Suicide ganking and current state of the game

How about not using blingfits in HS? You can run all content there in a dirt-cheap T2/Meta4 fitted ship.

And as @Gerard_Amatin said, if you only need to travel, use a max buffer fit. And a scout which can also transport the blingfit. No one farming in C5 has only 1 account. Also there is this nice thing called ‘cooperation’ to keep expensive ships and assets safe during relocation… you know, Corpmates and so on…

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Why are you so slow?

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Yeah exactly, grinding PvE is repeatable endlessly without much risk of failure. Thats a problem indeed. Ganking is a very small counterweight to that problem.

If you’re struggling to move things through highsec there’s corps who can help.

e.g. https://www.pushx.net/

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My highsec hauling service will move your stuff for half what pushx charges. Go ahead and contract the marauder and fit to me and I’ll get it there in no more than twelve hours, money back guarantee.

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I didnt use bling in High sec, i just had to “stop at the fuel station” once every 6 weeks. And I did farm in C5 true solo marauder (I had a corp, but I did also solo). I also did true solo null escalations without standings, and in blackout did a round the map multi billion vagabond tour, true 2006 style, and my chest is so hairy that i do braids on it. :stuck_out_tongue:

Now you know one person.

Say what you like, ganking is lame as hell.

On the other questions I asked, Is there somewhere a recap on the development of the game in the past 5 years or so?

I say I don’t believe your story. Because “true solo farming C5 in a Marauder” will lead to so many Marauder losses to PvP groups, ganking is not making you lose anything worth talking about compared to that.

I live in WHs for years and do quite a bit C5 farming myself. And I know for a 100% that if you don’t have any alts for rolling off connections, bubbling entries you cannot get rid of or booshing yourself out of sites if hostiles appear on Dscan, you won’t make a single ISK from ratting there. your Marauder will blow up over and over because that space is full of PvPers.

So telling me on one side that you “true solo” do C5 ratting in a Marauder, but on the other hand can’t deal with HS ganking simply doesn’t fit. I don’t say you can’t do “true solo” stuff in Wormholes, absolutely you can. But if you can do that - successfully, you have an amount of experience and skill that you only would laugh about HS ganking.

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There you have, true solo marauder on wormhole loss, from 2014.

You know that no one is forbidden from owning several Marauders, right? If you need to use a Marauder in all parts of the known universe, why not have them placed accordingly and travel between them unharmed?

Just a different take on your problem from a different angle there are surely are many more solutions as discussed above.

You could also combine them and just move the fitting to the next Marauder if isk is the issue.

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And where are the other 22 losses from the last 12 years?

Maybe you misunderstood me: If you regulary farm C5 completely solo, means no scouts, no collapsed connections, no backup, your killboard would be littered with Marauder losses. You wouldn’t survive a week without losing that thing. And no, it doesn’t matter “how good” you are, you are scrambled most of the time in the site, so if a new hole opens or some scout finds you, you are simply dead, no matter what you do.

So, the point is simple:

  • in HS you don’t need any kind of bling on a Marauder
  • you don’t need to “refuel” a Marauder going to Highsec, especially not flying a 4.5B Kronos unscouted through Uedama when there are a dozen or more Gankers in the system. An experienced wormholer would know that. If you farm regulary in JSpace, you leave the farming ships there and bring in/out whatever you need with a BlockadeRunner or DST. And you have alts. A 100%.
  • if you need to relocate your blingy WH Marauder through a HS connection, you can always switch to a buffer-fit first that requires a huge ganking crew and offers basically no loot. You will be left alone 99.99% of the time. And the blingfit you transport, again, in a Cloakhauler.

So however you twist it, your whole argumentation about “HS is soo dangerous, you can’t stick your nose into it in a Marauder because you get insta-ganked” is pure paranoia. Hundreds, if not thousands of Marauders are farming in HS each day and only a tiny tiny fraction of them is ganked. Mostly those with fits that offer a lot of loot. Which is entirely their own fault.

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Perhaps you are bad.

The kronos loss is the one after the 6 weeks in null. And that is kind of the point. Suicide ganking makes the game not worth playing.

Doing hundreds of jumps in null sec, or going scout less in wormhole is supposed to be dangerous. But traversing high sec is impossible, because someone with a software to control 20 accounts in the cheapest ship available make it so. The thing is so obvious that now one except some very particular people argue about it.

Have you considered just buying a mining permit? Despite the name it applies to all highsec activities, including hiding your blingy C5 marauder from scary hole people.

You did get the message that skill is totally irrelevant when being scrambled by the NPCs most of the time when running C5 sites? Because if you’d really have done it, you’d know that. Which means you are in Bastion and cannot warp out and even if you make it out of Bastion in time, you still cannot warp out.

So your reply even solidifies the impression that your story about “just traveled a bit into HS with my blingy Marauder that I needed to refuel (what? :lol:) and instantrly got ganked” is just some made up nonsense.
What really happened is:

  • you used a route going through Uedama, the most-well-known ganking Hotspot in the game
  • you didn’t put a single thought into the fact that your ship offers a huge profit when being ganked, so fitting a buffer against ganks would be a good idea
  • you jumped into Uedama either without scouting if gankers are there or you did scout and jumped in anyway

HS isn’t dangerous. Your experience is just the end result of a whole chain of mistakes. Which could all been prevented easily by just paying some attention and using your brain.

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:rofl:

You are overthinking.

  • The C5 thing. 1) Scan the chain, 2) do it at weird hours, this is the main thing. 3) Choose what anomaly you do carefully, position, scan distance, etc 4) Be time efficient. Plus some tricks y honestly don’t remember right now.

Plus, i didnt say a lived in a C5 solo (I actually did it), i said i farmed C5 solo.

  • The uedama thing. You basically have to go through uedama to go anywhere. The fact that you say you simply cant pass proves my point. Buffer will not save you, they kill freighters, and suggesting that the solution is to disassemble your ship and go several times back and forth with your bling on a lesser ship that can an will get killed its just stupid. And also proves my point.
  • Those marauders you speak are confined to the system they live/farm, and are unable to maraud around.

Ever stepping foot in Uedama is entirely voluntary. Even disregarding well-camped systems like Ahbazon, you have dozens of paths past Uedama, not least of all wormhole and pochven shortcuts, which a brave hole person like you should be fine with entering.

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I’m only gonna ask about this part. What mechanics exactly are those that make botting ‘‘unavoidable’’ in this game? I have played since 2009 and I have not once felt the need to start botting.

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This is such an elegant and simple solution, that I’m surprised more people aren’t using it. I keep multiple freighters in multiple regions; multiple haulers; multiple scanning ships; multiple burn frigates; all the basics. I can go in a wormhole today, travel around to nullsec, and back through wormholes to low/high, and I would not be more than 15j away from my nearest base with all the essentials.

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I keep multiple ganking ships in different systems.

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