Based on the round table at Fanfest, CCP were quite aware of the risks of all tiers being accessible in all regions of space, without limit.
So will be interesting to see how this all plays out. I don’t expect they will go with the suspect timer in highsec approach and will settle for limiting which tiers can be activated where.
Whichever way they go, no one will be locked out from content.
Filaments being usable anywhere is good, however there is something that is stopping me and not just me from runnign stuff in NS. Basically, on average and in general, the entire NS cesspool and all the ■■■■ in it is what is stopping us from doing anything there.
Wrong. Nullsec trying to monopolize the trig stuff will not work. Essentially the pockets are safer to run PvP-wise than almost any other outdoor activity in EvE, so plenty of smart non-nullseccers will break any monopoly.
Any limitation, restriction, and PvP-risk is good, as it keeps value to the sites.
Maybe it will work without a sandbox risk element because the demand for mutator thingies will be unlimited.
The worst CCP can do is introducing an RNG based risk element you can’t mitigate into the sites itself. If you have to factor in unavoidable ship losses, you can go in only cheap, and no casual player will touch it, as you have to then run a lot of sites to eventually come out positive in average.
This is exploration content aimed at solo play inside the pocket. On that basis they need to be accessible from anywhere, since if high level trig sites can only be run in NS/WH you are effectively forcing that solo gameplay to exist inside a larger group. To say ‘We are introducing solo sites’ but then making it so they must be run in large group controlled space defeats the object.
Running the high level sites in Null and/or WH will already be intrinsically safer for the pilot due to being in controlled space. This doesn’t need to be forced by locking levels to sec level (which is utterly meaningless to these folds in space). This can be an incentive to pilots to join larger groups, and fun for those that don’t want to thorugh the greater risk involved.
This has absolutely nothing to do with Malcanis’ Law - which relates to content designed specifically for new players.
This isn’t content specifically for new players.
However, whatever CCP’s decision, there will be an option for Fluffy Moe if he wants to access any tiers that CCP decide to limit to nullsec (if they do that in the end). NPC nullsec is an option, without the political layer associated with the rest of null.
This doesn’t really make much sense from what we currently know from CCP:
no refitting
3 rooms connected by the gates and then back out through the entry point
short duration, solo play
main loot in the last room
People aren’t going to be salvage fit, nor are they going to hang around in each room to salvage even if they could refit.
We don’t know how many rats are going to be in each room yet, nor how much time will even be available to loot in the first 2 rooms without risking losing the loot from the boss spawn if the pocket collapses.
This is hardly going to impact sleeper loot. Wormhole space will maintain a huge advantage for that.