The cost of suicide ganking is too low

The matter to me, is that only discussing with people who agree with you prevents you from broadening your point of view.
And thus, one may miss interesting point of view. You know, like we have different ways of playing, so different points of view on the game, but it doesn’t mean we can’t accept another point of view ?

So far people were correct when stating the imbalance may have been a bias of the reader’s way to play - while still discussing what could be done in the case this imbalance was true.
Of course Ramon is none of them and you are right on the ignore.

I’ll just point out that several hours later not one response to my question of:

Why take on such high risk when there is little to no upside as expressed by @Charley_Varrick.

Really seems like a key question that should be answered. If some freighter pilots are taking on excessive risk for little reward, and as a result creating a tremendous rewards for gankers…seems to me the problem are those freighter pilots taking on way too much risk for no benefit. It is even more perplexing that this question cannot be answered given that there are some posters here who really think quite highly of themselves and their ability to logic things out.

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The last time somebody suggested a change to FacPo you had a bit of fit.

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And yet its exactly what I said.
Once again, its one rule for you and another for the rest of us.

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Anderson’s pedantry has blinded her to the fact she’s sided with a total ranting troll.

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It’s been several hours because I have a life outside the game. Im a casual player with 3 to 4 hours a week to play lately if I’m lucky. I dont have time to live the game and grind endlessly to replace my ships to fuel gankers content. Some of us just like to kick back, mine rocks, run missions and enjoy our Internet space ships. Some of you are hell bent on ruining it for us.

As for why take such risk… I call BS because gankers take none. It was said earlier in this thread (may have been you) that gankers don’t care about sec. status or ship losses. You can scroll up if you want and find it. I don’t play the quote tree game and I don’t feel like looking. So what exactly are YOU risking? Ships you have endless funding for and meaningless security status obviously don’t matter.

A different way of asking the same question, why not manage the risk better?

Gankers accept the loss that will occur, they scan cargo to find the good targets, they operate in fleets, they scan ship fits so they can calculate the DPS required, etc.

They minimise the risk of failure, so they have the best chance to get hold of the loot.

Why don’t more haulers take that same approach - minimise the risk of failure - as well?

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I was hoping anyone could answer it who thinks there is an issue with risk/reward with ganking, not just you.

You completely missed my question: Why are you taking such risk when you claim there is no upside to such risk? You took actions, made choices…these actions and choices increased your risk by turning your ship into a loot pinata. Why did you do that?

Gankers risk very little, but that is not the question. The question is why are you taking on so much risk?

A prudent player does not take on excessive risk. Gankers are prudent. And they are taking advantage of your imprudence–i.e. taking on such high risk. They are engaged in risk arbitrage…but they can only engage in that arbitrage because you turned your ship into a loot pinata. So again…why did you turn your ship into a loot pinata.

Or let me put it a different way. Lets take you out of the question. Suppose I do something really risky, suppose I blind jump a carrier to a cyno beacon without first checking if there is a hostile in local. That is risky. I could be jumping right into a trap.There could be a guy cloaked near the cyno beacon and when I jump in, he decloaks, points me, and lights a cyno and in come his buddies to kill me…now, in such an circumstance, I am taking on considerable risk and the hostiles are taking on very little (lets suppose I’m really foolish and didn’t put a cyno on my carrier before blind jumping). And I am not on comms, and I am not in any standing fleet. Now I have to get on comms, get in the standing fleet and bleet for help and hope that support is close enough to come pull my butt out of the mess I largely created…why should the hostiles face greater risk because I was foolish and imprudent?

This is an open question to anyone in this thread who thinks that ganking has an imbalance between risk and reward. @Fabulous_Rod or anyone else can take a stab at answering it.

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Not in this game I’m afraid. In this game if you are going to have some sort of impact on the game then you should have to interact with other players and in ways that do not always help you. Even if you are a station trader you face competition from your rival station traders. If you are going to mine you are going to have an impact on other miners and those who buy things made out of minerals (i.e. most things in game) so you should not be exempt from others interacting with you.

