I would like to share some (hopefully constructive) feedback about the gameplay of these sites. Any risk/reward considerations are more focused around the cost of caps, and/or an easily tweaked number of surveys dropped at the conclusion of the site – none of which have to do with the gameplay itself.
My main issue with these sites is that, by design, you are just sitting in space doing nothing for 14 minutes (4 minutes activation + 10 minutes in the site). This is uninspiring and to be honest, rather boring. I would like to propose two ideas to improve this:
- Fixed time - Set a fixed duration for the beacon (eg 30 min) and turn this into a endless-waves-of-bad-guys scenario. The payout would be dynamic, based on how many waves you were able to clear.
- Fixed number of waves - Set a fixed number of waves that need to be cleared (eg 5, 10). The payout per site will be more or less constant, but the isk per hour will depend on how quickly you can clear the sites.
Both options can be easily tweaked to match the targeted time in space (ie 20 minutes) by setting either the fixed time (option 1) or by tweaking the number of waves (option 2).
I would also recommend removing the 4 minute link timer and have the site start right away. Keep the 5 minute timer on the cap though, it keeps things interesting.
tl;dr sitting in space doing nothing by design = bad.