first raised the issue:

Just because some change worked in another game, does not mean it’ll work here. Can you show us any proof why it will work here? Or why your ideas are even the same thing?

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