EVE is a social game. If players do not want to interact with other players dig out that copy of Homeworld and play the multi-player version where it is you vs. the CPU.

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Yes.

Although technically you wouldnt be getting “docked”, you’d be respawning in a fresh clone there, as the previous “you” is a corpsicle in space, along with whatever implants it had in your head.

That would require them to own a Cit there in the first place.

Or one they can dock at.
Theres lots of cits that allow the public.

And I ask AGAIN…

WHY are you putting your ship at risk?

Your actions doom or save your ship before you even press the undock button.

You want to mine “in peace”?

Choose the right system
Choose the right ship
Choose the right situation

These are the same rules as everyone else follows for every single thing they do. Why should you be different?

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Hi Teckos, I’ll give you the answer in two words:

Greed
Laziness

They are bot-aspirants. This term causes confusion amongst the carebears, so I’ll nail it for them.

If hauling and mining could legally (in-game) be automated, they would waste no time at all in taking advantage of the opportunity.

Some of them already complain about having to return to their keyboards to switch their mining lasers from one rock to the next.

There’s also another mega-thread developing elsewhere about the use of auto-pilot. They’d love it if their favourite freighter could auto-pilot to 0 and take the gate-jump, without their own intervention.

That is why they don’t respond; because there isn’t a response which doesn’t paint them as:

Greedy
Lazy

EDIT: Grammar

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thanks for the info I’m still aware that socializing gets on further although i’m more of a social reluctand - for more on this see anneli rufus ‘a loners manifest’ - and there are tactical windowds to survive as loner which might be the reason some bears assume its about carebears what ccp can do is hardly anything as throwing this windows out will enforce group play and devolve eve to a time consuming wot.

i’m not against playing a wot actually i regulary play one out of three.

I see. And now the question: what YOU think is the reason (it might be one of many) for decline in suicide ganking activity displayed by Johan?

I’ll just wait this out… :blush:

It isnt an easy question to answer, because the meaning of “decline” isn’t so straight forward.

There’s been a shift in targets towards higher value and away from the barges.

So numbers of ganked ships are down, but CONCORD is still as active as it was a couple of years ago and just as much ISK worth is being attacked.

In terms of CODE. as one example, there seem to be just as many characters ganking now as there was 2 years ago.

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^ Sounds about right and is a valid assessment.

I would deduce that means CODE is getting better and more organized at what they do.
Good for them, as well as good for the game, as they are now seemingly targeting proper whales and leaving noobs alone.

By all means CODE, go after the fat, lumbering, lazy, greedy idiots and make a greater profit/impact, rather than cheap/little fish/noobs.

Im all for this apparent evolution.

Whale tears are better than noob tears, Im sure you will agree.
Far more salt content plus some tasty fat/calories to go with it.

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I am a member of CODE. and a suicide-ganker (among other things). I also enjoy playing solo. Two years ago, I could reliably gank barges in Highsec with this (my main) character, requiring only the scout/looter role for my second account. A third account was useful in allowing me greater choice in target selection and for the enjoyment of other activities.

Then came the buff to barge EHP. Following that, the third account became a necessity for reliably consistent DPS. If I wished to continue with the suicide-ganking of barges as my principal activity, I’d no choice but to have 3 accounts. That’s quite a lot for an activity which generates little to no income . It’s my choice, of course, and if the making and retention of ISK were a prime motivation for my playing the game, I’d rightly be regarded as rather foolish to continue ganking barges.

Now, having returned to the game in Alpha Clone guise, I can see that the RL cost of solo suicide-ganking all but puts it out of the reach of those on low incomes or whose disposable income is heavily spoken-for.

The effect is entirely in accordance with CCP’s desire to encourage co-operative play. As such, I think it has been somewhat successful.

I’m now mulling over my options. I’m grateful to see that I still have some, and that they don’t all limit me to fleet-ops. It will be difficult, a challenge. I’m looking forward to overcoming the challenge and forging for myself a new path, perhaps one that I’d never even considered before! That’s EVE, isn’t it?

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