Suicide in highsec, senseless and merciless

Show me who and where this happens anymore??
I am sure Initiative fighting BF all the time and their numerous alt alliances and merc coalition would like to beg to differ with you as much as I am going to do.

The Merc era of old is over, the so called “mercs” of today are no longer mercs, they are nullsec lapdogs

You go outside and see a guy in an expensive car. Do you think it’s a bad idea that the car is vandal-proof? What amazingly warped thinking. I’m glad you know exactly what the purpose of a game is, which is a sandbox in which players can do whatever they want. However, I will soon leave this topic, as unmotivated insults begin towards a person who does not think like them, who thinks outside the box.

What car is vandal proof? Did we suddenly transfer into the transformer universe?

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If real life was a competitive game about vandalizing cars then yes, I would think it’s a bad idea that some cars are vandal-proof. But that’s a silly example, because EVE is not real life and in real life it’s unethical to vandalize other people’s property, unlike in this game.

I’m glad you know exactly what the purpose of a game is, which is a sandbox in which players can do whatever they want.

It does though. sooo yeahhhh

We know what will happen though, because EVE Echoes exists, which has what you want. We can see how different the market is. You are the one being unreasonable by thinking that somehow things would be different.

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You’ve raised an interesting ethical issue. Yes, there are some things, that are not normal about this situation. But what exactly? Is it that people are cursing you? Or is it what you’re doing? I think, that’s an oversimplification. It’s the situation, that the game is creating, that’s not normal. That’s what makes EVE unique. Is it good for the players and for the game? I think, it is bad. That’s the short answer. More can be said and examples can be given. For example, the executioner is just doing his job, but for some reason people don’t like him. But I don’t want to discuss this with you, because your message contains an unethical attack on me, a person you don’t know and can’t even imagine. I can only note, that the problems of ethics concern not only life situations, but also computer games. You definitely have problems with ethics, if you do not feel the pain you cause. This is the same kind of professional deformation, as a surgeon, who performs many operations. At some point, human feelings become dull.

Stop comparing to RL.

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You are speaking to a person who writes in another language and then translates his text. Therefore, if possible, avoid abbreviations that are familiar to you. It took me a long time to figure out what you meant. At first I thought you were talking about the “raid leader”. Secondly, I don’t like simple answers to complex questions. Ethical questions are some of the most complex in philosophy, if you have heard of such a science. Thirdly, do not make short, unsubstantiated comments; I will not respond to them.

You just did…

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instead of suffering from translation issues, if your native language is supported on the forums, post there.

And I forgot to mention one more thing. If you like killing someone in highsec, then someone has to act as your victim. Otherwise, you won’t get any pleasure from your activity. It turns out that there is a group of players who are doomed to suffer in advance, without receiving anything in return. This is called game discrimination. Imagine that there are only people like you left in the game. You will start killing each other without getting any profit or pleasure. In the end, there should be only one left. Again, there are different reasons why people don’t want to engage in PvP fights. For example, a person has a weak computer or bad internet. He inevitably loses because of lags. Or his skills are poorly developed, since he is a beginner. He cannot board an expensive ship. He may simply have little time for the game. But if you meet him in real life, he will easily beat you in any kind of martial arts. It turns out that you are realizing yourself in the game in a not entirely fair way, performing in a different weight class. In this regard, EVE is not balanced at all.

Here you make the wrong assumption that people who lose fights leave the game.

Most of us know that ship loss is a part of this game and have lost multiple ships yet are still playing.

To bring chess into it again, would you quit the game if one of your pieces is taken? Would you quit playing chess if you have lost a match?

If you like the game you just try again. You may even win the next game!

Of course some people may decide after a few lost chess matches that it is not their game, and quit playing chess.

Likewise it’s not unthinkable that some players decide to quit playing EVE after losing a ship because they don’t enjoy the game.

But the majority of EVE players has lost ships, yet did stick around.

Why?

Because these players enjoy the game and have realized that occasional ship loss is just part of the game.

We’re all killing each other and like it.

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Wait a minute. Are you saying that the game isn’t balanced because of… Bruce Lee?

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There are no “victims” in EVE, like there are no “victims” in Chess. Or in Counterstrike. Or in StarCraft. It’s a goddamn PvP game you signed up for and if you lose a ship it’s like losing a pawn, a loadout or a bunch of space marines.

You act like attacking other players in a PvP game is kind of an “unjust act”, but it isn’t. It is the whole purpose of the game to establish relations to other players and it is your free choice if these relations should be hostile or cooperative. And both of these choices are okay, they will influence the future and career you will have in this game, often for a long time.

I get the feeling you don’t understand the most simple things about this game. It isn’t meant to be played warm and cozy, without paying attention and just reaping rewards every now and then to “build up your char/wallet/corp”. You actually have to accept risks to get somewhere and sometimes other people take advantage of these risks. Thats not a bad thing, it is an opportunity to learn and get better at the game.

If you can’t understand that, you might have signed up for the wrong game to play? You sound like the type of guy complaining that he gets shot once the drops into a BattleRoyale Map, claiming “I just wanted to run around doing Contracts and get XP for my weapons!!! Nobody should be allowed to shoot me while doing that!!!” It’s utterly stupid.

That being said: 100% safe areas are not a thing EVE needs. There are different areas in the game already, with different ways to make progress/profit and differnent risks attached. Learn how to play and listen to those whe are successful in this game instead of complaining and arguing for nonsense from a position where you can’t even see what you are talking about.

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What random ship loss are you talking about? The ship loss I’m talking about is completely natural and is caused by the imbalance between newbies and experienced players.

Bruce Lee? No way. Everyone saw him get beat up by a stuntman in Tarantino’s Once Upon a Time in Hollywood. You should have guessed I meant Chuck Norris.

I think that’s your problem from the start of this thread, Paul. You refuse to look reality straight on.
That Bruce Lee who was beat up by the stuntman is named Mike Moh and the stuntman is Brad Pitt.
It’s just like ganking: the gankers may seem heartless and abusive but in fact they’re sweetheart good guys. Don’t let first impressions warp your judgment.

There is a manipulation of meanings in your post. You list games in which losses mean absolutely nothing. For example, in WOW, it is only insignificant money for equipment repair. In Undawn, PvP is only possible in special zones. Entering such a zone, the player is already mentally prepared for PvP. I consider an attack on inexperienced and defenseless players to be an unfair act. EVE is originally based on the principle of PvP on a bet. This bet can be quite high. Thus, not only can he be attacked almost anywhere, but he can also lose a significant part of his property. In what other game is this implemented like this? In this sense, EVE is unique. However, I have already written all this here, as well as what you are writing, others have already written before you. Don’t make me repeat myself, just read my previous posts. And don’t repeat yourself if you don’t have fresh thoughts and new examples. By the way, there are sacrifices in chess. Sometimes even a queen is sacrificed to gain an advantage. But these are not the victims I am writing about here. In EVE, new players act as fodder for old players. This role is not to everyone’s taste. I look forward to seeing examples of games that implement it this way.