Making hisec 100% safe. Or giving players some kind of option that makes them 100% safe, without making other changes to balance that safety would be an epic failure IMHO.
For example, lets say you remove all non-war declared/suspect status hisec PvP. To maintain any kind of balance, you would also have to nerf hisec income into the dirt. Hisec mission running would have to yield next to no income. Hisec mining would have to be almost entirely removed from the game. Belts would yield, at best, 1000 trit. Ice belts would disappear altogether.
Are you familiar with the concept of Malcanisā Law?
Malcanisā Law states that āWhenever a mechanics change is proposed on behalf of ānew playersā, that change is always to the overwhelming advantage of richer, older players.ā
If you change hisec to be completely safe, yet keep income generation the same, the entire ingame economy would get skewed, and badly.
All this disruption to remove a mechanic (suicide ganking) that is almost laughably easy to avoid? Seriously, avoiding 99% of ganks just requires some simple forethought and knowledge of risk avoidance. Perhaps simply helping educate newbros on how to avoid it would help?
I agree that bringing new players into the game is essential to the games long term viability. Changing fundamental game design decisions and core game concepts such as āno safe spaceā isnāt the way to do this.
Iām not sure I know the answer. For a start, I think less algorithmic advertising would help. I see a lot of ads for EVE thrown at me by google etc. Changing the way the game advertises would be a good start. Any ad I see is just wasted CCP expenditure. Iām 100% not the person they need to advertise to.
In any case, I do not see CCP removing hisec ganking altogether. Theyāve made several changes over the years to reduce it. I cartainly hope they never remove it altogether. That would take away one of the unique aspects of the game.
edit: one thing I feel might help would be to disable the Autopilot for all accounts under 2 years old.
These things are interconnected. The humiliation of new players is connected to the dominance of powerful corporations in nullsec. This connection is not obvious, but if you think about it, it is visible. In order to control a powerful bloc, you need to create a strict hierarchical structure in which a new player has too few opportunities. Too few social elevators, as they say now.
Itās not that bad. Tell me, please, does PvP have a strong effect on playersā income in highsec? I donāt think itās a catastrophic effect. Yes, they lose ships, but itās nothing compared to their income. Accordingly, if we remove an insignificant value (PvP), then nothing changes in essence. PvP makes players nervous, makes them quit the game. They feel uncomfortable playing. Thatās all weāre talking about.
Absolute security is definitely a bad decision, I didnāt write about it initially, but absolute impunity, as it is now, is also a bad decision.
A player with billions on his wallet just has fun shooting at venturers and eggs, the loss of some Thresher for him is dust, this is not motivated aggression, not a mechanic of enrichment, just griffing, a desire to ruin the game for others, you canāt protect yourself from this with foresight. Perhaps it makes sense to increase the value of a gang-pilot by prohibiting the mechanics of attacking another player for new characters regardless of Alpha/Omega, but from the time of existence of the character or the amount of SP, or spreading the security status to the account, so that recreating twins on the Omega account does not allow the security status to be neutralized. This will not prevent piracy, but will require more adequate reasons for the attack.
It kind of is endless PvP. Sometimes you have a quiet time in between the PvP where you can get bounties, loot or ore but in order for a gropu to live in null sec you need to actually fight for your space (or be one of those ārentersā who pay others to fight for them.)
Huge part of my income? I pay very little and get it back whenever I lose ships while fighting for that same group. In return I get access to a large part of space with a lot of useful infrastructure as well as a social group of people to chat with that allows me to easily have fleet combat fun whenever I want.
And you choose to be killed by gankers instead? The very same gankers that are the reason you made this thread to ask for their removal?
Why not try null sec life before bashing it? I know itās not everyoneās taste, but I can imagine itās a lot more fun than being scared of gankers in high security space.
On paper - yes.
Powerblocks practically do not fight each other seriously, only for fun, content. Smaller alliances will not move them from their established places, PB will put 10 against 1, and those who come to them with a war will simply create content for PB pilots. So this is absolutely safe gameplay for PB. We are moving towards āone great PBā for the whole of EVE.
However, in my opinion, about PB is off-topic, this thread about gangs and griffing in high-sec.
So, I joined powerbloc Horde. I was immediately given conditions. I must do PVE strictly in the system that was assigned to me. If, God forbid, I go to a neighboring system, then my own will kill me there. If I try to do something in another system, then I will be killed, plus a fine of 500 kk. I did not live in nullsec and, perhaps, I exaggerate something. But in the game, I want to do what I like. Tell me, please, how does a newbie differ from a slave building Egyptian pyramids for the CEO of this organization? And I am offered a āfantasticā income of 50 kk per hour. Sorry, but I can earn more even in highsec.
