CONCORD, as an NPC entity, expends no ingame resouces and in no way contributes to the player market, or player interaction within the game except by restricting player behavior.
Player interaction should always be primary, and AG represents that as a response to HS ganking.
This emergent content, player based, should be encouraged, not further infringed.
I, and I hope most people, can agree to that. The problem is making it happen.
The only way I see is to remove/nerf the NPCs so that there is some room for the players to respond. Doing that though lowers the cost of ganking, or at least modestly reduces the effort, which would have people like the OP up in arms. If there are no vigilantes around to do the job, removing the NPCs makes highsec residents less safe.
I am fully on board the remove the faction police train, or at least create a window of security status where players can be the police before the facpo get involved, but I am not sure you are going to convince your average carebear that is better for them.
Structures might also be one way but locking outlaws out of NPC stations but it would have farther reaching effects than just criminal/vigilante game play impacting on lowsec and FW pilots, and would be pretty silly with the facpo still around as the criminals could not defend their stations.
Other than removing the facpo, I see solution to increasing the window of vulnerability for criminals without a full re-imagining of the system. The NPCs are just too efficient and keeping criminals docked.
Excuse me, but apparently you guys forgot about the last update.
CCP is already actively shifting the population towards fleet mining and defending. There is nothing that needs to be done. CCP is actively breeding people who will fight back. Wtf did you think they introduce this for, especially when they reach out to new players with it, too?
You just need to play along, really, and it’ll happen as if it happened all by itself. You guys just need to open your eyes and see that what CCP is doing, is growing a population, which gathers experiences in fleet battles, in highsec. they put randos together, and push towards people socializing. next to other things, is co-op PvE and NPCs that hunt you down a way of growing a population of self responsible people!
Holy ■■■■, people, just ■■■■■■■ support it and play along! This age old war against suicide gankers Rod tries to fight… it’s over! They lost.