I went through the tutorial, but it didn’t say anything about other players’ suicide tactics. You’re exaggerating. It never occurred to the developers that players could sacrifice their ship for profit. In 2011, such tactics were still relatively new and everyone was talking about them. As for the fact that the developers did not plan any trade hubs at all, I tend to agree. Yes, I think that was exactly the case. However, the developers did not plan for one faction to have an advantage over others. And the presence of such a hub for the Caldari is an undeniable advantage. Therefore, in the game, this faction has the most representatives. Yes, because of the missiles, but also because of the Jita.
Sorry, had to update my post while you were writing. Please read my passage about Highsec vs. starter systems.
It did occur to the developers.
You have infinite clones. It doesn’t matter how your ship explodes, you have infinite clones. The tutorial tells you that you can accomplish your goal even if your ship gets blown up. Thus, you can blow up an expensive ship for profit even if it means you and your friends will lose your cheap ships in the process.
Don’t you remember attacking that battlecruiser in the tutorial in order for the transport ship to escape with the rescued civilians? Same thing. You get to keep flying because you have clones. This is how Eve works.
I’m afraid the translator played a cruel joke on me. I wanted to write that highsec was intended by the developers to be a safe place. And now I see that he translates it as “should become a safe place”. Which means - I can’t handle Jita. You completely underestimate me. I’ve only lost noobship and Algos there in my entire time playing. And I’ve been playing since 2011, albeit with a long break. Don’t tell me about a newbie, you have absolutely no idea who you’re talking to. I’m a newbie only because I’ve been out of the game for a very long time.
High Security doesn’t mean “high safety” It means it has CONCORD to punish those who break the rules.. it means NOTHING about being safe from consequences.
I’ve flown very expensive ships worth billions of ISK. But I “prayed” every time not to lose them because of lags. I don’t lose ships, I’m outraged by the very possibility of losing them.
ok so that confirms that there is a section of the forums that you can understand… so translation issues don’t keep messing up what you are trying to say, post there.
Calm down, the number of posts in this thread proves that I can convey my thoughts normally. There were a couple of cases when I saw the translator producing nonsense. But this is insignificant.
Did the devs not plan for trade hubs? That seems insanely shortsighted of them.
I can’t say for sure, but I don’t think they were planned. They just happened spontaneously.
No suicide was intended by the developers. As an experienced player and member of CCP, you should know this. I think they were very surprised when they first saw it.
Watch some Markeedragon YT vids. That Guy is a Pro Eve-Online Gamer. You can learn a thing or two when He losses a ship. P/L and R/W is part of the Game. P/L means Profit/Loss and R/W is Risk vs. Reward. I have no problem losing a ship if I already earned few times it’s worth. 400k isks worth Venture+ Module can earn 1.5 mill in a newbie system an hour/3 times its worth mining only veldspar. Many of Us already figured out how to adapt in this Game.
Thanks, maybe I’ll watch it. In fact, I’ve watched a lot of videos like this. As a rule, such players have almost unlimited financial resources. When they are going to serious pvp, they equip even the cheapest ship with the best modules that can be bought. And they buy 10 sets of such ships at once. My problem is that I don’t have much time to play, and most importantly, I don’t really want to play. That is, by convincing others, I convinced myself, first of all. This is the law of psychology
I’m sure everything you write is correct. I’m familiar with such assessments, as I sometimes play poker. It works there too.
First EVE stands for Everyone Versus Everyone. After running those three semi-missions/tutorial. As you are on the way to the starter system. Aura states that being in High sec should be safe and she even says I emphasis should be safe.
Outside of being docked up at a NPC station. You are not safe at all. One reason I play this game rather than say any other an empire building, resource, or exploration sim game. Is that the danger is always there. That I can be mining and while the NPC 'rats are nuisance to me these days. Even if I get a small bounty for blowing them out of the sky. They are just pests that need a good dose of my Warrior drones.
I know that what my real danger is compliancy. Because the moment I become complacent and not watching is when a real threat is going to land on grid and blow me out of the sky.
You want a safe place. Stay docked at a NPC station. Never undock. That is your safe place. If CCP ever goes with this suggestion of carving a space to make a player safe. At that moment I will start a campaign to end it or just quietly uninstall. Then move on.
You are not the first to write this here. Everyone who answered me wrote exactly this. In the same terms. The only thing you all do not understand is that I do not strive for a safe game. On the contrary, the more danger, the better the game. For example, I like poker for money. You might say that it is a safe game? What do I strive for then, you ask? I strive for fair play. There is a huge difference between safe play and fair play. I am not afraid to lose any ship if it is done in a fair fight. I do not understand and despise those people who commit suicide in highsec. These people are immoral. I am absolutely convinced that in the game a person is the same as in life. I can prove it logically. That is exactly what I am doing here.
Be part of an Alliance, be active in said Alliance, use intel channels in said Alliance.
Pretty straight forward. Less likely to get ganked by a squad of Catalysts traveling to the null sec hub in your Alliance space than you would going to Jita. For that matter if you are using a Jump Freighter… just light a cyno. Sounds like you need to figure out how to scout/travel/use the map. In the old days… when we went up hill both ways, we monitored jumps per hour on the map for intel as well as intel channels which had active scouts watching the gates in and out of Alliance space.
Oh my god, I hoped that at least you understood me. I strive for fair play. I don’t need safety tips, because I’ve been playing for a long time and have also watched a lot of videos. Are you not familiar with this concept - fair play? I’m surprised.
Thanks for the tips. I’ll try to practice that stuff so I can have a chance to survive if I ever go back there. Sincerely thanks.
That’s far more dangerous than high sec is. Contrary to popular belief, armies of Catalysts do not occupy every system. They are a very rare occurrence and they are usually in groups of 5 which cant do a lot of damage to anything stronger than 50,000 EHP.
High sec is pretty safe. 99% of people are content to leave you alone and completely ignore your entire existence.
In the beginning and still today only the most basic items are seeded. Like blueprints. And they are not centrally seeded, but all over. Almost everything else has to be generated and built, like minerals mined and ships built from them. Additional unbuildable modules have to be harvested from NPC.
So as you see that all of those things are player generated, they could in theory be sold all over the place. But players choose to centralize it on certain stations in certain areas. It is ermergent behavior as expected in a sandbox environment. Could have been other stations at random as well. Only after Jita 4-4 was established for 25 years, CCP now acknowledged and celebrated it by introducing a special station model.