Input lag and zero count down timers makes highsec PvP so much one sided unless the attacker misjudged their target or out of control situations that cause loss of control of their ship.
/
Let’s introduce a count down timer for highsec when a ganker locks a miner barge while out on a belt.
Thus timer will be short but not too long for faction police to show up before the timer had counted down.
This timer will also blink on the screen of the miner to notify them that they are about to be attacked.
An alarm will will also relay in local with red t cut that flash white on black background!
Well said… That’s exactly the selfish mindset of those who oppose anything to help new players and player retention… They refuse to face the fact that this game is dying because of it… If they don’t do something to address this, the game will be completely dead in another five years by the clear trend of loosing half of the players over the past five Years…
I know… I don’t want to be a Debbie Downer, but the writing is on the wall to where this is going if they don’t make some needed adjustments towards player retention…
No, Eve Online is not Everyone versus everyone. Eve Online is the story of the unfolding of the frontier of New Eden, like Halloween Eve, All Hallows Eve. if Eve online meant Everyone versus Everyone then the name would be EvE.
High Sec is safe place, until you have the gankers come in trying to claim territory in High Sec.
Why don’t those same big talkin’ gankers go into Low or Null, establish citadels and engage in real PvP?
Real PvP is not attacking freighters that can’t fight back. Nor is PvP attacking barges or other mining ships as those types of craft are not for combat. Yes, mining ships and haulers have limited, very limited combat capabilities, but those capabilities are geared towards using mining drones and not combat drones.
So, the gankers targeted audience is in fact unarmed freighters or very lightly armed haulers and mining barges.
Go into Low and Null and play with the big alliances.
Sorry for my redundant take. This is EVE Echoes (Failed Experiment)
CCP may already taken notes to Net-Ease failures.
CCP is the one who intended Eve-Online to be a Niche Game..
-In the context of gaming, “niche game” refers to a game that appeals to a small, specific, and often highly devoted group of players. These games are typically not designed to attract a mass audience and may focus on a particular genre, style, or theme that is not widely popular.
Are you proposing that 1.0 to 0.9 be 100% safe or all of highsec?
I have no issue with the ganking. I have issue only with the lack of consequences or risk. A cheap throwaway ship you fully intended to get destroyed is not a loss. Attacking people in the NPC corps should lose you standing with their faction. Currently they allow people to bribe CONCORD to fix security status. Nix that. Own being a pirate. Being able to dock should be cut off for 15 minutes following a gank and they should have to bounce around the system if they don’t want to be caught by players. If your sec status is -5 you can’t dock in a NPC station at all. And you can’t teether to nor have access to services in a player station. Also, players -3 and below should be permanently suspect. But I think there should be a separate ganking status, if possible, tied to acts in highsec as opposed to the general security status.
This encourages actual PvP. Currently, criminals are effectively sanctioned and protected by the so-call law enforcement. Give the 5 anti-gankers something to do.
I’d also like for player pirates to be able to make their own cheap temp gates that require a five minute warmup before they activate. During that five minutes and 10 minutes thereafter they appear as cosmic signatures, unlike a cyno (i.e. unknown and indistinguishable from any other unscanned signature, but scannable). Different types could allow for increase in ship sizes that can use them. Small hulls only being the cheaper version and ones that can transport up to medium hulls being the standard.
Yet in RL combat this happens all the time. To attack weakly defended supply lines, unarmed merchant ships, etc, has always been a valid and successful tactic. So why would it be different here in New Eden?
Everything you do in Eve echos in the close confines of the ecosystem it is. In this lil petri dish everything we do affects someone else even if you cannot see those results first hand or see the end results of your actions, or inaction. Just like in RL where each atom and molecule bangs against others and jostles everything in this vibrant dance we call life.
Telling a predator to just go somewhere else doesnt work in the animal kingdom. Wolves dont listen to sheep when they tell them to stop but they will to sheepdogs. But then in Eve quite often sheepdogs just end up going rogue after a taste of blood and becoming another wolf.
Okay… let’s talk about the horrors of real life that happen every day. Let’s put them all into Eve Online. Yes. I like this idea. I can think of some really nasty things that happen in the real world. Are you sure you want to use that argument?