Many people make complains about suicide ganking; others defend it as the holy grail of PVP…
I will not take any sides here, all i will do is to suggest a way, maybe the simplest one, to prevent excessive proliferation and getting ganking practice out of hand;
In the same time will be avoided any game breaking changes, by nerfing guns, ships, combat mechanics, concord time response, etc.
So what will be that magic fix? Is very simple, just by bringing back consequences on this kind of game activity, plain and simple. All what is needed are two small changes:
- Remove Concord bribing, aka the security tags as they break the security status function and make the removal of consequences for the criminal activity an instant process.
(As a side comment, is just about reverting to a previous state of the game, before devs invented security tags as some uninspired way to promote piracy as profession for casual pvp players… that clearly is not the case, as all people who had chosen that path are very well, happy and proud with their -10 sec status).
- Make the docking mechanic working the same as it works for FW factions, being dependent of security status of the player and the security of the system where the structures are placed.
That mean if you have under -5 you cannot dock in any high sec stations (+5 systems), -4 players having no docking rights in +6 systems, under -3 no docking in +7 systems, under - 2 no docking in +8 systems, and above -2 players being able to dock anywhere.
Docking restriction for some categories of players is a mechanic who already exist in FW, so will not be like reinventing the wheel. Also being a -10 player and being able to dock and find a safe harbour anywhere in high sec is not just absurd, but is also a game breaking mechanic.
Bring consequences (back) for the criminal activity, and you will be able to fix suicide ganking proliferation, simple by making high sec targets being less accessible for outlaws.
The removal of security tags is also mandatory as they allow the outlaws to insta-clear their criminal record by bribing Concord, making security status virtual irrelevant at this moment for any wealthy player. (For the ones who may argument that money spent on tags represent any deterrent, the cost for going all the way up from -10 to 0 is just 250-300 mil ISK, a small fraction from what it takes to gank a single freighter, for example.)