Oh, no, weāre not talking about PvP here. Thatās a misnomer. Weāre talking about blob killing with impunity. That has about as much to do with PvP as killing a passerby in a back alley has to do with a duel between two gladiators.
āIf you find yourself in a fair fight, you went in under-preparedā ~ some wise EVE Player from long ago possibly paraphrasing Colonel David Hackworth or a number of other figures (exact sources of the quote are unclear to my lackluster google-fu.
N+1 blobbing is a proven tactic in EVE. Vast regions of space have been conquered by new players in t1 frigate (specifically Goons in Rifters). Granted, times have changed a bit since then, but the basic principle is the same: if I bring more guns to the fight, iāll probably win.
So it is bad when people use superior numbers to fight others? And both null sec PvP and high sec PvP are bad?
I think your idea of āPvPā and EVEās idea of āPvPā do not align.
There are many games where you get fair 5v5 team fights, but PvP in EVE is a free-for-all with very few rules. You arenāt going to find only fair fights here, youāre going to find all sorts of fights. Whether those fights are fair, stacked against your enemies or stacked against you is entirely up to you. This free format is what makes the game fun, in my opinion, but it seems like EVEās idea of PvP is not fun for you.
Yes, I played other games. For example, WOW, but that was a long time ago. I played Undawn quite recently. I canāt say anything bad about the PvP there, because even if the PvP is unfair, the loser doesnāt lose anything. But here you can lose a lot. So much so that you want to delete the game. I think there was some joke about a WOW player who invested a lot of real money in EVE, and then in a few days he was robbed. Iām not so stupid that I could be robbed, or even seriously damaged. For example, I have a Tengu, which Iāve been flying since 2011. But the situation in the game makes me nervous, and I want to save my nerves.
Yea, the low-stakes casual PvP of WoW also is fun, but can get a bit boring. You just fight and win or die, doesnāt matter because you respawn anyway and lose nothing.
EVE is different, PvP here matters, which makes the game feel more real. EVE rewards gathering intelligence, good preparation and coming up with a strategy as part of the gameplay, which is something I have not yet seen any other game accomplish, all because EVEās fights have real loss as it takes time (or money) to prepare another ship.
Itās a different kind of PvP. Neither is strictly better, but I think EVEās PvP is more interesting even though WoW too is fun.
Why do you play EVE, even though you seem to dislike the risks here?
going out with a small 5-10 man gang and fragging 30+ standing fleet nullbears is the second most enjoyable feeling I get in EVE.
The most enjoyable feeling is still solo killing a battleship with a Frigate.
Having the same ship survive for 14 years is terrible for the games economy. Think of all the economic damage done to miners and builders over the years that you have not bought replacements from them. Game is too safe imo
You call PvP in WOW casual, but there are real masters of their craft there. Those who participate in Blizzcon tournaments. And they earn big prizes that you canāt get in EVE. Playing for a bet doesnāt necessarily mean professionalism. In WOW, there are other bets - time spent and prestige. Why do I play EVE? I like everything about this game except PVP. More precisely, I even like the battle itself between roughly equal opponents, or the battle of large fleets. I donāt like the unfair elements of EVE. Yes, thatās it. You will say that I do not like risk? Nothing of the sort. For example, sometimes I play poker for money. But I will never sit down to play poker with cheaters. And in EVE I have a constant feeling that I am playing with cheaters. But this is because the players use a very expensive fit. There are practically no newcomers in the game, only old players.
No, I havenāt flown it in 14 years, as Iāve had a long break from the game. I lose quite a few cheap ships, but this one is dear to me as a memory. No, the game is so unsafe and unfriendly that new players donāt stick around. Itās impossible to play with constant tension.
CCP has numbers showing that new players are not the ones who are being ganked or targeted.. its stupid people doing stupid things. Joining corps like EVE Uni, or other newbro friendly corps actually really helps you learn how to play.
Now, iām not a āPVPāerā In terms of going after other players or fighting etc.. I do mainly PVE in that iām in a group that raises standings.. PVP Player V Player, is all throughout EVE, i mean it is a MMO, Massive Multi-Onlineā¦Whether it be markets, standings, trading, building, scouting, searching, scanning, its all PVP. thereās no way out of it..
I like to run missions in peace and help people gain reputation with other NPC corps/factions. But we all know there is still that chance that we can be blown up by other players.. thats how it goes.
but to say that new players are being targeted by gankers is hardly the biggest lie iāve seen.
and as CCP has learned a long time ago, and new devs are still learning, you canāt touch āhigh secā without affecting all the other areas of space.